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app.js
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125 lines (105 loc) · 3.44 KB
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const game = () => {
let pScore = 0;
let cScore = 0;
// Starts the game.
const startGame = () => {
const playBtn = document.querySelector(".intro button");
const introScreen = document.querySelector(".intro");
const match = document.querySelector(".match");
playBtn.addEventListener("click", () => {
introScreen.classList.add("fadeOut");
match.classList.add("fadeIn");
});
};
// Play match
const playMatch = () => {
const options = document.querySelectorAll(".options button");
const playerHand = document.querySelector(".player-hand");
const computerHand = document.querySelector(".computer-hand");
const hands = document.querySelectorAll(".hands img");
hands.forEach(hand => {
hand.addEventListener('animationend', function (){
this.style.animation = '';
})
});
// computer options
const computerOptions = ['rock', 'paper', 'scissors'];
options.forEach(option => {
option.addEventListener("click", function() {
const computerNumber = Math.floor(Math.random() * 3);
const computerChoice = computerOptions[computerNumber];
playerHand.src = `./images/rock.png`;
computerHand.src = `./images/rock.png`;
setTimeout(() => {
// calls compareHands to change the title
compareHands(this.textContent, computerChoice);
// updates the images
playerHand.src = `./images/${this.textContent}.png`;
computerHand.src = `./images/${computerChoice}.png`;
}, 2000)
playerHand.style.animation = "shakePlayer 2s ease";
computerHand.style.animation = "shakeComputer 2s ease";
});
});
};
const updateScore = () => {
const playerScore = document.querySelector('.player-score p')
const computerScore = document.querySelector('.computer-score p')
playerScore.textContent = pScore;
computerScore.textContent = cScore;
}
const compareHands = (playerChoice, computerChoice) => {
const winner = document.querySelector('.winner');
// checking for tie
if (playerChoice === computerChoice) {
winner.textContent = 'It is a tie';
return;
}
// checking for Rock
if (playerChoice === 'rock') {
if (computerChoice === 'scissors') {
winner.textContent = 'Player Wins';
pScore++;
updateScore();
return;
} else {
winner.textContent = 'Computer Wins';
cScore++;
updateScore();
return;
}
}
// checking for Paper
if (playerChoice === 'paper') {
if (computerChoice === 'rock') {
winner.textContent = 'Player Wins';
pScore++;
updateScore();
return;
} else {
winner.textContent = 'Computer Wins';
cScore++;
updateScore();
return;
}
}
// checking for Scissors
if (playerChoice === 'scissors') {
if (computerChoice === 'paper') {
winner.textContent = 'Player Wins';
pScore++;
updateScore();
return;
} else {
winner.textContent = 'Computer Wins';
cScore++;
updateScore();
return;
}
}
}
// functions are called here
startGame();
playMatch();
};
game();