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Window.cpp
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153 lines (125 loc) · 3.06 KB
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#include "Window.h"
Window::Window()
{
width = 800;
height = 600;
for (size_t i = 0; i < 1024; i++)
{
keys[i] = 0;
}
}
Window::Window(GLint windowWidth, GLint windowHeight)
{
width = windowWidth;
height = windowHeight;
for (size_t i = 0; i < 1024; i++)
{
keys[i] = 0;
}
}
int Window::Initialise()
{
// Initialize GLFW
if (!glfwInit())
{
printf("GLFW initialization FAILED");
glfwTerminate();
return 1;
}
// Setup GLFW window properties
// OpenGL version
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
//Core Profile
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //Does not allow depracated code, no backwards compatibility
//Allows forward compatibility
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
//Creating window
mainWindow = glfwCreateWindow(width, height, "Test Window", NULL, NULL);
if (!mainWindow)
{
printf("GLFW window creation FAILED");
glfwTerminate();
return 1;
}
// Get buffer size information
glfwGetFramebufferSize(mainWindow, &bufferWidth, &bufferHeight);
// Set context for GLEW to use
glfwMakeContextCurrent(mainWindow);
//Handle key and mouse input
createCallbacks();
glfwSetInputMode(mainWindow, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// Allow modern extension features
glewExperimental = GL_TRUE;
// Initialize GLEW
GLenum error = glewInit();
if (error != GLEW_OK)
{
printf("GLEW initialization FAILED: %s", glewGetErrorString(error));
glfwDestroyWindow(mainWindow);
glfwTerminate();
return 1;
}
glEnable(GL_DEPTH_TEST);
// Create viewport/Setup viewport size
glViewport(0, 0, bufferWidth, bufferHeight);
glfwSetWindowUserPointer(mainWindow, this);
}
void Window::createCallbacks()
{
glfwSetKeyCallback(mainWindow, handleKeys);
glfwSetCursorPosCallback(mainWindow, handleMouse);
}
GLfloat Window::getXChange()
{
GLfloat theChange = xChange;
xChange = 0.0f;
return theChange;
}
GLfloat Window::getYChange()
{
GLfloat theChange = yChange;
yChange = 0.0f;
return theChange;
}
void Window::handleKeys(GLFWwindow* window, int key, int code, int action, int mode)
{
Window* theWindow = static_cast<Window*>(glfwGetWindowUserPointer(window));
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
{
glfwSetWindowShouldClose(window, GL_TRUE);
}
if (key >= 0 && key < 1024)
{
if (action == GLFW_PRESS)
{
theWindow->keys[key] = true;
//printf("Pressed: %d\n", key);
}
else if (action == GLFW_RELEASE)
{
theWindow->keys[key] = false;
//printf("Released: %d\n", key);
}
}
}
void Window::handleMouse(GLFWwindow* window, double xPos, double yPos)
{
Window* theWindow = static_cast<Window*>(glfwGetWindowUserPointer(window));
if (theWindow->mouseFirstMoved)
{
theWindow->lastX = xPos;
theWindow->lastY = yPos;
theWindow->mouseFirstMoved = false;
}
theWindow->xChange = xPos - theWindow->lastX;
theWindow->yChange = theWindow->lastY - yPos;
theWindow->lastX = xPos;
theWindow->lastY = yPos;
//printf("x:%.6f, y:%.6f\n", xPos, yPos);
}
Window::~Window()
{
glfwDestroyWindow(mainWindow);
glfwTerminate();
}