Coming from #8
We need to discount the number of rays that are intercepted by the tree canopy just above, but keep all the other rays (coming from sides).
Look into rayshader::ray_shade function and try to get the number of rays intercepted vertically by the canopy above.
See also explanation of algorithm here https://www.tylermw.com/throwing-shade/

Coming from #8
We need to discount the number of rays that are intercepted by the tree canopy just above, but keep all the other rays (coming from sides).
Look into rayshader::ray_shade function and try to get the number of rays intercepted vertically by the canopy above.
See also explanation of algorithm here https://www.tylermw.com/throwing-shade/