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main.xml
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114 lines (114 loc) · 4.82 KB
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<table name="Proving Grounds">
<Achievements icon="guis/textures/prov_grnd_package" id="prov_grnd_package">
<achievement icon="guis/textures/prov_grnd_cookie" id="prov_grnd_cookie" rank="3" reward_amount="15" reward_type="cc"/>
<achievement icon="guis/textures/prov_grnd_range" id="prov_grnd_range" rank="3" reward_amount="15" reward_type="cc"/>
<achievement amount="50" icon="guis/textures/prov_grnd_50k" id="prov_grnd_50k" rank="1" reward_amount="3" reward_type="cc"/>
<achievement amount="100" icon="guis/textures/prov_grnd_100k" id="prov_grnd_100k" rank="2" reward_amount="6" reward_type="cc"/>
<achievement amount="200" icon="guis/textures/prov_grnd_200k" id="prov_grnd_200k" rank="3" reward_amount="15" reward_type="cc"/>
<achievement amount="300" icon="guis/textures/prov_grnd_300k" id="prov_grnd_300k" rank="3" reward_amount="30" reward_type="cc"/>
<achievement amount="400" icon="guis/textures/prov_grnd_400k" id="prov_grnd_400k" rank="4" reward_amount="30" reward_type="cc"/>
<achievement amount="500" icon="guis/textures/prov_grnd_500k" id="prov_grnd_500k" rank="4" reward_amount="60" reward_type="cc"/>
</Achievements>
<AddFiles directory="assets">
<texture load="true" path="guis/textures/prov_grnd_500k"/>
<texture load="true" path="guis/textures/prov_grnd_400k"/>
<texture load="true" path="guis/textures/prov_grnd_300k"/>
<texture load="true" path="guis/textures/prov_grnd_200k"/>
<texture load="true" path="guis/textures/prov_grnd_100k"/>
<texture load="true" path="guis/textures/prov_grnd_50k"/>
<texture load="true" path="guis/textures/prov_grnd_cookie"/>
<texture load="true" path="guis/textures/prov_grnd_range"/>
<texture load="true" path="guis/textures/prov_grnd_package"/>
<texture load="true" path="guis/textures/icon_prov_grnd"/>
</AddFiles>
<AssetUpdates id="29905" provider="modworkshop" use_local_dir="true" version="3.31"/>
<Localization default="english.txt" directory="loc">
<loc file="english.txt" language="english"/>
</Localization>
<level ai_group_type="America" id="modders_devmap" max_bags="0" orig_id="modders_devmap" team_ai_off="false">
<add file="levels/modders_devmap/add.xml"/>
<hooks directory="hooks">
<hook file="groupaitweakdata.lua" source_file="lib/tweak_data/groupaitweakdata"/>
<hook file="achievmentmanager.lua" source_file="lib/managers/achievmentmanager"/>
<hook file="achievementcontroller.lua" source_file="lib/managers/dialogmanager"/>
<hook file="customsafehousemanager.lua" source_file="lib/managers/customsafehousemanager"/>
<hook file="challengemanager.lua" source_file="lib/managers/challengemanager"/>
<hook file="networkaccountsteam.lua" source_file="lib/network/matchmaking/networkaccountsteam"/>
<hook file="missionmanager.lua" source_file="lib/managers/missionmanager"/>
</hooks>
<outro_event>
<value_node value=""/>
</outro_event>
<packages>
<value_node value="packages/lvl_mad"/>
<value_node value="packages/job_bex"/>
<value_node value="packages/narr_hvh"/>
<value_node value="packages/narr_jerry1"/>
<value_node value="packages/sm_wish"/>
</packages>
<script_data_mods directory="scriptdata">
<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
<options merge_mode="add" mode="add"/>
</mod>
</script_data_mods>
</level>
<narrative contact="custom" icon="guis/textures/icon_prov_grnd" id="modders_devmap">
<chain>
<table level_id="modders_devmap" type="d" type_id="heist_type_assault"/>
</chain>
<contract_cost>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
</contract_cost>
<crimenet_callouts>
<value_node value="nothing"/>
</crimenet_callouts>
<crimenet_videos>
<value_node value="cn_branchbank2"/>
</crimenet_videos>
<debrief_event>
<value_node value=""/>
</debrief_event>
<experience_mul>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
</experience_mul>
<max_mission_xp>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
</max_mission_xp>
<min_mission_xp>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
</min_mission_xp>
<payout>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
<value_node value="0"/>
</payout>
</narrative>
</table>