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server.py
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459 lines (369 loc) · 21.9 KB
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#!/usr/bin/python
### import guacamole libraries
import avango
import avango.gua
from avango.script import field_has_changed
import avango.daemon
from lib.scene import Scene
from lib.SimpleViewingSetup import SimpleViewingSetup
from lib.MultiUserViewingSetup import MultiUserViewingSetup
from lib.Intersection import Intersection
from lib.GroundFollowing import GroundFollowing
### import python libraries
import sys
import math
class Server(avango.script.Script):
skate_trans_mat = avango.avango.gua.SFMatrix4()
scooter_trans_mat = avango.avango.gua.SFMatrix4()
ground_following_vertical_mat = avango.avango.gua.SFMatrix4()
scooter_ground_following_vertical_mat = avango.avango.gua.SFMatrix4()
sf_skate_mat = avango.avango.gua.SFMatrix4()
sf_scooter_mat = avango.avango.gua.SFMatrix4()
#TimeIn = avango.SFFloat()
vehicle = 1 ## 0=skateboard; 1=scooter
started = False
def __init__(self):
self.super(Server).__init__()
def my_constructor(self, SERVER_IP):
## init scenegraph
self.scenegraph = avango.gua.nodes.SceneGraph(Name = "scenegraph")
physics = avango.gua.nodes.Physics()
physics_root = avango.gua.nodes.TransformNode(Name="physics_root")
self.scenegraph.Root.value.Children.value.append(physics_root)
self.movement = 0.0
self.old_rotation = avango.gua.Quat()
self.scooter_old_rotation = avango.gua.Quat()
self.skate_old_leg_pos = 0.0
self.scooter_old_leg_pos = 0.0
#self.navigation = Navigation()
self.navigation_node = avango.gua.nodes.TransformNode()
self.velocity = 0.0
self.scooter_velocity = 0.0
self.scooter_first = False
self.scooter_second = False
self.skate_first = False
self.skate_second = False
self.scooter_mode = 0 # 0 = start; 1 = first half; 2 = second half; 3 = finish
self.skate_mode = 0
#self.rotation_offset = avango.gua.make_rot_mat(90,0,1,0)
## init server viewing setup
self.serverViewingSetup = SimpleViewingSetup(
SCENEGRAPH = self.scenegraph,
WINDOW_RESOLUTION = avango.gua.Vec2ui(1200, 1200),
SCREEN_DIMENSIONS = avango.gua.Vec2(100.0, 120.0),
NAVIGATION_MATRIX = \
avango.gua.make_trans_mat(0.0,30.0,0.0) * \
avango.gua.make_rot_mat(90.0,-1,0,0),
PROJECTION_MODE = avango.gua.ProjectionMode.ORTHOGRAPHIC,
)
#self.serverViewingSetup.camera_node.Transform.value *= avango.gua.make_trans_mat(30, 0, 0)
## init distribution
self.nettrans = avango.gua.nodes.NetTransform(Name = "nettrans", Groupname = "AVSERVER|{0}|7432".format(SERVER_IP))
self.scenegraph.Root.value.Children.value.append(self.nettrans)
#self.client_group = avango.gua.nodes.TransformNode(Name = "client_group")
#self.nettrans.Children.value.append(self.client_group)
self.board_sensor = avango.daemon.nodes.DeviceSensor(DeviceService = avango.daemon.DeviceService())
self.board_sensor.Station.value = "tracking-lcd-prop-1"
#self.leg_sensor.TransmitterOffset.value = avango.gua.make_trans_mat(0.0,-1.42,1.6)
self.leg_sensor = avango.daemon.nodes.DeviceSensor(DeviceService = avango.daemon.DeviceService())
self.leg_sensor.Station.value = "tracking-lcd-prop-2"
self.scooter_sensor = avango.daemon.nodes.DeviceSensor(DeviceService = avango.daemon.DeviceService())
self.scooter_sensor.Station.value = "blue-pointer"
self.scooter_leg_sensor = avango.daemon.nodes.DeviceSensor(DeviceService = avango.daemon.DeviceService())
self.scooter_leg_sensor.Station.value = "canon-pointer"
## init scene
self.scene = Scene(PARENT_NODE = self.nettrans)
self.finish_position = self.scene.finish_line.WorldTransform.value.get_translate().x
self.inter_diff_front = 0.0
self.inter_diff_left = 0.0
self.inter_diff_right = 0.0
self.scooter_old_position = avango.gua.make_identity_mat()
self.track_counter = 0
