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Shader.h
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46 lines (35 loc) · 1.23 KB
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#pragma once
#include <stdio.h>
#include <string>
#include <iostream>
#include <fstream>
#include <glew.h>
class Shader
{
public:
Shader();
void CreateFromString(const char* vertexCode, const char* fragmentCode, const char* geometryCode);
void CreateFromFiles(const char* vertexLocation, const char* fragmentLocation, const char* geometryLocation);
std::string ReadFile(const char* fileLocation);
GLuint GetProjectionLocation();
GLuint GetModelLocation();
GLuint GetViewLocation();
GLuint GetAmbientIntensityLocation();
GLuint GetAmbientColourLocation();
GLuint GetDiffuseIntensityLocation();
GLuint GetDirectionLocation();
GLuint GetSpecularIntensityLocation();
GLuint GetShininessLocation();
GLuint GetEyePositionLocation();
GLuint GetUvScrollLocation();
void UseShader();
void ClearShader();
~Shader();
private:
GLuint shaderID, uniformProjection, uniformModel, uniformView, uniformEyePosition,
uniformAmbientIntensity, uniformAmbientColor, uniformDiffuseIntensity, uniformDirection,
uniformSpecularIntensity, uniformShininess,
uniformUvScroll;
void CompileShader(const char* vertexCode, const char* fragmentCode, const char* geometryCode);
void AddShader(GLuint theProgram, const char* shaderCode, GLenum shaderType);
};