On older hardware, that e.g. only supports 2048x2048 hardware textures, the game over screen crashes, since the text there is too big This should be investigated: - [ ] if this issue was already present before the refactor to prerender text - [ ] this can be fixed with something like a software renderer or another method to not use hardware textures for to large texts
On older hardware, that e.g. only supports 2048x2048 hardware textures, the game over screen crashes, since the text there is too big
This should be investigated: