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FlyMachineSecret

Properties

Name Type Description Notes
EnvVar Pointer to string EnvVar is required and is the name of the environment variable that will be set from the secret. It must be a valid environment variable name. [optional]
Name Pointer to string Name is optional and when provided is used to reference a secret name where the EnvVar is different from what was set as the secret name. [optional]

Methods

NewFlyMachineSecret

func NewFlyMachineSecret() *FlyMachineSecret

NewFlyMachineSecret instantiates a new FlyMachineSecret object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewFlyMachineSecretWithDefaults

func NewFlyMachineSecretWithDefaults() *FlyMachineSecret

NewFlyMachineSecretWithDefaults instantiates a new FlyMachineSecret object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetEnvVar

func (o *FlyMachineSecret) GetEnvVar() string

GetEnvVar returns the EnvVar field if non-nil, zero value otherwise.

GetEnvVarOk

func (o *FlyMachineSecret) GetEnvVarOk() (*string, bool)

GetEnvVarOk returns a tuple with the EnvVar field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEnvVar

func (o *FlyMachineSecret) SetEnvVar(v string)

SetEnvVar sets EnvVar field to given value.

HasEnvVar

func (o *FlyMachineSecret) HasEnvVar() bool

HasEnvVar returns a boolean if a field has been set.

GetName

func (o *FlyMachineSecret) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *FlyMachineSecret) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *FlyMachineSecret) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *FlyMachineSecret) HasName() bool

HasName returns a boolean if a field has been set.

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