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moves.py
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572 lines (558 loc) · 27.8 KB
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import sys
import os
import re
import time
import math
import random
import json
import threading
import concurrent.futures
from http.server import HTTPServer, BaseHTTPRequestHandler
from shell_lite.runtime import *
# Initialize Runtime Helpers
builtins_map = get_builtins()
globals().update(builtins_map)
class DotDict(dict):
def __getattr__(self, key):
try:
return self[key]
except KeyError:
raise AttributeError(key)
def __setattr__(self, key, value):
self[key] = value
STD_MODULES = get_std_modules()
# Wrap modules
for k, v in STD_MODULES.items():
if isinstance(v, dict): STD_MODULES[k] = DotDict(v)
# Async Executor
_executor = concurrent.futures.ThreadPoolExecutor()
# HTTP Server Support
GLOBAL_ROUTES = {}
GLOBAL_STATIC_ROUTES = {}
class ShellLiteHTTPHandler(BaseHTTPRequestHandler):
def do_GET(self):
self.handle_req()
def do_POST(self):
self.handle_req()
def handle_req(self):
path = self.path
# Static Routes
for prefix, folder in GLOBAL_STATIC_ROUTES.items():
if path.startswith(prefix):
clean_path = path[len(prefix):]
if clean_path.startswith('/'):
clean_path = clean_path[1:]
if clean_path == '': clean_path = 'index.html'
file_path = os.path.join(folder, clean_path)
if os.path.exists(file_path) and \
os.path.isfile(file_path):
self.send_response(200)
# Simple mime type guessing
if file_path.endswith('.css'):
settings = 'text/css'
elif file_path.endswith('.js'):
settings = 'application/javascript'
elif file_path.endswith('.html'):
settings = 'text/html'
else:
settings = 'application/octet-stream'
self.send_header('Content-type', settings)
self.end_headers()
with open(file_path, 'rb') as f:
self.wfile.write(f.read())
return
handler = GLOBAL_ROUTES.get(path)
if handler:
try:
res = handler()
self.send_response(200)
self.end_headers()
if res: self.wfile.write(str(res).encode())
else: self.wfile.write(b'OK')
except Exception as e:
self.send_response(500)
self.wfile.write(str(e).encode())
else:
self.send_response(404)
self.wfile.write(b'Not Found')
# --- Web DSL Support ---
class Tag:
def __init__(self, name, attrs=None):
self.name = name
self.attrs = attrs or {}
self.children = []
def add(self, child):
self.children.append(child)
def __str__(self):
attr_str = ''.join([f' {k}="{v}"' for k,v in self.attrs.items()])
inner = ''.join([str(c) for c in self.children])
if self.name in ('img', 'br', 'hr', 'input', 'meta', 'link'):
return f'<{self.name}{attr_str} />'
return f'<{self.name}{attr_str}>{inner}</{self.name}>'
class WebBuilder:
def __init__(self): self.stack = []
def push(self, tag):
if self.stack: self.stack[-1].add(tag)
self.stack.append(tag)
def pop(self): return self.stack.pop() if self.stack else None
def add_text(self, text):
if self.stack: self.stack[-1].add(text)
else: pass # Top level text?
