-
Notifications
You must be signed in to change notification settings - Fork 6
Expand file tree
/
Copy pathmesh_data_resource.cpp
More file actions
378 lines (301 loc) · 10.3 KB
/
mesh_data_resource.cpp
File metadata and controls
378 lines (301 loc) · 10.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
/*
Copyright (c) 2019-2022 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "mesh_data_resource.h"
#include "core/version.h"
#if VERSION_MAJOR >= 4
#include "core/variant/variant.h"
#define PoolVector Vector
#define POOL_INT_ARRAY PACKED_INT32_ARRAY
#else
#include "core/variant.h"
#endif
#define PoolVector3Array PackedVector3Array
#define PoolRealArray PackedFloat32Array
#define PoolColorArray PackedColorArray
#define PoolVector2Array PackedVector2Array
const String MeshDataResource::BINDING_STRING_COLLIDER_TYPE = "None,Trimesh Collision Shape,Single Convex Collision Shape,Multiple Convex Collision Shapes,Approximated Box,Approximated Capsule,Approximated Cylinder,Approximated Sphere";
Array MeshDataResource::get_array() {
return _arrays;
}
void MeshDataResource::set_array(const Array &p_arrays) {
_arrays = p_arrays;
recompute_aabb();
emit_changed();
}
Array MeshDataResource::get_array_const() const {
return _arrays;
}
AABB MeshDataResource::get_aabb() const {
return _aabb;
}
void MeshDataResource::set_aabb(const AABB &aabb) {
_aabb = aabb;
emit_changed();
}
void MeshDataResource::add_collision_shape(const Transform &transform, const Ref<Shape> &shape) {
MDRData d;
d.transform = transform;
d.shape = shape;
_collision_shapes.push_back(d);
emit_changed();
}
Ref<Shape> MeshDataResource::get_collision_shape(const int index) {
ERR_FAIL_INDEX_V(index, _collision_shapes.size(), Ref<Shape>());
return _collision_shapes[index].shape;
}
Transform MeshDataResource::get_collision_shape_offset(const int index) {
ERR_FAIL_INDEX_V(index, _collision_shapes.size(), Transform());
return _collision_shapes[index].transform;
}
int MeshDataResource::get_collision_shape_count() const {
return _collision_shapes.size();
}
Vector<Variant> MeshDataResource::get_collision_shapes() {
Vector<Variant> r;
for (int i = 0; i < _collision_shapes.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_collision_shapes[i].transform);
r.push_back(_collision_shapes[i].shape.get_ref_ptr());
#else
r.push_back(_collision_shapes[i].transform);
r.push_back(_collision_shapes[i].shape);
#endif
}
return r;
}
void MeshDataResource::set_collision_shapes(const Vector<Variant> &p_arrays) {
ERR_FAIL_COND(p_arrays.size() % 2 == 1);
_collision_shapes.clear();
for (int i = 0; i < p_arrays.size(); i += 2) {
MDRData d;
d.transform = p_arrays[i];
d.shape = Ref<Shape>(p_arrays[i + 1]);
_collision_shapes.push_back(d);
}
emit_changed();
}
PoolIntArray MeshDataResource::get_seams() {
return _seams;
}
void MeshDataResource::set_seams(const PoolIntArray &array) {
_seams = array;
emit_changed();
}
void MeshDataResource::append_arrays(const Array &p_arrays) {
if (p_arrays.size() != Mesh::ARRAY_MAX) {
return;
}
if (_arrays.size() != Mesh::ARRAY_MAX) {
_arrays = p_arrays;
return;
}
PoolVector3Array vertices = _arrays[Mesh::ARRAY_VERTEX];
