Video: https://shadowmavericks.com/files/ShareX/tfury_2025-11-02_15-13-42.mp4
Every time I try to scroll my binds menu up and down, the scrollbar and mouse all fight me, preventing proper scrolling. Can only scroll through it with the keyboard.
void UIFunc_OnConfigureBinds(nk_console* button, void* user_data)
{
TFURY_UNREFERENCED_PARAMETER(button);
nk_console_free_children(configureBinds);
// Gather all input types, and form rows in the configure binds menu.
for (int action = 1; action < INPUT_MAX_INPUTS; action++)
{
nk_console* row = nk_console_row_begin(configureBinds);
nk_console_label(row, gameInputs[action].friendlyName);
free(inputMenuList[action].keys);
inputMenuList[action].keys = calloc(1, sizeof(char));
uint8_t first = 1;
for (int key = SDL_SCANCODE_A; key < SDL_NUM_SCANCODES; key++)
{
if (keyBinds[key] == action)
{
if (!first)
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, ", ");
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, SDL_GetKeyName(SDL_GetKeyFromScancode(key)));
first = 0;
}
}
for (int joyButton = 0; joyButton < MAX_BUTTONS; joyButton++)
{
if (joyBinds[joyButton] == action)
{
if (!first)
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, ", ");
char buffer[80];
snprintf(buffer, sizeof(buffer), "BTN %d", joyButton);
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, buffer);
first = 0;
}
if (joyModBinds[joyButton] == action)
{
if (!first)
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, ", ");
char buffer[80];
snprintf(buffer, sizeof(buffer), "Mod. BTN %d", joyButton);
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, buffer);
first = 0;
}
}
for (int hatDir = 0; hatDir < HAT_NUMDIRECTIONS; hatDir++)
{
if (hatActions[hatDir] == action)
{
if (!first)
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, ", ");
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, hatNames[hatDir]);
first = 0;
}
if (hatModifierActions[hatDir] == action)
{
if (!first)
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, ", ");
char buffer[80];
snprintf(buffer, sizeof(buffer), "Mod. %s", hatNames[hatDir]);
inputMenuList[action].keys = appendStrRealloc(inputMenuList[action].keys, buffer);
first = 0;
}
}
// Slap down a button that'll send us where we want to go. (Bind key menu)
inputMenuList[action].menuItem = nk_console_button(row, inputMenuList[action].keys);
nk_console_add_event_handler(inputMenuList[action].menuItem, NK_CONSOLE_EVENT_CLICKED, UIFunc_OnBindKey, (void*)action, NULL);
nk_console_row_end(row);
}
if((int)user_data == 0)
nk_console_set_active_parent(configureBinds);
else
{
// HACK. Partial reimplementation of nk_console_set_active_parent without scroll set to avoid an assert.
nk_console* top = nk_console_get_top(configureBinds);
if (top == NULL)
return;
nk_console_top_data* data = (nk_console_top_data*)top->data;
data->active_parent = configureBinds;
}
}
Video: https://shadowmavericks.com/files/ShareX/tfury_2025-11-02_15-13-42.mp4
Every time I try to scroll my binds menu up and down, the scrollbar and mouse all fight me, preventing proper scrolling. Can only scroll through it with the keyboard.