_web_builder = WebBuilder()
class BuilderContext:
def __init__(self, tag): self.tag = tag
def __enter__(self):
_web_builder.push(self.tag)
return self.tag
def __exit__(self, *args): _web_builder.pop()
def _make_tag_fn(name):
def fn(*args):
attrs = {}
content = []
for arg in args:
if isinstance(arg, dict):
attrs.update(arg)
elif isinstance(arg, str) and '=' in arg and ' ' not in arg:
k, v = arg.split('=', 1)
attrs[k] = v
else:
content.append(arg)
t = Tag(name, attrs)
for c in content:
t.add(c)
return t
return fn
for t in ['div', 'p', 'h1', 'h2', 'h3', 'h4', 'span', 'a',
'img', 'button', 'input', 'form', 'ul', 'li',
'html', 'head', 'body', 'title', 'meta', 'link',
'script', 'style', 'br', 'hr']:
globals()[t] = _make_tag_fn(t)
# --- User Script ---
from constants import *
math = STD_MODULES['math']
def get_row(sq):
_slang_ret = None
return int((sq / 8))
return _slang_ret
def get_col(sq):
_slang_ret = None
return (sq % 8)
return _slang_ret
def get_sq(r, c):
_slang_ret = None
return ((r * 8) + c)
return _slang_ret
class Move(Instance):
def __init__(self, from_sq, to_sq, piece, captured=0, flags=0):
self.from_sq = from_sq
self.to_sq = to_sq
self.piece = piece
self.captured = captured
self.flags = flags
def generate_pseudo_legal_moves(board):
_slang_ret = None
moves = []
sqs = (board . squares)
for i in range(0, 64):
piece = sqs[i]
if (piece == EMPTY):
continue
color = 0
if (piece < BLACK):
color = WHITE
else:
color = BLACK
if (color != (board . turn)):
continue
piece_type = 0
if (piece < BLACK):
piece_type = (piece - WHITE)
else:
piece_type = (piece - BLACK)
if (piece_type == PAWN):
_slang_ret = generate_pawn_moves(board, i, moves)
_web_builder.add_text(_slang_ret)
else:
if (piece_type == KNIGHT):
_slang_ret = generate_knight_moves(board, i, moves)
_web_builder.add_text(_slang_ret)
else:
if (piece_type == BISHOP):
bishop_dirs = [7, (0 - 7), 9, (0 - 9)]
_slang_ret = generate_sliding_moves(board, i, bishop_dirs, moves)
_web_builder.add_text(_slang_ret)
else:
if (piece_type == ROOK):
rook_dirs = [1, (0 - 1), 8, (0 - 8)]
_slang_ret = generate_sliding_moves(board, i, rook_dirs, moves)
_web_builder.add_text(_slang_ret)
else:
if (piece_type == QUEEN):
queen_dirs = [1, (0 - 1), 8, (0 - 8), 7, (0 - 7), 9, (0 - 9)]
_slang_ret = generate_sliding_moves(board, i, queen_dirs, moves)
_web_builder.add_text(_slang_ret)
else:
if (piece_type == KING):
_slang_ret = generate_king_moves(board, i, moves)
_web_builder.add_text(_slang_ret)
return moves
return _slang_ret
def generate_pawn_moves(board, sq, moves):
_slang_ret = None
r = get_row(sq)
if ((r == 0) or (r == 7)):
return False
c = get_col(sq)
sqs = (board . squares)
p_orig = sqs[sq]
color = get_piece_color(p_orig)
if (color == WHITE):
target = get_sq((r - 1), c)
if ((r > 0) and (sqs[target] == EMPTY)):
_slang_ret = add(moves, Move(sq, target, p_orig))
_web_builder.add_text(_slang_ret)
target2 = get_sq((r - 2), c)
if ((r == 6) and (sqs[target2] == EMPTY)):
m = Move(sq, target2, p_orig, 0, 1)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
for dc in [(0 - 1), 1]:
nc = (c + dc)
if ((nc >= 0) and (nc < 8)):
target = get_sq((r - 1), nc)
tp = sqs[target]
if ((tp != EMPTY) and (get_piece_color(tp) == BLACK)):
m = Move(sq, target, p_orig, tp, 0)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
else:
if (target == (board . ep_square)):
m = Move(sq, target, p_orig, (PAWN + BLACK), 2)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
else:
target = get_sq((r + 1), c)
if ((r < 7) and (sqs[target] == EMPTY)):
_slang_ret = add(moves, Move(sq, target, p_orig))
_web_builder.add_text(_slang_ret)
target2 = get_sq((r + 2), c)
if ((r == 1) and (sqs[target2] == EMPTY)):
m = Move(sq, target2, p_orig, 0, 1)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
