-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFILE_LIB.H
More file actions
261 lines (231 loc) · 8.14 KB
/
FILE_LIB.H
File metadata and controls
261 lines (231 loc) · 8.14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef _file_lib_public
#define _file_lib_public
#ifdef __cplusplus
extern "C" {
#endif
enum
{
filetype_binary,
filetype_text
};
enum
{
access_read,
access_write,
access_append
};
//==========================================================================
//
// SafeOpenWrite - Opens a file for writing, returns handle
//
//==========================================================================
int32 SafeOpenWrite ( const char * filename, int32 filetype );
//==========================================================================
//
// SafeOpenRead - Opens a file for reading, returns handle
//
//==========================================================================
int32 SafeOpenRead ( const char * filename, int32 filetype );
//==========================================================================
//
// SafeOpenAppend - Opens a file for appending, returns handle
//
//==========================================================================
int32 SafeOpenAppend ( const char * filename, int32 filetype );
//==========================================================================
//
// SafeClose - Close a file denoted by the file handle
//
//==========================================================================
void SafeClose ( int32 handle );
//==========================================================================
//
// SafeFileExists - Checks for existence of file
//
//==========================================================================
boolean SafeFileExists ( const char * filename );
//==========================================================================
//
// SafeFileLength - Get length of a file pointed to by handle
//
//==========================================================================
int32 SafeFileLength ( int32 handle );
//==========================================================================
//
// SafeRead - reads from a handle
//
// handle - handle of file to read from
//
// buffer - pointer of buffer to read into
//
// count - number of bytes to read
//
//==========================================================================
void SafeRead (int32 handle, void *buffer, int32 count);
//==========================================================================
//
// SafeWrite - writes to a handle
//
// handle - handle of file to write to
//
// buffer - pointer of buffer to write from
//
// count - number of bytes to write
//
//==========================================================================
void SafeWrite (int32 handle, void *buffer, int32 count);
//==========================================================================
//
// LoadFile - Load a file
//
// filename - name of file
//
// bufferptr - pointer to pointer of buffer to read into
//
// returns number of bytes read
//
//==========================================================================
int32 LoadFile ( const char * filename, void ** bufferptr );
//==========================================================================
//
// SaveFile - Save a file
//
// filename - name of file
//
// bufferptr - pointer to buffer to write from
//
// count - number of bytes to write
//
//==========================================================================
void SaveFile ( const char * filename, void * bufferptr, int32 count );
//==========================================================================
//
// GetPathFromEnvironment - Add a pathname described in an environment
// variable to a standard filename.
//
// fullname - final string containing entire path
//
// envname - string naming enivronment variable
//
// filename - standard filename
//
//==========================================================================
void GetPathFromEnvironment( char *fullname, const char *envname, const char *filename );
//==========================================================================
//
// DefaultExtension - Add a default extension to a path
//
// path - a path
//
// extension - default extension should include '.'
//
//==========================================================================
void DefaultExtension (char *path, const char *extension);
//==========================================================================
//
// DefaultPath - Add the default path to a filename if it doesn't have one
//
// path - filename
//
// extension - default path
//
//==========================================================================
void DefaultPath (char *path, const char *basepath);
//==========================================================================
//
// ExtractFileBase - Extract the base filename from a path
//
// path - the path
//
// dest - where the file base name will be placed
//
//==========================================================================
void ExtractFileBase (char *path, char *dest);
//==========================================================================
//
// GetExtension - Extract the extension from a name
// returns true if an extension is found
// returns false otherwise
//
//==========================================================================
boolean GetExtension( char *filename, char *extension );
//==========================================================================
//
// SetExtension - Sets the extension from a name. Assumes that enough
// space is left at the end of the string to hold an extension.
//
//==========================================================================
void SetExtension( char *filename, const char *extension );
#ifdef __MSDOS__
//******************************************************************************
//
// GetPath
//
// Purpose
// To parse the directory entered by the user to make the directory.
//
// Parms
// Path - the path to be parsed.
//
// Returns
// Pointer to next path
//
//******************************************************************************
char * GetPath (char * path, char *dir);
//******************************************************************************
//
// ChangeDirectory ()
//
// Purpose
// To change to a directory. Checks for drive changes.
//
// Parms
// path - The path to change to.
//
// Returns
// TRUE - If successful.
// FALSE - If unsuccessful.
//
//******************************************************************************
boolean ChangeDirectory (char * path);
//******************************************************************************
//
// ChangeDrive ()
//
// Purpose
// To change drives.
//
// Parms
// drive - The drive to change to.
//
// Returns
// TRUE - If drive change successful.
// FALSE - If drive change unsuccessful.
//
//******************************************************************************
boolean ChangeDrive (char *drive);
#endif
#ifdef __cplusplus
};
#endif
#endif