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### How to install the Mod Loader
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1. Locate your game's binaries folder
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```mathematica
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Fantasy Life I/Game/Binaries/Win64
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│
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[ THIS ONE ]
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Fantasy Life I/
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└── Game/
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└── Binaries/
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└── Win64 ← [ THIS ONE]
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```
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2. Place **both** of the following files into that folder:
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-`ModLoader.dll`
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-`version.dll`
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> [!IMPORTANT]
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> `ModLoader.dll` and `version.dll` can be built from source or downloaded from our [release](https://github.com/AmeliaCute/FantasyLifeI-ModLoader/releases)
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> `ModLoader.dll` and `version.dll` can be built from source or downloaded from our [release](https://github.com/ReDevCafe/FantasyLifeI-API/releases)
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Your directory should now look like:
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```mathematica
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└── Win64/
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├── NFL1-Win64-Shipping.exe
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├── ModLoader.dll
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└── version.dll
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├── version.dll
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```
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3. When you launch Fantasy Life I, the mod loader will automatically start alongside the game
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> If you're interested in making your own mods for Fantasy Life I, there's a ready-to-use template available here:
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> [Fantasy Life I Mod Template](https://github.com/ReDevCafe/FantasyLifeI-ModTemplate)
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1.At the root of your game install directory, create a folder named `Mods` if it doesn't already exist:
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1.Inside the Game/Contents directory of your game installation, create a folder named `Mods` if it doesn't already exist:
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```mathematica
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Fantasy Life I/
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├── Mods/
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└── Game/
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└── Binaries/...
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└── Contents/
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└── Mods/
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```
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2. For each mod. create a subfolder inside `Mods` and drop in **both**:
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-`Mod.json`
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- The compiled mod DLL (e.g. `MyMod.mod`)
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> [!WARNING]
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> Both files are required for the mod to be recognized and initialized by the mod loader so if a mod doesn't include them, there's a good chaance the developer messed up their export. <br />
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> Both files are required for the mod to be recognized and initialized by the mod loader so if a mod doesn't include them, there's a good chance the developer messed up their export. <br />
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