-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCaptureNormals.cs
More file actions
46 lines (38 loc) · 1.11 KB
/
CaptureNormals.cs
File metadata and controls
46 lines (38 loc) · 1.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
using UnityEngine;
using System.Collections;
public class CaptureNormals : MonoBehaviour
{
private Material mat;
void OnPostRender()
{
if(!mat)
{
mat = new Material("Shader \"Hidden/SetAlpha\" {" +
"SubShader {" +
" Pass {" +
" ZTest Always Cull Off ZWrite Off" +
" SetTexture [_CameraNormalsTexture] { combine texture } " +
" } " +
" }" +
"}"
);
}
GL.PushMatrix();
GL.LoadOrtho();
for(int i = 0 ; i < mat.passCount ; ++i )
{
mat.SetPass(i);
GL.Begin(GL.QUADS);
GL.TexCoord(new Vector3(0, 0, 0));
GL.Vertex3(0, 0, 0.1f);
GL.TexCoord(new Vector3(1, 0, 0));
GL.Vertex3(1, 0, 0.1f);
GL.TexCoord(new Vector3(1, 1, 0));
GL.Vertex3(1, 1, 0.1f);
GL.TexCoord(new Vector3(0, 1, 0));
GL.Vertex3(0, 1, 0.1f);
GL.End();
}
GL.PopMatrix();
}
}