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server.py
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137 lines (116 loc) · 5.26 KB
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import socket
import threading
from typing import List, Dict
import logging
import signal
import sys
# Configure logging
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(message)s')
logger = logging.getLogger(__name__)
MAX_CLIENTS = 10
CHUNK_SIZE = 4096 # Larger chunk size for audio data
class VoiceServer:
def __init__(self, host='0.0.0.0', port=8081):
self.host = host
self.port = port
self.clients: Dict[socket.socket, str] = {} # Socket to client name mapping
self.clients_lock = threading.Lock()
self.running = True
# Initialize server socket
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
def start(self):
"""Start the voice server"""
try:
self.server_socket.bind((self.host, self.port))
self.server_socket.listen(MAX_CLIENTS)
logger.info(f"Voice Server listening on port {self.port} (max {MAX_CLIENTS} clients)...")
# Handle Ctrl+C gracefully
signal.signal(signal.SIGINT, self.handle_shutdown)
while self.running:
try:
client_socket, client_address = self.server_socket.accept()
if len(self.clients) >= MAX_CLIENTS:
logger.info(f"Max clients reached. Rejecting {client_address}")
client_socket.send(b"SERVER_FULL")
client_socket.close()
continue
# Start new client thread
client_thread = threading.Thread(
target=self.handle_client,
args=(client_socket, client_address)
)
client_thread.daemon = True
client_thread.start()
except Exception as e:
logger.error(f"Error accepting connection: {e}")
except Exception as e:
logger.error(f"Server error: {e}")
finally:
self.cleanup()
def handle_client(self, client_socket: socket.socket, address):
"""Handle individual client connection"""
try:
# First message should be the client's name
name_data = client_socket.recv(1024).decode()
if name_data.startswith("NAME:"):
client_name = name_data[5:]
with self.clients_lock:
self.clients[client_socket] = client_name
logger.info(f"New client connected: {client_name} from {address}")
# Broadcast join notification
self.broadcast_control_message(f"SERVER: {client_name} joined", client_socket)
while self.running:
# Receive audio data
audio_data = client_socket.recv(CHUNK_SIZE)
if not audio_data:
break
# Broadcast to other clients
self.broadcast_audio(audio_data, client_socket)
except Exception as e:
logger.error(f"Error handling client {address}: {e}")
finally:
self.remove_client(client_socket)
def broadcast_audio(self, audio_data: bytes, sender_socket: socket.socket):
"""Broadcast audio data to all other clients"""
with self.clients_lock:
for client_socket in self.clients:
if client_socket != sender_socket:
try:
client_socket.send(audio_data)
except:
continue
def broadcast_control_message(self, message: str, exclude_socket=None):
"""Broadcast control messages to clients"""
with self.clients_lock:
for client_socket in self.clients:
if client_socket != exclude_socket:
try:
client_socket.send(f"CONTROL:{message}".encode())
except:
continue
def remove_client(self, client_socket: socket.socket):
"""Remove a client and cleanup"""
with self.clients_lock:
if client_socket in self.clients:
client_name = self.clients[client_socket]
del self.clients[client_socket]
logger.info(f"Client disconnected: {client_name}")
self.broadcast_control_message(f"SERVER: {client_name} left")
client_socket.close()
def handle_shutdown(self, signum, frame):
"""Handle server shutdown"""
logger.info("Shutting down server...")
self.running = False
self.cleanup()
sys.exit(0)
def cleanup(self):
"""Cleanup server resources"""
with self.clients_lock:
for client_socket in self.clients:
client_socket.close()
self.clients.clear()
self.server_socket.close()
if __name__ == "__main__":
server = VoiceServer()
server.start()