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UnityCheckpoints

A basic system to handle level checkpoints and 'respawning'.

Outline

  • Checkpoint
  • Respawnable
  • WorldBorder

Things I still need to work out

  • The convention of system generics that allow Unity's platform and ecosystem to diversify.
  • Common interfaces for repeated tasks.
    • i.e. Obtaining if the collider is a trigger or not.
  • Decide what components should be required.
    • BoxCollider
  • Decide if 2D space is worth supporting within this project and how to support it in the best possible way.