When batch exporting textures from a level, they are prefixed like armor_, gadget_, texture_, but in the MTL file, the textures are prefixless. I think we could fix this by always writing textures with the prefixes and using those prefixes in the material definitions.
When batch exporting textures from a level, they are prefixed like
armor_,gadget_,texture_, but in the MTL file, the textures are prefixless. I think we could fix this by always writing textures with the prefixes and using those prefixes in the material definitions.