#_loader = avango.gua.nodes.TriMeshLoader()
#self.box_trans = avango.gua.nodes.TransformNode()
#self.box_geometry = _loader.create_geometry_from_file("box_geometry", "data/objects/cube.obj", avango.gua.LoaderFlags.DEFAULTS)
#self.box_trans.Children.value.append(self.box_geometry)
#self.scenegraph.Root.value.Children.value.append(self.box_trans)
#self.box_trans.Transform.connect_from(self.leg_sensor.Matrix)
#skate_acceleration = Skateboard_Acceleration()
#self.skate_trans = self.scene.getSkateboard()
#self.skate_trans = avango.gua.nodes.TransformNode()
self.skate_trans = self.scene.getSkateboard()
self.skate_trans_mat.connect_from(self.board_sensor.Matrix)
self.groundFollowing = GroundFollowing()
#print(self.skate_trans.Transform.value.get_translate())
self.groundFollowing.my_constructor(SCENEGRAPH = self.scenegraph, START_MATRIX = avango.gua.make_trans_mat(self.skate_trans.Transform.value.get_translate()))
self.ground_following_vertical_mat.connect_from(self.groundFollowing.sf_modified_mat)
#skate_acceleration.my_constructor(PARENT_NODE = self.nettrans, LEG_NODE = self.skate_trans)
## scooter ground following
self.scooter_trans = self.scene.getScooter()
self.scooter_trans_mat.connect_from(self.scooter_sensor.Matrix)
self.scooter_groundFollowing = GroundFollowing()
self.scooter_groundFollowing.my_constructor(SCENEGRAPH = self.scenegraph, START_MATRIX = avango.gua.make_trans_mat(self.scooter_trans.Transform.value.get_translate()))
self.scooter_ground_following_vertical_mat.connect_from(self.scooter_groundFollowing.sf_modified_mat)
self.sf_skate_mat.value = avango.gua.make_trans_mat(self.skate_trans.Transform.value.get_translate())
self.skate_intersection = Intersection()
self.skate_intersection.my_constructor(self.scenegraph, self.sf_skate_mat, 100, avango.gua.Vec3(0.0,-1.0,0.0))
self.sf_scooter_mat.value = avango.gua.make_trans_mat(self.scooter_trans.Transform.value.get_translate())
self.scooter_intersection = Intersection()
self.scooter_intersection.my_constructor(self.scenegraph, self.sf_scooter_mat, 100, avango.gua.Vec3(0.0,-1.0,0.0))
self.timer = avango.nodes.TimeSensor()
#self.skate_trans.Transform.value *= avango.gua.make_scale_mat(0.025)
## init client setups
#first Client
#self.clientSetup0 = ClientSetup() #athena
#self.clientSetup0.my_constructor(PARENT_NODE = self.skate_trans,CLIENT_IP = "141.54.147.30", SCENEGRAPH = self.scenegraph)
# #CLIENT_IP = "141.54.147.35", # Oculus1 workstation
# #CLIENT_IP = "141.54.147.52", # Oculus2 workstation
# #CLIENT_IP = "141.54.147.28", # artemis
# #KINECT_FILENAME = "/opt/kinect-resources/calib_3dvc/surface_23_24_25_26_1.ks",
#self.clientSetup0.navigation_node.Transform.connect_from(self.skate_trans.Transform)
# distribute complete scenegraph
distribute_all_nodes_below(NETTRANS = self.nettrans, NODE = self.nettrans)
print_graph(self.scenegraph.Root.value)
self.always_evaluate(True)
## start application/render loop
self.serverViewingSetup.run(locals(), globals())
def detect_finish(self, _finish_position, _object_position, _mode):
if _object_position < _finish_position:
if _mode == 0:
_mode = 1
elif _mode == 2:
_mode = 3
if _object_position > _finish_position:
if _mode == 1:
_mode = 2
#print("mode: ", _mode)
return _mode
'''
def is_on_track(self, _object, _intersection_world_y):
#print("diff:", _object.WorldTransform.value.get_translate().y - _intersection_world_y)
if (_object.WorldTransform.value.get_translate().y - _intersection_world_y) < 2.5:
if self.track_counter == 50 and self.groundFollowing.get_hit_wall_front() == False and self.groundFollowing.get_hit_wall_left() == False and self.groundFollowing.get_hit_wall_right() == False:
self.scooter_old_position = _object.Transform.value
self.track_counter = 0
else:
self.track_counter += 1
return True
else:
print("is not on track")
self.velocity = 0.0
