@@ -9,17 +9,15 @@ static Arduboy2Audio audio;
99
1010// Todo change to <ATMLib.h> once we publish
1111#include " sound/SFX.h"
12- #include " sound/evade2_00_intro.h"
13- // #include "sound/evade2_01_stage_1.h"
12+ #include " sound/evade2_00_intro_alt_smaller.h"
1413#include " sound/evade2_01_stage_1_alt_smaller.h"
1514#include " sound/evade2_02_stage_1_boss.h"
1615#include " sound/evade2_03_stage_2_alt_smaller.h"
1716#include " sound/evade2_04_stage_2_boss.h"
18-
1917#include " sound/evade2_05_stage_3.h"
2018#include " sound/evade2_06_stage_3_boss.h"
21- // #include "sound/evade2_07_stage_4.h"
22- // #include "sound/evade2_08_stage_4_boss_new .h"
19+ #include " sound/evade2_07_stage_4.h"
20+ #include " sound/evade2_08_stage_5 .h"
2321#include " sound/evade2_10_game_over.h"
2422#include " sound/evade2_11_get_ready.h"
2523#include " sound/evade2_12_next_wave.h"
@@ -69,16 +67,19 @@ void Sound::stfu() {
6967
7068void Sound::play_score (BYTE id) {
7169 static const PROGMEM UBYTE *const songs[] = {
72- (UBYTE *)&evade2_00_intro, // 0 INTRO_SONG
70+ // (UBYTE *)&evade2_00_intro, // 0 INTRO_SONG
71+ (UBYTE *)&evade2_00_intro_alt_smaller, // 0 INTRO_SONG
7372 (UBYTE *)&evade2_01_stage_1_alt_smaller, // 1 STAGE_1_SONG
7473 (UBYTE *)&evade2_02_stage_1_boss, // 2 STAGE_1_BOSS_SONG
7574 (UBYTE *)&evade2_03_stage_2_alt_smaller, // 3 STAGE_2_SONG
7675 (UBYTE *)&evade2_04_stage_2_boss, // 4 STAGE_2_BOSS_SONG
7776 (UBYTE *)&evade2_05_stage_3, // 5 STAGE_3_SONG
7877 (UBYTE *)&evade2_06_stage_3_boss, // 6 STAGE_3_BOSS_SONG
79- (UBYTE *)&evade2_10_game_over, // 7 GAME_OVER_SONG
80- (UBYTE *)&evade2_11_get_ready, // 8 GET_READY_SONG
81- (UBYTE *)&evade2_12_next_wave, // 9 NEXT_WAVE_SONG
78+ (UBYTE *)&evade2_07_stage_4, // 7 STAGE_4_SONG
79+ (UBYTE *)&evade2_08_stage_5, // 7 STAGE_4_SONG
80+ (UBYTE *)&evade2_10_game_over, // 8 GAME_OVER_SONG
81+ (UBYTE *)&evade2_11_get_ready, // 9 GET_READY_SONG
82+ (UBYTE *)&evade2_12_next_wave, // 10 NEXT_WAVE_SONG
8283 };
8384
8485 if (current_song == id) {
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