if (vertices.size() == 0) {
_arrays = p_arrays;
return;
}
PoolVector3Array normals = _arrays[Mesh::ARRAY_NORMAL];
PoolRealArray tangents = _arrays[Mesh::ARRAY_TANGENT];
PoolColorArray colors = _arrays[Mesh::ARRAY_COLOR];
PoolVector2Array uv = _arrays[Mesh::ARRAY_TEX_UV];
PoolVector2Array uv2 = _arrays[Mesh::ARRAY_TEX_UV2];
PoolRealArray bones = _arrays[Mesh::ARRAY_BONES];
PoolRealArray weights = _arrays[Mesh::ARRAY_WEIGHTS];
PoolIntArray indices = _arrays[Mesh::ARRAY_INDEX];
PoolVector3Array merge_vertices = p_arrays[Mesh::ARRAY_VERTEX];
PoolVector3Array merge_normals = p_arrays[Mesh::ARRAY_NORMAL];
PoolRealArray merge_tangents = p_arrays[Mesh::ARRAY_TANGENT];
PoolColorArray merge_colors = p_arrays[Mesh::ARRAY_COLOR];
PoolVector2Array merge_uv = p_arrays[Mesh::ARRAY_TEX_UV];
PoolVector2Array merge_uv2 = p_arrays[Mesh::ARRAY_TEX_UV2];
PoolRealArray merge_bones = p_arrays[Mesh::ARRAY_BONES];
PoolRealArray merge_weights = p_arrays[Mesh::ARRAY_WEIGHTS];
PoolIntArray merge_indices = p_arrays[Mesh::ARRAY_INDEX];
//merge
int ovc = vertices.size();
vertices.append_array(merge_vertices);
if (_arrays[Mesh::ARRAY_NORMAL] != Variant()) {
if (merge_vertices.size() != merge_normals.size()) {
for (int i = 0; i < merge_vertices.size(); ++i) {
normals.append(Vector3());
}
} else {
normals.append_array(merge_normals);
}
}
if (_arrays[Mesh::ARRAY_TANGENT] != Variant()) {
if (merge_vertices.size() != merge_tangents.size() * 4) {
for (int i = 0; i < merge_vertices.size(); ++i) {
merge_tangents.append(0);
merge_tangents.append(0);
merge_tangents.append(0);
merge_tangents.append(0);
}
} else {
tangents.append_array(merge_tangents);
}
}
if (_arrays[Mesh::ARRAY_COLOR] != Variant()) {
if (merge_vertices.size() != merge_colors.size()) {
for (int i = 0; i < merge_vertices.size(); ++i) {
colors.append(Color());
}
} else {
colors.append_array(merge_colors);
}
}
if (_arrays[Mesh::ARRAY_TEX_UV] != Variant()) {
if (merge_vertices.size() != merge_uv.size()) {
for (int i = 0; i < merge_vertices.size(); ++i) {
uv.append(Vector2());
}
} else {
uv.append_array(merge_uv);
}
}
if (_arrays[Mesh::ARRAY_TEX_UV2] != Variant()) {
if (merge_vertices.size() != merge_uv2.size()) {
for (int i = 0; i < merge_vertices.size(); ++i) {
uv2.append(Vector2());
}
} else {
uv2.append_array(merge_uv2);
}
}
if (_arrays[Mesh::ARRAY_BONES] != Variant()) {
if (merge_vertices.size() != merge_bones.size() * 4) {
for (int i = 0; i < merge_vertices.size(); ++i) {
bones.append(0);
bones.append(0);
bones.append(0);
bones.append(0);
}
} else {
bones.append_array(merge_bones);
}
}
if (_arrays[Mesh::ARRAY_WEIGHTS] != Variant()) {
if (merge_vertices.size() != merge_weights.size() * 4) {
for (int i = 0; i < merge_vertices.size(); ++i) {
weights.append(0);
weights.append(0);
weights.append(0);
weights.append(0);
}
} else {
weights.append_array(merge_weights);
}
}
for (int i = 0; i < merge_indices.size(); ++i) {
merge_indices.set(i, merge_indices[i] + ovc);
}
indices.append_array(merge_indices);
//write back
_arrays[Mesh::ARRAY_VERTEX] = vertices;
if (_arrays[Mesh::ARRAY_NORMAL] != Variant()) {
_arrays[Mesh::ARRAY_NORMAL] = normals;
}