_object.Transform.value = self.scooter_old_position
return False
'''
def move(self, _current_position, _next_position, _intersection, _velocity):
'''
checks next position and andjusts it if necessary
'''
#print("next position translate", _next_position.get_translate())
#print("current position translate", _current_position.value.get_translate())
_diff = math.sqrt(math.pow((_current_position.value.get_translate().x - _next_position.get_translate().x), 2) + math.pow((_current_position.value.get_translate().z - _next_position.get_translate().z), 2))
print("_diff: ", _diff)
## _diff too small
if(_diff >=-0.0000005 and _diff <= 0.0000005):
print("diff too small")
_next_position *= avango.gua.make_trans_mat(0, 0, 0.5)
_velocity = 0.0
return self.move(_current_position, _next_position, _intersection, _velocity)
else:
##is position valid
if _intersection.check_next_position(_next_position.get_translate()):
print("valid position")
return _current_position.value * avango.gua.make_trans_mat(0,0,_velocity*-0.3)
else:
## position not valid
print("position not valid")
print("movement factor: ", _next_position.get_translate().z *0.5)
_next_position *= avango.gua.make_trans_mat(0, 0, _diff *0.5)
print("next position: ", _next_position)
_velocity = 0.0
return self.move(_current_position, _next_position, _intersection, _velocity)
def evaluate(self):
self.start_countdown()
#print(self.skate_trans.WorldTransform.value.get_translate())
if self.started:
##kawaii skateboard
_skate_leg_pos = self.leg_sensor.Matrix.value.get_translate().z
if _skate_leg_pos<self.skate_old_leg_pos:
#print("ausholen")
self.skate_old_leg_pos=_skate_leg_pos
if _skate_leg_pos<0.1 and _skate_leg_pos>-0.1 and self.skate_old_leg_pos != 0.0 and self.skate_old_leg_pos < -0.1:
#print("nach hinten")
self.velocity += self.skate_old_leg_pos *-0.1
self.skate_old_leg_pos=0.0
if self.velocity > 0.0:
#print("gehe nach vorne")
_skate_next_position = self.skate_trans.Transform.value * avango.gua.make_trans_mat(0,0,self.velocity*-0.3)
#print("velocity: ", self.velocity)
self.skate_trans.Transform.value = self.move(self.skate_trans.Transform, _skate_next_position, self.skate_intersection, self.velocity)
self.velocity -= 0.000005
else:
self.velocity = 0.0
##kawaii scooter
_scooter_leg_pos = self.scooter_leg_sensor.Matrix.value.get_translate().z
if _scooter_leg_pos<self.scooter_old_leg_pos:
#print("ausholen")
self.scooter_old_leg_pos=_scooter_leg_pos
if _scooter_leg_pos<0.1 and _scooter_leg_pos>-0.1 and self.scooter_old_leg_pos != 0.0 and self.scooter_old_leg_pos < -0.1:
#print("nach hinten")
self.scooter_velocity += self.scooter_old_leg_pos *-0.1
self.scooter_old_leg_pos=0.0
if self.scooter_velocity > 0.0:
#print("gehe nach vorne")
_scooter_next_position = self.scooter_trans.Transform.value * avango.gua.make_trans_mat(0,0,self.scooter_velocity*-0.3)
#print("velocity: ", self.velocity)
self.scooter_trans.Transform.value = self.move(self.scooter_trans.Transform, _scooter_next_position, self.scooter_intersection, self.scooter_velocity)
self.scooter_velocity -= 0.000005
else:
self.scooter_velocity = 0.0
self.get_winner()
def get_winner(self):
## detect finish
self.scooter_mode = self.detect_finish(self.finish_position, self.scooter_trans.WorldTransform.value.get_translate().x, self.scooter_mode)
self.skate_mode = self.detect_finish(self.finish_position, self.skate_trans.WorldTransform.value.get_translate().x, self.skate_mode)
_is_scooter_finish = False
if self.scooter_mode == 3:
_is_scooter_finish = True
if _is_scooter_finish:
if not self.skate_first:
self.scooter_first = True
print("##################Yuuuhuuuu!!!###########")
print("time: ", self.timer.Time.value)
self.scene.countdown_box_scooterwin.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
