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game.js
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179 lines (156 loc) · 4.51 KB
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const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
var CellSize = 50;
var NumberCells = 15;
var AppleX = 0, AppleY = 0
var PosX = 0, PosY = 0;
var dx = 0, dy = 0
var curEvent = "";
Snake = []
var SnakeX = 0, SnakeY = 0;
var Events = []
var FPS = 10
var Add = 0
var dFPS = 0
var HeadPositionIndex = 0;
var AppleImage = new Image()
AppleImage.src = 'images/apple.png'
var SnakeBodyImage = new Image()
SnakeBodyImage.src = 'images/snake_body.png'
var HeadPositionImages = [new Image(), new Image(), new Image(), new Image()]
HeadPositionImages[0].src = 'images/snake_head_up.png'
HeadPositionImages[1].src = 'images/snake_head_right.png'
HeadPositionImages[2].src = 'images/snake_head_down.png'
HeadPositionImages[3].src = 'images/snake_head_left.png'
canvas.width = CellSize * NumberCells + NumberCells + 2;
canvas.height = canvas.width;
StartGame()
function RandomNum(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function UpdateApple() {
AppleX = RandomNum(0, NumberCells - 1)
AppleY = RandomNum(0, NumberCells - 1)
for (let i = 0; i < Snake.length; i++) {
if (AppleX == Snake[i][0] && AppleY == Snake[i][1]) {
UpdateApple();
break;
}
}
}
function good(x, y) {
return (x >= 0 && y >= 0 && x < NumberCells && y < NumberCells);
}
function DrawGrid() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'yellow';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.strokeStyle = "black";
ctx.lineWidth = "1";
for (let i = 1; i < canvas.height; i += (CellSize + 1)) {
ctx.beginPath()
ctx.moveTo(0, i);
ctx.lineTo(canvas.width, i);
ctx.stroke();
}
for (let i = 1; i < canvas.width; i += (CellSize + 1)) {
ctx.beginPath()
ctx.moveTo(i, 0);
ctx.lineTo(i, canvas.height);
ctx.stroke();
}
}
function DrawApple() {
ctx.drawImage(AppleImage, (CellSize + 1) * AppleX + 2, (CellSize + 1) * AppleY + 2, CellSize - 1, CellSize - 1)
}
function DrawSnake() {
ctx.fillStyle = 'green'
for (let i = 0; i < Snake.length; i++) {
numX = Snake[i][0]
numY = Snake[i][1]
if (i == 0) {
ctx.drawImage(HeadPositionImages[HeadPositionIndex], (CellSize + 1) * numX + 2, (CellSize + 1) * numY + 2, CellSize - 1, CellSize - 1);
continue;
}
ctx.drawImage(SnakeBodyImage, (CellSize + 1) * numX + 2, (CellSize + 1) * numY + 2, CellSize - 1, CellSize - 1);
}
}
function StartGame() {
Snake = [[Math.floor(NumberCells / 2), Math.floor(NumberCells / 2)]];
SnakeX = Math.floor(NumberCells / 2);
SnakeY = Math.floor(NumberCells / 2);
dx = 0, dy = 0;
dFPS = 0
HeadPositionIndex = 0
DrawGrid()
UpdateApple()
DrawApple()
DrawSnake()
}
function CheckCollisions(x, y) {
if (dx == 0 && dy == 0) return false;
if (!good(x, y)) return true;
for (let i = 0; i < Snake.length; i++) {
if (Snake[i][0] == x && Snake[i][1] == y) {
return true;
}
}
return false
}
document.addEventListener("keydown", (event) => {
switch (event.key) {
case "ArrowUp":
case "w":
if (dx == 0 && dy == 1 && !Events.length) break
Events.push([0, -1])
HeadPositionIndex = 0
break;
case "ArrowDown":
case "s":
if (dx == 0 && dy == -1 && !Events.length) break
Events.push([0, 1])
HeadPositionIndex = 2
break;
case "ArrowLeft":
case "a":
if (dx == 1 && dy == 0 && !Events.length) break
Events.push([-1, 0])
HeadPositionIndex = 3
break;
case "ArrowRight":
case "d":
if (dx == -1 && dy == 0 && !Events.length) break
Events.push([1, 0])
HeadPositionIndex = 1
break;
default:
break;
}
});
function Game() {
if (Events.length) {
dx = Events[0][0]
dy = Events[0][1]
Events.shift()
}
SnakeX += dx
SnakeY += dy
if (SnakeX == AppleX && SnakeY == AppleY) {
Snake.push(Snake.at(-1));
UpdateApple()
}
else if (CheckCollisions(SnakeX, SnakeY)) {
StartGame();
}
Snake.unshift([SnakeX, SnakeY])
Snake.pop()
DrawGrid()
DrawApple()
DrawSnake()
setTimeout(() => {
requestAnimationFrame(Game);
}, 1000 / (FPS + dFPS));
}
Game()