for dc in [(0 - 1), 1]:
nc = (c + dc)
if ((nc >= 0) and (nc < 8)):
target = get_sq((r + 1), nc)
tp = sqs[target]
if ((tp != EMPTY) and (get_piece_color(tp) == WHITE)):
m = Move(sq, target, p_orig, tp, 0)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
else:
if (target == (board . ep_square)):
m = Move(sq, target, p_orig, (PAWN + WHITE), 2)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
return _slang_ret
def generate_knight_moves(board, sq, moves):
_slang_ret = None
r = get_row(sq)
c = get_col(sq)
sqs = (board . squares)
piece = sqs[sq]
color = get_piece_color(piece)
offsets = [[(0 - 2), (0 - 1)], [(0 - 2), 1], [(0 - 1), (0 - 2)], [(0 - 1), 2], [1, (0 - 2)], [1, 2], [2, (0 - 1)], [2, 1]]
for off in offsets:
nr = (r + off[0])
nc = (c + off[1])
if ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
target = get_sq(nr, nc)
tp = sqs[target]
if (tp == EMPTY):
_slang_ret = add(moves, Move(sq, target, piece))
_web_builder.add_text(_slang_ret)
else:
if (get_piece_color(tp) != color):
m = Move(sq, target, piece, tp, 0)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
return _slang_ret
def generate_sliding_moves(board, sq, directions, moves):
_slang_ret = None
r = get_row(sq)
c = get_col(sq)
sqs = (board . squares)
piece = sqs[sq]
color = get_piece_color(piece)
for d in directions:
dr = 0
dc = 0
if (d == 1):
dc = 1
else:
if (d == (0 - 1)):
dc = (0 - 1)
else:
if (d == 8):
dr = 1
else:
if (d == (0 - 8)):
dr = (0 - 1)
else:
if (d == 7):
dr = 1
dc = (0 - 1)
else:
if (d == (0 - 7)):
dr = (0 - 1)
dc = 1
else:
if (d == 9):
dr = 1
dc = 1
else:
if (d == (0 - 9)):
dr = (0 - 1)
dc = (0 - 1)
nr = (r + dr)
nc = (c + dc)
while ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
target = get_sq(nr, nc)
tp = sqs[target]
if (tp == EMPTY):
_slang_ret = add(moves, Move(sq, target, piece))
_web_builder.add_text(_slang_ret)
else:
if (get_piece_color(tp) != color):
m = Move(sq, target, piece, tp, 0)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
break
nr = (nr + dr)
nc = (nc + dc)
return _slang_ret
def generate_king_moves(board, sq, moves):
_slang_ret = None
r = get_row(sq)
c = get_col(sq)
sqs = (board . squares)
piece = sqs[sq]
color = get_piece_color(piece)
ks = (0 - 1)
ke = 2
for dr in range(ks, ke):
for dc in range(ks, ke):
if ((dr == 0) and (dc == 0)):
continue
nr = (r + dr)
nc = (c + dc)
if ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
target = get_sq(nr, nc)
tp = sqs[target]
if (tp == EMPTY):
_slang_ret = add(moves, Move(sq, target, piece))
_web_builder.add_text(_slang_ret)
else:
if (get_piece_color(tp) != color):
m = Move(sq, target, piece, tp, 0)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
castl = (board . castling)
if (color == WHITE):
if castl['WK']:
if ((board . is_empty(61)) and (board . is_empty(62))):
if (((not is_square_attacked(board, 60, BLACK)) and (not is_square_attacked(board, 61, BLACK))) and (not is_square_attacked(board, 62, BLACK))):
m = Move(60, 62, piece, EMPTY, 4)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
if castl['WQ']:
if (((board . is_empty(59)) and (board . is_empty(58))) and (board . is_empty(57))):
if (((not is_square_attacked(board, 60, BLACK)) and (not is_square_attacked(board, 59, BLACK))) and (not is_square_attacked(board, 58, BLACK))):
m = Move(60, 58, piece, EMPTY, 4)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
else:
if castl['BK']:
if ((board . is_empty(5)) and (board . is_empty(6))):
if (((not is_square_attacked(board, 4, WHITE)) and (not is_square_attacked(board, 5, WHITE))) and (not is_square_attacked(board, 6, WHITE))):
m = Move(4, 6, piece, EMPTY, 4)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
if castl['BQ']:
if (((board . is_empty(3)) and (board . is_empty(2))) and (board . is_empty(1))):