self.scene.countdown_box_skateloose.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
else:
print("------------------Buuuuuuuuuh!!!------------")
print("time: ", self.timer.Time.value)
self.scene.countdown_box_scooterloose.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
_is_skate_finish = False
if self.skate_mode == 3:
_is_skate_finish = True
if _is_skate_finish:
if not self.scooter_first:
print("##################Kawaii_Skate_Yuuuhuuuu!!!###########")
print("time: ", self.timer.Time.value)
self.scene.countdown_box_skatewin.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
self.scene.countdown_box_scooterloose.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
else:
print("------------------Kawaii_Skate_Buuuuuuuuuh!!!------------")
print("time: ", self.timer.Time.value)
self.scene.countdown_box_skateloose.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
def start_countdown(self):
if self.timer.Time.value <= 2:
self.scene.countdown_box_skate3.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
self.scene.countdown_box_scooter3.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
elif self.timer.Time.value <= 3:
self.scene.countdown_box_skate3.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,0))
self.scene.countdown_box_skate2.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
self.scene.countdown_box_scooter3.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,0))
self.scene.countdown_box_scooter2.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
elif self.timer.Time.value <= 4:
self.scene.countdown_box_skate2.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,0))
self.scene.countdown_box_skate1.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
self.scene.countdown_box_scooter2.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,0))
self.scene.countdown_box_scooter1.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
elif self.timer.Time.value <= 5:
self.scene.countdown_box_skate1.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,0))
self.scene.countdown_box_skatego.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
self.scene.countdown_box_scooter1.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,0))
self.scene.countdown_box_scootergo.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,1))
self.started = True
else:
self.scene.countdown_box_skatego.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,0))
self.scene.countdown_box_scootergo.Material.value.set_uniform("Color", avango.gua.Vec4(1,1,1,0))
@field_has_changed(skate_trans_mat)
def trans_mat_changed(self):
_rot = self.skate_trans_mat.value.get_rotate()
_rot_y = self.old_rotation.y
_rot_z = self.old_rotation.z
self.skate_trans.Transform.value *= avango.gua.make_inverse_mat(avango.gua.make_rot_mat(_rot_z, 0, 1, 0))
self.skate_trans.Transform.value *= avango.gua.make_rot_mat(_rot.z * 20, 0, 1, 0)# * avango.gua.make_rot_mat(_rot.z, 0, 1, 0)# * avango.gua.make_rot_mat(_rot_y, 0, 1, 0)
self.old_rotation = self.skate_trans.Transform.value.get_rotate()
#@field_has_changed(ground_following_vertical_mat)
#def ground_following_vertical_mat_changed(self):
# #pass
# _shift_y = self.ground_following_vertical_mat.value.get_translate().y
# if not math.isnan(_shift_y) and _shift_y<1.0 and _shift_y >-1.0:
# #print(self.skate_trans.Transform.value)
# #pass
# self.skate_trans.Transform.value *= avango.gua.make_trans_mat(0,_shift_y,0)
# #print(_shift_y)
##same for scooter
@field_has_changed(scooter_trans_mat)
def scooter_trans_mat_changed(self):
_rot = self.scooter_trans_mat.value.get_rotate()
_rot_y = self.scooter_old_rotation.y
_rot_z = self.scooter_old_rotation.z
#print(_rot.z)
#_result = avango.gua.make_rot_mat(self.old_rotation.z, 0, 0, 1)
#self.scooter_trans.Transform.value *= avango.gua.make_inverse_mat(avango.gua.make_rot_mat(_rot_z, 0, 1, 0))
