Description
this issue is confirmed to be introduced by #2095
when using attack move command to target a building, if the selected objects cannot target this building (either by armor versus, Iron Curtain or such), a desync will happen
Phobos Version
all develop nightly since https://github.com/Phobos-developers/Phobos/actions/runs/21818616748/artifacts/5429244581
Conditions to reproduce
No response
INI code
Steps to reproduce
- run a multiplayer game
- build units that can't target building (f.ex. Terror Drone)
- select them and attack move on a building
Expected behaviour
no desync
Actual behaviour
desync happens as long as the command is given
Additional context
Checklist
Description
this issue is confirmed to be introduced by #2095
when using attack move command to target a building, if the selected objects cannot target this building (either by armor versus, Iron Curtain or such), a desync will happen
Phobos Version
all develop nightly since https://github.com/Phobos-developers/Phobos/actions/runs/21818616748/artifacts/5429244581
Conditions to reproduce
No response
INI code
Steps to reproduce
Expected behaviour
no desync
Actual behaviour
desync happens as long as the command is given
Additional context
Checklist