| Name | Type | Description | Notes |
|---|---|---|---|
| Environment | Pointer to EnvironmentFields | [optional] | |
| Message | Pointer to string | [optional] | |
| Status | Pointer to bool | [optional] |
func NewEnvironment() *Environment
NewEnvironment instantiates a new Environment object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewEnvironmentWithDefaults() *Environment
NewEnvironmentWithDefaults instantiates a new Environment object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Environment) GetEnvironment() EnvironmentFields
GetEnvironment returns the Environment field if non-nil, zero value otherwise.
func (o *Environment) GetEnvironmentOk() (*EnvironmentFields, bool)
GetEnvironmentOk returns a tuple with the Environment field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Environment) SetEnvironment(v EnvironmentFields)
SetEnvironment sets Environment field to given value.
func (o *Environment) HasEnvironment() bool
HasEnvironment returns a boolean if a field has been set.
func (o *Environment) GetMessage() string
GetMessage returns the Message field if non-nil, zero value otherwise.
func (o *Environment) GetMessageOk() (*string, bool)
GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Environment) SetMessage(v string)
SetMessage sets Message field to given value.
func (o *Environment) HasMessage() bool
HasMessage returns a boolean if a field has been set.
func (o *Environment) GetStatus() bool
GetStatus returns the Status field if non-nil, zero value otherwise.
func (o *Environment) GetStatusOk() (*bool, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Environment) SetStatus(v bool)
SetStatus sets Status field to given value.
func (o *Environment) HasStatus() bool
HasStatus returns a boolean if a field has been set.