self.scooter_trans.Transform.value *= avango.gua.make_rot_mat(_rot.z, 0, 1, 0)# * avango.gua.make_rot_mat(_rot.z, 0, 0, 1)
#self.scooter_trans.Transform.value *= avango.gua.make_inverse_mat(avango.gua.make_rot_mat(_result.Matrix.value.z, 0, 0, 1))
##
#print("rotation: ", _rot.z)
#if _rot.z > 0.1 or _rot.z < -0.1:
# self.scooter_trans.Transform.value *= avango.gua.make_inverse_mat(avango.gua.make_rot_mat(_rot_z, 0, 1, 0))
# self.scooter_trans.Transform.value *= avango.gua.make_rot_mat(_rot.z, 0, 1, 0)# * avango.gua.make_rot_mat(_rot_y, 0, 1, 0)
# self.scooter_old_rotation = self.scooter_trans.Transform.value.get_rotate()
##better rotation according to Tim
#_sensor_trans = self.scooter_trans_mat.value.get_translate()
#_sensor_shifted_trans = _sensor_trans * avango.gua.Vec3(0,1,0)
#_trans_vector = _sensor_trans - _sensor_shifted_trans
#print("c: ", 1-_trans_vector.y)
#print("trans: ", _trans_vector.y)
##_result = math.acos(_sensor_trans.x * _trans_vector.x + _sensor_trans.z * _trans_vector.z)
#_result = math.acos((2 - math.pow(1-_trans_vector.y,2)) / (2))
# I have no idea what I'm doing here
#print("_trans_vector.x: ", math.acos((2 - math.pow(_trans_vector.x,2)) / (2)))
#print("_trans_vector.y: ", math.acos((2 - math.pow(_trans_vector.y,2)) / (2)))
#print("_trans_vector.z: ", math.acos((2 - math.pow(_trans_vector.z,2)) / (2)))
#print("resulting angle: ", _result)
## put the whole shit on the rotation, yeah!
#self.scooter_trans.Transform.value *= avango.gua.make_inverse_mat(avango.gua.make_rot_mat(_rot_z, 0, 1, 0))
#self.scooter_trans.Transform.value *= avango.gua.make_rot_mat(_result, 0, 1, 0)
self.scooter_old_rotation = self.scooter_trans.Transform.value.get_rotate()
@field_has_changed(scooter_ground_following_vertical_mat)
def scooter_ground_following_vertical_mat_changed(self):
#pass
_shift_y = self.scooter_ground_following_vertical_mat.value.get_translate().y
if not math.isnan(_shift_y) and _shift_y<1.0 and _shift_y >-1.0:
#print(self.skate_trans.Transform.value)
#pass
self.scooter_trans.Transform.value *= avango.gua.make_trans_mat(0,_shift_y,0)
#print(_shift_y)
## Registers a scenegraph node and all of its children at a NetMatrixTransform node for distribution.
# @param NET_TRANS_NODE The NetMatrixTransform node on which all nodes should be marked distributable.
# @param PARENT_NODE The node that should be registered distributable with all of its children.
def distribute_all_nodes_below(NETTRANS = None, NODE = None):
# do not distribute the nettrans node itself
if NODE != NETTRANS:
NETTRANS.distribute_object(NODE)
# iterate over children and make them distributable
for _child_node in NODE.Children.value:
distribute_all_nodes_below(NETTRANS, _child_node)
### helper functions ###
## print the subgraph under a given node to the console
def print_graph(root_node):
stack = [(root_node, 0)]
while stack:
node, level = stack.pop()
print("│ " * level + "├── {0} <{1}>".format(
node.Name.value, node.__class__.__name__))
stack.extend(
[(child, level + 1) for child in reversed(node.Children.value)])
## print all fields of a fieldcontainer to the console
def print_fields(node, print_values = False):
for i in range(node.get_num_fields()):
field = node.get_field(i)
print("→ {0} <{1}>".format(field._get_name(), field.__class__.__name__))
if print_values:
print(" with value '{0}'".format(field.value))
if __name__ == '__main__':
server = Server()
server.my_constructor(SERVER_IP = "141.54.147.32") # boreas
#server.my_constructor(SERVER_IP = "141.54.147.49") # minos
#server.my_constructor(SERVER_IP = "141.54.147.57") #orestes
#server.my_constructor(SERVER_IP = "141.54.147.45") #kronos
#server.my_constructor(SERVER_IP = "141.54.147.28") #artemis
#server.my_constructor(SERVER_IP = "141.54.147.27") #arachne
#server.my_constructor(SERVER_IP = "141.54.147.29") #atalante