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Modifier.cpp
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205 lines (161 loc) · 5.63 KB
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#include "Modifier.h"
#include "Solid.h"
#include "Physics_kernels.h"
#include <Logging/Logger.h>
Modifier::Modifier(PolyShape* bVolume) : bVolume(bVolume), pIntersect(NULL),
colorBuffer(NULL),
vertexVboID(0), normalVboID(0),
vertexCpuPtr(NULL), normalCpuPtr(NULL),
mainMemUpdated(false)
{
transform = new Matrix4f();
position = make_float4(0);
color = make_float4(1.0,0,0,1.0);
CopyToGPU();
}
Modifier::~Modifier() {
delete transform;
}
void Modifier::Move(float x, float y, float z) {
float4 move = make_float4(x,y,z,0);
position += move;
Matrix4f mat(move);
bVolume->Transform(&mat);
LoadBoundingVolumeIntoVBO();
}
void Modifier::Scale(float x, float y, float z) {
Matrix4f mat;
mat.SetScale(x,y,z);
bVolume->Transform(&mat);
LoadBoundingVolumeIntoVBO();
}
void Modifier::RotateX(float radian) {
Matrix4f orgin(position);
orgin.row0.w *= -1;
orgin.row1.w *= -1;
orgin.row2.w *= -1;
bVolume->Transform(&orgin);
Matrix4f rot;
rot.RotateX(radian);
bVolume->Transform(&rot);
Matrix4f rotN;
rotN.RotateX(radian);
bVolume->TransformNormals(&rotN);
Matrix4f pos(position);
bVolume->Transform(&pos);
LoadBoundingVolumeIntoVBO();
}
void Modifier::RotateY(float radian) {
Matrix4f orgin(position);
orgin.row0.w *= -1;
orgin.row1.w *= -1;
orgin.row2.w *= -1;
bVolume->Transform(&orgin);
Matrix4f rot;
rot.RotateY(radian);
bVolume->Transform(&rot);
Matrix4f rotN;
rotN.RotateY(radian);
bVolume->TransformNormals(&rotN);
Matrix4f pos(position);
bVolume->Transform(&pos);
LoadBoundingVolumeIntoVBO();
}
void Modifier::RotateZ(float radian) {
Matrix4f orgin(position);
orgin.row0.w *= -1;
orgin.row1.w *= -1;
orgin.row2.w *= -1;
bVolume->Transform(&orgin);
Matrix4f rot;
rot.RotateZ(radian);
bVolume->Transform(&rot);
Matrix4f rotN;
rotN.RotateZ(radian);
bVolume->TransformNormals(&rotN);
Matrix4f pos(position);
bVolume->Transform(&pos);
LoadBoundingVolumeIntoVBO();
}
int Modifier::GetNumVertices(){
return bVolume->numVertices;
}
void Modifier::Apply(Solid* solid) {
if( pIntersect == NULL ) {
CudaMemAlloc((void**)&(pIntersect), sizeof(bool)*solid->vertexpool->size);
// Initialize points to be in front of all planes
CudaMemset(pIntersect, true, sizeof(bool)*solid->vertexpool->size);
}
// Apply modifier
ApplyModifierStrategy(solid);
}
void Modifier::SetColorBufferForSelection(VisualBuffer* colBuf) {
this->colorBuffer = colBuf;
}
void Modifier::Visualize() {
if( vertexVboID > 0 ) {
glColor4f(color.x, color.y, color.z, color.w);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glBindBufferARB(GL_ARRAY_BUFFER, normalVboID);
glNormalPointer(GL_FLOAT, sizeof(float4), 0);
glEnableClientState(GL_NORMAL_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, vertexVboID);
glVertexPointer(3, GL_FLOAT, sizeof(float4), 0);
glEnableClientState(GL_VERTEX_ARRAY);
glDrawArrays(GL_TRIANGLES, 0, GetNumVertices());
glDisableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
}
void Modifier::SelectNodes(Solid* solid) {
// Initialize points to be in front of all planes
CudaMemset(pIntersect, true, sizeof(bool)*solid->vertexpool->size);
}
void Modifier::CopyToGPU() {
bVolume->CopyToGPU();
vertexVboID = AllocGLBuffer(sizeof(float4)*bVolume->numVertices);
normalVboID = AllocGLBuffer(sizeof(float4)*bVolume->numNormals);
LoadBoundingVolumeIntoVBO();
}
void Modifier::LoadBoundingVolumeIntoVBO() {
CUDA_SAFE_CALL(cudaGLMapBufferObject( (void**)&vertexVbo, vertexVboID));
loadArrayIntoVBO(bVolume->vertices, bVolume->numVertices, vertexVbo);
CUDA_SAFE_CALL(cudaGLUnmapBufferObject( vertexVboID ));
CUDA_SAFE_CALL(cudaGLMapBufferObject( (void**)&normalVbo, normalVboID));
loadArrayIntoVBO(bVolume->normals, bVolume->numNormals, normalVbo);
CUDA_SAFE_CALL(cudaGLUnmapBufferObject( normalVboID ));
}
void Modifier::VisualizeNormals() {
if( !mainMemUpdated ) {
// Copy back all normals from VRAM
vertexCpuPtr = (float4*)malloc(sizeof(float4)*bVolume->numVertices);
normalCpuPtr = (float4*)malloc(sizeof(float4)*bVolume->numNormals);
mainMemUpdated = true;
}
else {
cudaError_t vStat = CudaMemcpy(vertexCpuPtr, bVolume->vertices,
sizeof(float4)*bVolume->numVertices,
cudaMemcpyDeviceToHost);
cudaError_t nStat = CudaMemcpy(normalCpuPtr, bVolume->normals,
sizeof(float4)*bVolume->numNormals,
cudaMemcpyDeviceToHost);
// if( vStat == cudaSuccess && nStat == cudaSuccess )
// mainMemUpdated = true;
//else
// logger.info << "VisualizeNormals: Copying data device to host failed!" << logger.end;
//} else {
glLineWidth(2.0);
glColor4f(1,0,0,1);
glBegin(GL_LINES);
for( unsigned int i=0; i<bVolume->numNormals; i++ ) {
float4 p0 = vertexCpuPtr[i];
float4 p1 = normalCpuPtr[i];
glVertex3f(p0.x, p0.y, p0.z);
glVertex3f(p0.x+p1.x, p0.y+p1.y, p0.z+p1.z);
}
glEnd();
}
}