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Plugin.cs
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69 lines (63 loc) · 2.54 KB
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using BepInEx;
using BepInEx.Logging;
using BepInEx.Configuration;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using System.IO;
using DiskCardGame;
using HarmonyLib;
using UnityEngine;
namespace CardLoaderMod
{
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class Plugin : BaseUnityPlugin
{
private const string PluginGuid = "cyantist.inscryption.extendedmap";
private const string PluginName = "Extended Map";
private const string PluginVersion = "1.2.0.0";
internal static ConfigEntry<int> configLength;
internal static ManualLogSource Log;
private void Awake()
{
Logger.LogInfo($"Loaded {PluginName}!");
Plugin.Log = base.Logger;
configLength = Config.Bind("General",
"MapTriplets",
4,
"The number of map node triplets. (value*3+1=number of nodes)");
Harmony harmony = new Harmony(PluginGuid);
harmony.PatchAll();
}
}
[HarmonyPatch(typeof(PaperGameMap), "TryInitializeMapData")]
public class PaperGameMap_TryInitializeMapData
{
[HarmonyAfter(new string[] { "porta.inscryption.traderstart" })]
public static bool Prefix(PaperGameMap __instance)
{
if (RunState.Run.map == null)
{
var trav = Traverse.Create(__instance);
RunState.Run.map = MapGenerator.GenerateMap(RunState.CurrentMapRegion, 3, Plugin.configLength.Value*3+1, trav.Property("PredefinedNodes").GetValue<PredefinedNodes>(), trav.Property("PredefinedScenery").GetValue<PredefinedScenery>());
RunState.Run.currentNodeId = RunState.Run.map.RootNode.id;
Plugin.Log.LogInfo($"Set map length to {Plugin.configLength.Value*3+1} nodes");
}
return false;
}
}
[HarmonyPatch(typeof(RunState), "NextRegion")]
public class RunState_NextRegion
{
public static bool Prefix(ref int ___regionTier, ref int ___regionIndex, ref MapData ___map, ref int ___currentNodeId)
{
___regionTier++;
___regionIndex = RegionProgression.GetRandomRegionIndexForTier(___regionTier);
___map = MapGenerator.GenerateMap(RunState.CurrentMapRegion, 3, Plugin.configLength.Value*3+1, null, null);
___currentNodeId = ___map.RootNode.id;
return false;
}
}
}