Hi All, just wondering if the engine is 32bits only or 64 bits compatible as well?
E.g., during compilation I see the following in TsdJpegImage

which is not really portable. Also, there is native/assembler code which might be also only 32bits compatible( sorry, I'm not assembler guy :) )
Also, it's interesting how it works for iOS, considering Apple requires for latest iOS versions the applications to be 64bits only.
Hi All, just wondering if the engine is 32bits only or 64 bits compatible as well?

E.g., during compilation I see the following in TsdJpegImage
which is not really portable. Also, there is native/assembler code which might be also only 32bits compatible( sorry, I'm not assembler guy :) )
Also, it's interesting how it works for iOS, considering Apple requires for latest iOS versions the applications to be 64bits only.