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snake.js
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67 lines (60 loc) · 1.39 KB
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class Snake {
constructor() {
this.body = [];
this.body[0] = createVector(floor(w/2),floor(h/2));
this.xdir = 0;
this.ydir = 0;
this.len = 1;
}
update() {
let head = this.body[this.body.length - 1].copy();
this.body.shift();
head.x += this.xdir;
head.y += this.ydir;
this.body.push(head);
}
grow() {
this.len++;
let head = this.body[this.body.length - 1].copy();
this.body.push(head)
}
endGame() {
let x = this.body[this.body.length-1].x;
let y = this.body[this.body.length-1].y;
if(x > w-1 || x < 0 || y > h-1 || y < 0) {
return true;
}
for(let i = 0; i < this.body.length-1; i++) {
let part = this.body[i];
if(part.x == x && part.y == y) {
return true;
}
}
return false;
}
eat(pos) {
let x = this.body[this.body.length - 1].x;
let y = this.body[this.body.length - 1].y;
if (x == pos.x && y == pos.y) {
this.grow();
return true;
}
return false;
// if (x == pos.x && y == pos.y) {
// for(let i = 0; i < ){
// console.log('Score : ')
// }
// }
}
setDir(x, y) {
this.xdir = x;
this.ydir = y;
}
show() {
for (let i = 0; i < this.body.length; i++) {
noStroke();
fill(255);
rect(this.body[i].x, this.body[i].y, 1, 1);
}
}
}