if (_arrays[Mesh::ARRAY_TANGENT] != Variant()) {
_arrays[Mesh::ARRAY_TANGENT] = tangents;
}
if (_arrays[Mesh::ARRAY_COLOR] != Variant()) {
_arrays[Mesh::ARRAY_COLOR] = colors;
}
if (_arrays[Mesh::ARRAY_TEX_UV] != Variant()) {
_arrays[Mesh::ARRAY_TEX_UV] = uv;
}
if (_arrays[Mesh::ARRAY_TEX_UV2] != Variant()) {
_arrays[Mesh::ARRAY_TEX_UV2] = uv2;
}
if (_arrays[Mesh::ARRAY_BONES] != Variant()) {
_arrays[Mesh::ARRAY_BONES] = bones;
}
if (_arrays[Mesh::ARRAY_WEIGHTS] != Variant()) {
_arrays[Mesh::ARRAY_WEIGHTS] = weights;
}
_arrays[Mesh::ARRAY_INDEX] = indices;
emit_changed();
}
void MeshDataResource::recompute_aabb() {
if (_arrays.size() == 0) {
return;
}
Variant arr = _arrays[Mesh::ARRAY_VERTEX];
PoolVector<Vector2> vertices_2d = arr;
if (vertices_2d.size() > 0) {
AABB aabb;
#if VERSION_MAJOR < 4
PoolVector<Vector2>::Read r = vertices_2d.read();
const Vector2 *vtx = r.ptr();
#else
const Vector2 *vtx = vertices_2d.ptr();
#endif
int len = vertices_2d.size();
aabb.position = Vector3(vtx[0].x, vtx[0].y, 0);
for (int i = 0; i < len; i++) {
aabb.expand_to(Vector3(vtx[i].x, vtx[i].y, 0));
}
_aabb = aabb;
return;
}
PoolVector<Vector3> vertices = arr;
int len = vertices.size();
if (len == 0) {
return;
}
#if VERSION_MAJOR < 4
PoolVector<Vector3>::Read r = vertices.read();
const Vector3 *vtx = r.ptr();
#else
const Vector3 *vtx = vertices.ptr();
#endif
AABB aabb;
for (int i = 0; i < len; i++) {
if (i == 0)
aabb.position = vtx[i];
else
aabb.expand_to(vtx[i]);
}
_aabb = aabb;
}
MeshDataResource::MeshDataResource() {
}
MeshDataResource::~MeshDataResource() {
_arrays.clear();
_collision_shapes.clear();
}
void MeshDataResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_array"), &MeshDataResource::get_array);
ClassDB::bind_method(D_METHOD("set_array", "array"), &MeshDataResource::set_array);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "array"), "set_array", "get_array");
ClassDB::bind_method(D_METHOD("get_aabb"), &MeshDataResource::get_aabb);
ClassDB::bind_method(D_METHOD("set_aabb", "array"), &MeshDataResource::set_aabb);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
ClassDB::bind_method(D_METHOD("get_collision_shapes"), &MeshDataResource::get_collision_shapes);
ClassDB::bind_method(D_METHOD("set_collision_shapes", "array"), &MeshDataResource::set_collision_shapes);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_shapes"), "set_collision_shapes", "get_collision_shapes");
ClassDB::bind_method(D_METHOD("get_seams"), &MeshDataResource::get_seams);
ClassDB::bind_method(D_METHOD("set_seams", "array"), &MeshDataResource::set_seams);
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "seams"), "set_seams", "get_seams");
ClassDB::bind_method(D_METHOD("add_collision_shape", "shape"), &MeshDataResource::add_collision_shape);
ClassDB::bind_method(D_METHOD("get_collision_shape", "index"), &MeshDataResource::get_collision_shape);
ClassDB::bind_method(D_METHOD("get_collision_shape_count"), &MeshDataResource::get_collision_shape_count);
ClassDB::bind_method(D_METHOD("append_arrays", "array"), &MeshDataResource::append_arrays);
ClassDB::bind_method(D_METHOD("recompute_aabb"), &MeshDataResource::recompute_aabb);
}