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Character Creation System (Point Allocation) #514
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enhancementNew feature or requestNew feature or requestgame-mechanicsCore game logic and mechanicsCore game logic and mechanicspost-launchDeferred to post-launch release (v1.1+)Deferred to post-launch release (v1.1+)worktree:dialogueRequires design discussion - pdoom1-dialogue worktreeRequires design discussion - pdoom1-dialogue worktree
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enhancementNew feature or requestNew feature or requestgame-mechanicsCore game logic and mechanicsCore game logic and mechanicspost-launchDeferred to post-launch release (v1.1+)Deferred to post-launch release (v1.1+)worktree:dialogueRequires design discussion - pdoom1-dialogue worktreeRequires design discussion - pdoom1-dialogue worktree
Summary
Implement a character creation system where players allocate points to customize their starting position and abilities.
Related to: Risk System design (see
godot/docs/design/RISK_SYSTEM.md)Feature Description
At game start, players can allocate points across:
Starting Resources
Starting Staff
Personality/Skills
Default Class
Design Notes
From design discussion (2025-12-25):
This ties into:
UI Requirements
Dependencies
Success Criteria