**Executioner** - axe pathing is just weird, it clips tiles it shouldn't - need to re-evaluate straight line hex pathing functions - not a big deal but it means exe hits mad stuff it shouldn't **Skeleton King** - similar problem, the splash is just weird sometimes - re-eval how we want to do it **Bandit** - bandit doesn't do straight line dashing, it just uses bfs i think? - means it misses targets it should stun if it went straight line - also i think bandit in the game has a much more generous hitbox than something like exe?