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FontMesh.cs
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220 lines (192 loc) · 7.92 KB
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using MadWorldNL.EarCut.Logic;
using OpenTK.Mathematics;
using SixLabors.Fonts;
using SixLabors.Fonts.Unicode;
using SixLabors.ImageSharp.Drawing;
namespace TextMeshRender;
public class FontMesh
{
private static readonly string TextGlyphs = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz!@#$%^&*()-_=+[]{}|;:'\"\\,.<>?/`~0123456789АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯабвгдеёжзийклмнопрстуфхцчшщъыьэюя";
public Dictionary<char, GlyphMesh> Glyphs { get; private set; } = new();
private readonly FontCollection _collection = new();
public struct GlyphMesh(Mesh2D mesh, char character, float width, float height, float bearingX, float bearingY, float advance)
{
public readonly Mesh2D? Mesh = mesh;
public readonly char Character = character;
public readonly float Width = width;
public readonly float Height = height;
public readonly float BearingX = bearingX;
public readonly float BearingY = bearingY;
public readonly float Advance = advance;
};
private static float SignedArea(IList<Vector2> r)
{
float a = 0;
for (var k = 0; k < r.Count; k++)
{
var p1 = r[k];
var p2 = r[(k + 1) % r.Count];
a += p1.X * p2.Y - p2.X * p1.Y;
}
return a * 0.5f;
}
private static bool PointInPolygon(Vector2 pt, List<Vector2> poly)
{
var inside = false;
for (int a = 0, b = poly.Count - 1; a < poly.Count; b = a++)
{
var pa = poly[a];
var pb = poly[b];
if (((pa.Y > pt.Y) != (pb.Y > pt.Y)) &&
(pt.X < (pb.X - pa.X) * (pt.Y - pa.Y) / (pb.Y - pa.Y + 0.0f) + pa.X))
{
inside = !inside;
}
}
return inside;
}
public FontMesh(string path)
{
var family = _collection.Add(path);
const float pointSize = 1f;
const float dpi = 256f;
var font = family.CreateFont(pointSize, FontStyle.Regular);
var options = new TextOptions(font) { Dpi = dpi };
var glyphPaths = TextBuilder.GenerateGlyphs(TextGlyphs, options);
var i = 0;
foreach (var glyphPath in glyphPaths)
{
var rings = new List<List<Vector2>>();
foreach (var simple in glyphPath.Flatten())
{
var ring = new List<Vector2>();
foreach (var p in simple.Points.Span)
{
ring.Add(new Vector2(p.X, p.Y));
}
if (ring.Count > 1 && ring[0] == ring[^1])
ring.RemoveAt(ring.Count - 1);
if (ring.Count > 0) rings.Add(ring);
}
if (rings.Count == 0) { i++; continue; }
var parent = new int[rings.Count];
for (var idx = 0; idx < parent.Length; idx++) parent[idx] = -1;
for (var a = 0; a < rings.Count; a++)
{
var testPt = rings[a][0];
var bestParent = -1;
var bestParentArea = float.MaxValue;
for (var b = 0; b < rings.Count; b++)
{
if (a == b) continue;
if (!PointInPolygon(testPt, rings[b])) continue;
var areaAbs = MathF.Abs(SignedArea(rings[b]));
if (!(areaAbs < bestParentArea)) continue;
bestParentArea = areaAbs;
bestParent = b;
}
parent[a] = bestParent;
}
var outers = new List<int>();
var holesOf = new Dictionary<int, List<int>>();
for (var r = 0; r < rings.Count; r++)
{
if (parent[r] != -1) continue;
outers.Add(r);
holesOf[r] = [];
}
for (var r = 0; r < rings.Count; r++)
{
if (parent[r] == -1) continue;
var p = parent[r];
while (p != -1 && parent[p] != -1) p = parent[p];
if (p != -1 && holesOf.TryGetValue(p, out var value))
value.Add(r);
else
{
outers.Add(r);
holesOf[r] = new List<int>();
}
}
foreach (var o in outers)
{
if (SignedArea(rings[o]) < 0) rings[o].Reverse();
foreach (var h in holesOf[o].Where(h => SignedArea(rings[h]) > 0))
{
rings[h].Reverse();
}
}
var globalVertices = new List<float>();
var globalIndices = new List<int>();
var globalVertexOffset = 0;
foreach (var outerIdx in outers)
{
var groupVertices = new List<float>();
var groupHoleIndices = new List<int>();
var localCount = 0;
foreach (var p in rings[outerIdx])
{
groupVertices.Add(p.X);
groupVertices.Add(p.Y);
localCount++;
}
foreach (var holeIdx in holesOf[outerIdx])
{
groupHoleIndices.Add(localCount);
foreach (var p in rings[holeIdx])
{
groupVertices.Add(p.X);
groupVertices.Add(p.Y);
localCount++;
}
}
if (groupVertices.Count == 0) continue;
var groupIndices = groupHoleIndices.Count > 0
? EarCut.Tessellate(groupVertices.ToArray(), groupHoleIndices.ToArray()).ToArray()
: EarCut.Tessellate(groupVertices.ToArray()).ToArray();
globalVertices.AddRange(groupVertices);
globalIndices.AddRange(groupIndices.Select(idxLocal => idxLocal + globalVertexOffset));
globalVertexOffset += groupVertices.Count / 2;
}
if (globalVertices.Count == 0 || globalIndices.Count == 0)
{
i++;
continue;
}
var ptsCount = globalVertices.Count / 2;
var pts = new Vector2[ptsCount];
for (var vi = 0; vi < ptsCount; vi++)
pts[vi] = new Vector2(globalVertices[vi * 2], globalVertices[vi * 2 + 1]);
float minX = float.MaxValue, minY = float.MaxValue, maxX = float.MinValue, maxY = float.MinValue;
foreach (var p in pts)
{
if (p.X < minX) minX = p.X;
if (p.Y < minY) minY = p.Y;
if (p.X > maxX) maxX = p.X;
if (p.Y > maxY) maxY = p.Y;
}
var cp = new CodePoint(TextGlyphs[i]);
if (!font.TryGetGlyphs(cp, out var glyphs) || glyphs.Count == 0) { i++; continue; }
var glyph = glyphs[0];
var gm = glyph.GlyphMetrics;
float unitsPerEm = gm.UnitsPerEm;
const float pixelsPerEm = pointSize * dpi / 72f;
var scale = pixelsPerEm / unitsPerEm;
var widthPx = gm.Width * scale;
var heightPx = gm.Height * scale;
var leftPx = gm.LeftSideBearing * scale;
var topPx = gm.TopSideBearing * scale;
var advancePx = gm.AdvanceWidth * scale;
var meshVertices = new Mesh2D.Vertex[pts.Length];
for (var vi = 0; vi < pts.Length; vi++)
{
var x = pts[vi].X - minX;
var y = pts[vi].Y + minY - topPx;
meshVertices[vi] = new Mesh2D.Vertex(new Vector2(x, y), new Vector2(x, y));
}
var glyphMesh = new Mesh2D(meshVertices, globalIndices.ToArray());
Glyphs[TextGlyphs[i]] = new GlyphMesh(glyphMesh, TextGlyphs[i], widthPx, heightPx, leftPx, topPx, advancePx);
i++;
}
}
}