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GameState.py
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executable file
·479 lines (416 loc) · 11.9 KB
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#!/usr/bin/python
from card import *
#
# Game State class
# stores the history of a game
#
class GameState:
#
# constructor
#
def __init__(self):
self.players = []
self.hands = []
#
# initialize a new empty game
# Parameters:
# numPlayers - number of players
# time - time of game
#
def init_new( self, numPlayers, time ):
self.numPlayers = int(numPlayers)
self.time = time
#
# add a player
# Parameters:
# id - index of player
# playerName - name of player
# ip - IP number of player
#
def addPlayer(self, id, playerName, ip):
self.players.append( (id, playerName, ip) )
#
# add a hand of cards
# Parameter:
# hand - a HandState representing next hand of cards
#
def addHand(self, hand):
self.hands.append(hand)
#
# get list of players
# Return value:
# list of player ordered triplets ( PlayerID, PlayerName, PlayerIP )
#
def getPlayers( self ):
return self.players
def getHands( self ):
return self.hands
#
# returns number of hands
# Return value:
# number of hands
#
def numHands(self):
return len(self.hands)
#
# returns current scores of players
# Return value:
# a list of current scores of players (in same order as getPlayers()
# returns)
#
def currentScores(self):
scores = [0] * self.numPlayers
for hand in self.hands:
bids = hand.getBids()
tricks = hand.getTricksMade()
for i in range(self.numPlayers):
if bids[i] == tricks[i]:
scores[i] = scores[i] + 10 + bids[i]*bids[i]
elif tricks[i] < bids[i]:
scores[i] = scores[i] - 5*(bids[i] - tricks[i])
return scores
#
# returns dealer of next hand
# Return value:
# index of the dealer for next hand of cards
#
def nextDealer(self):
lastHand = self.hands[self.numHands()-1]
return (lastHand.dealer + 1) % self.numPlayers
#
# generate XML representation of game
# Return value:
# XML rep of game as string
#
def generateXML(self):
xml = "<?xml version=\"1.0\" ?>\n"
xml = xml + "<game numPlayers=\"" + str(self.numPlayers) + "\" >\n"
xml = xml + "<time>" + self.time + "</time>\n"
xml = xml + self.generatePlayerXML()
for hand in self.hands:
xml = xml + hand.generateXML()
xml = xml + "</game>\n"
return xml
#
# generate player info XML
# Return value:
# player info XML as a string
#
def generatePlayerXML(self):
xml = ""
for player in self.players:
xml = xml + ("<player playerID=\"" + str(player[0]) + "\" name=\""
+ player[1] + "\" >\n")
if player[2] is not None:
xml = xml + "<IP> " + str(player[2]) + " </IP>\n"
xml = xml + "</player>\n"
return xml
def getScoreSheet( self):
"""
Create a score sheet for the game
Returns:
List of scores
"""
handScores = []
scores = [0] * self.numPlayers
for hand in self.hands:
bids = hand.getBids()
tricks = hand.getTricksMade()
handScore = []
for i in range(self.numPlayers):
if bids[i] == tricks[i]:
scores[i] = scores[i] + 10 + bids[i]*bids[i]
elif tricks[i] < bids[i]:
scores[i] = scores[i] - 5*(bids[i] - tricks[i])
handScore.append( (bids[i], tricks[i], scores[i]))
handScores.append( (hand.numCards, handScore) )
return handScores
#
# class to represent a single trick of a hand of cards
#
class TrickState:
#
# constructor
#
def __init__(self):
self.cards = []
#
# add a card to the trick
# Parameters:
# playerID - id of player
# card - card index of card played by player
#
def addCard( self, playerID, card ):
self.cards.append( (playerID, card) )
#
# get list of cards in trick
# Return value:
# list of cards in trick
#
def getCards( self ):
