-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathGridItem.qml
More file actions
247 lines (208 loc) · 6.94 KB
/
GridItem.qml
File metadata and controls
247 lines (208 loc) · 6.94 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
import QtQuick 2.12
import QtGraphicalEffects 1.12
FocusScope {
id: root
property bool selected
property bool highlighted
property var gameData
signal activated
// List specific input
Keys.onPressed: {
// Accept
if (api.keys.isAccept(event) && !event.isAutoRepeat) {
event.accepted = true;
sfxAccept.play();
launchGame(gameData);
activated();
}
}
width: vpx(250)
height: vpx(400)
function steamAppID (gameData) {
var str = gameData.assets.boxFront.split("header");
return str[0];
}
function steamLogo(gameData) {
return steamAppID(gameData) + "/logo.png"
}
function steamHero(gameData) {
return steamAppID(gameData) + "library_hero.jpg"
}
function steamHeader(gameData) {
return steamAppID(gameData) + "/header.jpg.jpg"
}
function fanArt(data) {
if (data != null) {
if (data.assets.boxFront.includes("header.jpg"))
return steamHero(data);
else {
if (data.assets.background != "")
return data.assets.background;
else if (data.assets.screenshots[0])
return data.assets.screenshots[0];
}
}
return "";
}
function logo(data) {
if (data != null) {
if (data.assets.boxFront.includes("header.jpg"))
return steamLogo(data);
else {
if (data.assets.logo != "")
return data.assets.logo;
}
}
return "";
}
Item {
id: screenshotContainer
width: innerBorder.width
height: innerBorder.height
scale: {
if (selected)
return 1.05;
else if (highlighted)
return 1.03;
else
return 1;
}
Behavior on scale { NumberAnimation { duration: 50 } }
Rectangle {
id: highlightBorder
width: screenshot.width + vpx(6)
height: screenshot.height + vpx(6)
color: "#ffffff"
opacity: highlighted ? 1 : 0
Behavior on opacity { NumberAnimation { duration: 50 } }
radius: vpx(18)
anchors.centerIn: screenshot
}
Rectangle {
id: innerBorder
width: screenshot.width + vpx(6)
height: screenshot.height + vpx(6)
opacity: selected ? 1 : 0
radius: vpx(18)
anchors.centerIn: screenshot
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop { position: 0.0; color: "#f34225" }
GradientStop { position: 1.0; color: "#bb2960" }
}
}
Image {
id: screenshot
width: vpx(250)
height: vpx(150)
//property var screenshotImage: (gameData && (gameData.collections.get(0).shortName === "retropie" || gameData.collections.get(0).shortName === "android")) ? gameData.assets.boxFront : (gameData.collections.get(0).shortName === "steam") ? fanArt(gameData) : gameData.assets.screenshots[0]
source: gameData ? gameData.assets.screenshots[0] || "" : ""
fillMode: Image.PreserveAspectCrop
sourceSize { width: vpx(256); height: vpx(256) }
smooth: true
asynchronous: true
visible: false
}
Rectangle {
id: mask
anchors.fill: screenshot
radius: vpx(15)
visible: false
}
OpacityMask {
anchors.fill: screenshot
source: screenshot
maskSource: mask
}
Rectangle {
id: container
width: vpx(250)
height: vpx(150)
radius: vpx(15)
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop { position: 0.0; color: "white" }
GradientStop { position: 1.0; color: "#f5f5f5" }
}
border.width: 1
border.color: "#f0f0f0"
visible: screenshot.paintedWidth < 1
}
Loader {
anchors.fill: screenshot
anchors.centerIn: screenshot
sourceComponent: gameData && !gameData.assets.screenshots[0] ? logo : undefined
}
Component {
id: logo
Image {
anchors.fill: parent
anchors.centerIn: parent
anchors.margins: vpx(30)
property var logoImage: gameData ? (gameData.collections.get(0).shortName === "retropie") ? gameData.assets.boxFront : (gameData.collections.get(0).shortName === "steam") ? logo(gameData) : gameData.assets.logo : ""
source: gameData ? logoImage || "" : ""
sourceSize { width: vpx(125); height: vpx(125) }
fillMode: Image.PreserveAspectFit
asynchronous: true
smooth: true
z: 10
}
}
Rectangle {
id: favIcon
width: vpx(26)
height: width
radius: vpx(8)
visible: gameData ? gameData.favorite : false
anchors {
right: parent.right; rightMargin: vpx(15)
top: parent.top; topMargin: vpx(10)
}
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop { position: 0.0; color: "#f34225" }
GradientStop { position: 1.0; color: "#bb2960" }
}
Image {
id: star
anchors.fill: parent
anchors.margins: vpx(4)
source: "assets/images/navigation/Favorites.png"
sourceSize: Qt.size(parent.width, parent.height)
smooth: true
fillMode: Image.PreserveAspectFit
}
}
// Mouse/touch functionality
MouseArea {
anchors.fill: parent
hoverEnabled: true
onEntered: { highlighted = true }
onExited: { highlighted = false }
onClicked: {
launchGame(gameData);
activated();
}
}
}
Text {
id: gameTitle
text: gameData ? gameData.title : "Nothing here"
color: theme.text
//scale: selected ? 1.1 : 1
opacity: selected ? 1 : 0.5
Behavior on opacity { NumberAnimation { duration: 50 } }
font.pixelSize: vpx(16)
font.family: bodyFont.name
font.bold: true
elide: Text.ElideRight
wrapMode: Text.WordWrap
lineHeight: 0.8
horizontalAlignment: Text.AlignHCenter
anchors {
top: screenshotContainer.bottom; topMargin: vpx(20);
left: screenshotContainer.left; leftMargin: vpx(10);
right: screenshotContainer.right; rightMargin: vpx(10)
}
}
}