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What platform are you running Path of Building on?
Windows
What is the wording in-game?
There are two separate hit chance values, one for monsters with 0% evasion bonus, and one for "evasive" monsters with a 50% evasion bonus.
What is the wording in Path of Building?
Currently it seems like the evasion of uber pinnacle bosses is lower than that of pinnacle bosses in path of building, which is quite confusing.
This happens because there is one single value for hit chance, which is averaged by taking the values from this file (which are sligtly out of date because they don't include incarnations) https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/c6483fa4b890298c03764c291312e6d8f0497477/src/Data/Bosses.lua
I think this is a misleading way to display the data. I think a better way to show it would to be to show a "hit chance" and "hit chance vs evasive" columns on the left. The hit chance vs evasive would show a monster with a 50% evasion bonus (uber exarch).
This hit chance value should automatically update based on the enemy level of selected monster (83 for standard boss, 84 for pinnacle, 85 for uber).
For bonus points a separate dropdown to select the exact boss and get the exact evasion and hit chance would be great, but I don't really think it's as needed as the other changes.
For more details about how I arrived here:
https://www.reddit.com/r/pathofexile/comments/1tm6gpk/how_much_accuracy_you_need_to_always_hit_each/?
PoB for PoE1 build code
Screenshots

Check version
Check for duplicates
What platform are you running Path of Building on?
Windows
What is the wording in-game?
There are two separate hit chance values, one for monsters with 0% evasion bonus, and one for "evasive" monsters with a 50% evasion bonus.
What is the wording in Path of Building?
Currently it seems like the evasion of uber pinnacle bosses is lower than that of pinnacle bosses in path of building, which is quite confusing.
This happens because there is one single value for hit chance, which is averaged by taking the values from this file (which are sligtly out of date because they don't include incarnations) https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/c6483fa4b890298c03764c291312e6d8f0497477/src/Data/Bosses.lua
I think this is a misleading way to display the data. I think a better way to show it would to be to show a "hit chance" and "hit chance vs evasive" columns on the left. The hit chance vs evasive would show a monster with a 50% evasion bonus (uber exarch).
This hit chance value should automatically update based on the enemy level of selected monster (83 for standard boss, 84 for pinnacle, 85 for uber).
For bonus points a separate dropdown to select the exact boss and get the exact evasion and hit chance would be great, but I don't really think it's as needed as the other changes.
For more details about how I arrived here:
https://www.reddit.com/r/pathofexile/comments/1tm6gpk/how_much_accuracy_you_need_to_always_hit_each/?
PoB for PoE1 build code
Screenshots