return self.cards
def getWinner( self, trump):
"""
Find the winner of a trick
Parameter:
trump - Trump card
Returns:
Winning player
"""
winnerNum, bestCard = self.cards[0]
for info in self.cards[1:]:
player, card_played = info
if ( cardSuit(bestCard) == cardSuit(card_played)
and cardValue(card_played) > cardValue(bestCard) ):
winnerNum, bestCard = info
elif ( trump >= 0 and cardSuit(bestCard) != cardSuit(trump)
and cardSuit(card_played) == cardSuit(trump) ):
winnerNum, bestCard = info
return winnerNum
#
# generate XML for trick
# Return value:
# string with XML encoding of trick
#
def generateXML( self ):
xml = "<trick>\n"
for card in self.cards:
xml = xml + ("<play playerID=\"" + str(card[0]) + "\" card=\""
+ str(card[1]) + "\" />\n")
xml = xml + "</trick>\n"
return xml
#
# class to represent a single hand of game
#
class HandState:
#
# constructor
# Parameters:
# numPlayers - number of players
# numCards - number of cards in hand
# trump - index of trump card
# dealer - index of dealer
#
def __init__(self, numPlayers, numCards, trump, dealer):
self.numPlayers = int(numPlayers)
self.numCards = int(numCards)
self.trump = trump
self.dealer = int(dealer)
self.playerInfo = []
self.tricks = []
#
# get the number of cards in the hand
# Return value:
# number of cards in hand
def getNumCards(self):
return self.numCards
#
# get trump card
# Return value:
# index of trump card
#
def getTrump(self):
return self.trump
#
# returns bids of players for hand
# Return value:
# list of bids (in order of player id)
#
def getBids( self ):
bids = [0] * self.numPlayers
for player in self.playerInfo:
bids[player[0]] = player[1]
return bids
#
# get tricks made by players during hand
# Return value:
# list of tricks mad (in order of player id)
#
def getTricksMade( self ):
tricks = [0] * self.numPlayers
for player in self.playerInfo:
tricks[player[0]] = player[3]
return tricks
#
# returns the list of tricks for hand
# Return value:
# list of tricks for hand
#
def getTricks( self ):
return self.tricks
#
# return dealer of hand
# Return value:
# index of dealer of hand
#
def getDealer(self):
return self.dealer
def getHands(self):
hands = [0] * self.numPlayers
for player in self.playerInfo:
hands[player[0]] = player[2]
return hands
#
# set bid of player
# Parameters:
# playerID - id of player
# bid - bid of player
#
def setBid( self, playerID, bid ):
found = 0
for i in range(len(self.playerInfo)):
player = self.playerInfo[i]
if player[0] == playerID:
found = 1
self.playerInfo[i] = (player[0], bid, player[2], player[3] )
break
if not found:
raise "playerID (%d) not found in HandState.setBid" % playerID
#
# set the cards dealt to the given player for the hand
# Parameters:
# playerID - id of player
# cards - list of cards dealt to player
#
def setHand( self, playerID, cards ):
self.playerInfo.append( (playerID, -1, cards, -1) )
#
# add a trick played to the hand
# Parameters:
# trick - trick (TrickState) to add to hand
#
def addTrick( self, trick ):
self.tricks.append(trick)
#
# set tricks made of player
# Parameters:
# playerID - id of player
# tricksMade - tricks made by player
#
def setTricksMade( self, playerID, tricksMade ):
found = 0
for i in range(len(self.playerInfo)):
player = self.playerInfo[i]
if player[0] == playerID:
found = 1
self.playerInfo[i] = (player[0], player[1], player[2], tricksMade )
break
if not found:
raise "playerID not found in HandState.setTricksMade"
#
# generate XML for hand
# Return value:
# XML representing hand as string
#
def generateXML(self):
