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FEEDBACK
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84 lines (62 loc) · 2.1 KB
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oggs don't play in Safari
mp3
Players don't continue to play after death alert, breaks flow of game, discourages restart
scrolling through space animation
Convert Repo in to a github page
add url
write blog post
WONTFOX
People have trouble differentiating space from Lukas
Fog of war
Didn't realize they had collected parts
change part count to 2/4
DONE
No one works out they can lazer
Removed instructions for things the player can discover in-game
Moved lazer instruction to top
Not sure what each character represents
Added coloured legend
Players don't realize they can lazer
Start in locked room
Players often get stuck in a pile of goblins
LESS GOBLINS
Hanging off platforms is confusing
repace invisible hanging off platforms with visible .s
remove commas from large jump gaps to encourage jumping
Alerts interrupt the flow of the game, forcing users to use the mouse
Replace alerts with counter in parts legend
Space-walk is confusing
Design levels so it's quite hard to fall off the map
Floating off the map isn't fun
Can't steps off railings straight off the edge of the map
Can throw yourself from far away
Hard to tell when you're in space walk mode
Jet noise and music cues help
Random part locations are breaking the level design
Remove random part systems
Replace with manually placing parts
Goblins overwhelm players
introduce goblins later
ALERTS SUCK FOR FREQUENT EVENTS!
Made falling out the map uncommon
Replaced part alerts with legend updates
Win Screen
ASCII ART THUMBS UP, RESET
_
( ((
\ =\
__\_ `-\
(____))( \-----
(____)) _ YOU DIDN'T DIE.
(____)) CONGRATS.
(____))____/----
http://www.afn.org/~afn39695/chatsurf.htm
Flying out map off an unpredictable edge isn't fun
Make platform edges line up as much as possible to avoid off by 1 errors
tunnel walls can be destroyed and you can get jammed on the opposite wall when trying to get the part
Remove tunnel :(
Game jams when you collect all the parts
fix bug
Can get stuck in space on goblin collision
Added Loss condition, goblin death cuddle
Decided against bounce to retain difficulty, will playtest more