if (((not is_square_attacked(board, 4, WHITE)) and (not is_square_attacked(board, 3, WHITE))) and (not is_square_attacked(board, 2, WHITE))):
m = Move(4, 2, piece, EMPTY, 4)
_slang_ret = add(moves, m)
_web_builder.add_text(_slang_ret)
return _slang_ret
def is_square_attacked(board, sq, color):
_slang_ret = None
r = get_row(sq)
c = get_col(sq)
sqs = (board . squares)
if (color == WHITE):
dr = 1
else:
dr = (0 - 1)
nr = (r + dr)
nc = (c - 1)
if ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
idx = get_sq(nr, nc)
p = sqs[idx]
if ((get_piece_type(p) == PAWN) and (get_piece_color(p) == color)):
return True
nc = (c + 1)
if ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
idx = get_sq(nr, nc)
p = sqs[idx]
if ((get_piece_type(p) == PAWN) and (get_piece_color(p) == color)):
return True
dkr = (0 - 2)
while (dkr <= 2):
if (dkr == 0):
dkr = (dkr + 1)
continue
dkc = (0 - 2)
while (dkc <= 2):
if (dkc == 0):
dkc = (dkc + 1)
continue
if ((abs(dkr) + abs(dkc)) == 3):
nr = (r + dkr)
nc = (c + dkc)
if ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
idx = get_sq(nr, nc)
p = sqs[idx]
if ((get_piece_type(p) == KNIGHT) and (get_piece_color(p) == color)):
return True
dkc = (dkc + 1)
dkc = (0 - 2)
dkr = (dkr + 1)
for d in [1, (0 - 1), 8, (0 - 8)]:
dr = 0
dc = 0
if (d == 1):
dc = 1
else:
if (d == (0 - 1)):
dc = (0 - 1)
else:
if (d == 8):
dr = 1
else:
if (d == (0 - 8)):
dr = (0 - 1)
nr = (r + dr)
nc = (c + dc)
while ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
idx = get_sq(nr, nc)
p = sqs[idx]
if (p != EMPTY):
if (get_piece_color(p) == color):
t = get_piece_type(p)
if ((t == ROOK) or (t == QUEEN)):
return True
break
nr = (nr + dr)
nc = (nc + dc)
for d in [7, (0 - 7), 9, (0 - 9)]:
dr = 0
dc = 0
if (d == 7):
dr = 1
dc = (0 - 1)
else:
if (d == (0 - 7)):
dr = (0 - 1)
dc = 1
else:
if (d == 9):
dr = 1
dc = 1
else:
if (d == (0 - 9)):
dr = (0 - 1)
dc = (0 - 1)
nr = (r + dr)
nc = (c + dc)
while ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
idx = get_sq(nr, nc)
p = sqs[idx]
if (p != EMPTY):
if (get_piece_color(p) == color):
t = get_piece_type(p)
if ((t == BISHOP) or (t == QUEEN)):
return True
break
nr = (nr + dr)
nc = (nc + dc)
r_start = (0 - 1)
r_end = 2
for dr in range(r_start, r_end):
c_start = (0 - 1)
c_end = 2
for dc in range(c_start, c_end):
if ((dr == 0) and (dc == 0)):
continue
nr = (r + dr)
nc = (c + dc)
if ((((nr >= 0) and (nr < 8)) and (nc >= 0)) and (nc < 8)):
idx = get_sq(nr, nc)
p = sqs[idx]
if ((get_piece_type(p) == KING) and (get_piece_color(p) == color)):
return True
return False
return _slang_ret
def is_path_clear(board, from_sq, to_sq):
_slang_ret = None
r1 = get_row(from_sq)
c1 = get_col(from_sq)
r2 = get_row(to_sq)
c2 = get_col(to_sq)
dr = 0
if (r2 > r1):
dr = 1
else:
if (r2 < r1):
dr = (0 - 1)
dc = 0
if (c2 > c1):
dc = 1
else:
if (c2 < c1):
dc = (0 - 1)
curr_r = (r1 + dr)
curr_c = (c1 + dc)
while True:
if ((curr_r == r2) and (curr_c == c2)):
break
if ((((curr_r < 0) or (curr_r >= 8)) or (curr_c < 0)) or (curr_c >= 8)):
break
sq = get_sq(curr_r, curr_c)
if (not (board . is_empty(sq))):
return False
curr_r = (curr_r + dr)
curr_c = (curr_c + dc)
return True
return _slang_ret
def is_in_check(board, color):
_slang_ret = None
ksq = (board . get_king_square(color))
return is_square_attacked(board, ksq, (24 - color))
return _slang_ret
def generate_legal_moves(board):
_slang_ret = None
original_turn = (board . turn)
pseudo = generate_pseudo_legal_moves(board)
legal = []
for m in pseudo:
_slang_ret = (board . make_move(m))
_web_builder.add_text(_slang_ret)
if (not is_square_attacked(board, (board . get_king_square(original_turn)), (board . turn))):
_slang_ret = add(legal, m)
_web_builder.add_text(_slang_ret)
_slang_ret = (board . undo_move())
_web_builder.add_text(_slang_ret)
return legal
return _slang_ret