Basically as tin says.
Meadow does not have the ability to sync any Slugbase slugcat's food count properly, leading to cases where the host has a food requirement that's a lot higher than the clients connecting have.
Example: Host being Nightcrawler, client being Outsider:
Host has 7 + 4 food requirement
Client has 4 + 1 food requirement
Slugbase should be giving food requirements (along with other necessary information) over to Rain Meadow so it can be synced to clients preventing issues where the host can't eat foods due to either not filling enough food pips, the client, playing as a slugcat who can, not having the ability to because they're full, and overall becoming a fair bit of a mess in the process.
This does not affect base game or MSC slugcats.
Basically as tin says.
Meadow does not have the ability to sync any Slugbase slugcat's food count properly, leading to cases where the host has a food requirement that's a lot higher than the clients connecting have.
Example: Host being Nightcrawler, client being Outsider:
Host has 7 + 4 food requirement
Client has 4 + 1 food requirement
Slugbase should be giving food requirements (along with other necessary information) over to Rain Meadow so it can be synced to clients preventing issues where the host can't eat foods due to either not filling enough food pips, the client, playing as a slugcat who can, not having the ability to because they're full, and overall becoming a fair bit of a mess in the process.
This does not affect base game or MSC slugcats.