xml = ("<hand numCards=\"" + str(self.numCards) + "\" dealer=\""
+ str(self.dealer) + "\" >\n")
if self.trump >= 0:
xml = xml + "<trump> " + str(self.trump) + " </trump>\n"
for player in self.playerInfo:
xml = xml + "<deal playerID=\"" + str(player[0]) +"\" >\n"
for card in player[2]:
xml = xml + "<card value=\"" + str(card) + "\" />\n"
xml = xml + "</deal>\n"
for player in self.playerInfo:
xml = xml + ("<bid playerID=\"" + str(player[0]) + "\" value=\""
+ str(player[1]) + "\" />\n")
for trick in self.tricks:
xml = xml + trick.generateXML()
for player in self.playerInfo:
xml = xml + ("<tricks playerID=\"" + str(player[0]) + "\" value=\""
+ str(player[3]) + "\" />\n")
xml = xml + "</hand>\n"
return xml
import xml.sax
class XMLHandler(xml.sax.handler.ContentHandler):
def __init__(self):
xml.sax.handler.ContentHandler.__init__(self)
def startElement(self, name, attrs):
if name == 'game':
key_list = attrs.keys()
i = key_list.index('numPlayers')
self.numPlayers = attrs.getValue('numPlayers')
elif name == 'player':
key_list = attrs.keys()
i = key_list.index('playerID')
playerID = attrs.getValue('playerID')
i = key_list.index('name')
name = attrs.getValue('name')
self.gameState.addPlayer(playerID, name, None)
elif name == 'hand':
numCards = attrs.getValue('numCards')
dealer = attrs.getValue('dealer')
self.hand = HandState(self.numPlayers, numCards, -1, dealer)
elif name == 'bid':
self.hand.setBid(int(attrs.getValue('playerID')),
int(attrs.getValue('value')))
elif name == 'tricks':
self.hand.setTricksMade(int(attrs.getValue('playerID')),
int(attrs.getValue('value')))
elif name == 'deal':
self.playerCards = []
self.playerCardsID = int(attrs.getValue('playerID'))
elif name == 'card':
self.playerCards.append( int(attrs.getValue('value')) )
elif name == 'trick':
self.trick = TrickState()
elif name == 'play':
self.trick.addCard( int(attrs.getValue('playerID')),
int(attrs.getValue('card')))
def endElement(self, name):
if name == 'time':
self.gameState.init_new(self.numPlayers, self.chars)
elif name == 'trump':
self.hand.trump = int(self.chars)
elif name == 'hand':
self.gameState.addHand(self.hand)
elif name == 'deal':
self.hand.setHand(self.playerCardsID, self.playerCards)
elif name == 'trick':
self.hand.addTrick(self.trick)
self.chars = ''
def startDocument(self):
self.gameState = GameState()
def endDocument(self):
pass
def characters(self, content):
self.chars = content
def getGameState(self):
return self.gameState
class GameXMLParser:
def __init__( self ):
self.parser = xml.sax.make_parser()
self.handler = XMLHandler()
self.parser.setContentHandler(self.handler)
def parse( self, input ):
self.parser.parse(input)
return self.handler.getGameState()
if __name__ == '__main__':
import sys
parser = GameXMLParser()
gameState = parser.parse(sys.argv[1])
print gameState.generateXML()
print gameState.currentScores()
print 'Next dealer: ', gameState.nextDealer()
## state = GameState(3, "now")
## state.addPlayer(1, "Paul" , "127.0.0.1")
## state.addPlayer(2, "Anne", "192.168.1.3")
## state.addPlayer(3, "Lester", "65.65.65.65")
## hand1 = HandState(state.numPlayers, 10, None, 1)
## hand1.setBid(2, 4)
## hand1.setBid(3, 2)
## hand1.setBid(1, 3)
## hand1.setTricksMade(2, 4)
## hand1.setTricksMade(3, 3)
## hand1.setTricksMade(1, 3)
## state.addHand(hand1)
## hand2 = HandState(state.numPlayers, 9, 1, 2)
## hand2.setBid(3, 3)
## hand2.setBid(1, 3)
## hand2.setBid(2, 4)
## hand2.setTricksMade(3, 3)
## hand2.setTricksMade(1, 2)
## hand2.setTricksMade(2, 4)
## state.addHand(hand2)
## print state.generateXML()