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TileableShadowCaster2D.cs
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36 lines (33 loc) · 1.03 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.Universal;
[RequireComponent(typeof(SpriteRenderer))]
public class TileableShadowCaster2D : MonoBehaviour
{
SpriteRenderer renderer;
GameObject shadowHackObject;
// Start is called before the first frame update
void UpdateShadow()
{
shadowHackObject.transform.localScale = new Vector3(renderer.size.x, renderer.size.y, 1f);
shadowHackObject.transform.localPosition = Vector3.zero;
shadowHackObject.transform.rotation = transform.rotation;
}
void Awake()
{
renderer = GetComponent<SpriteRenderer>();
shadowHackObject = new GameObject("2D Tiled Shadow Correction");
shadowHackObject.transform.parent = transform;
shadowHackObject.AddComponent<ShadowCaster2D>();
UpdateShadow();
}
// Update is called once per frame
void LateUpdate()
{
if(transform.hasChanged)
{
UpdateShadow();
}
}
}