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ui.py
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383 lines (326 loc) · 18.6 KB
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import asyncio
from functools import partial
import customtkinter
from utils import settings
from utils.chatGrabber import grabChat
from utils.setup import setup
from utils.ui_utils import CustomNavigationButton, CustomButton, CustomFrame, CustomLabel, CustomEntry, CustomComboBox, \
select_frame_by_name, ScrollableLabelButtonFrame
from CTkMessagebox import CTkMessagebox
class App(customtkinter.CTk):
def __init__(self):
super().__init__()
setup(self)
# create navigation frame
self.navigation_frame = CustomFrame(self)
self.navigation_frame.grid(row=0, column=0, sticky="nsew")
self.navigation_frame.grid_rowconfigure(4, weight=1)
self.navigation_frame_label = CustomLabel(self.navigation_frame, text="Player Recruitment",
fSize=25, fWeight="bold", dimensions=(0, 0), pad=(20, 20),
columnspan=2)
# create the "All" filter button | Home Button
self.home_button = CustomNavigationButton(self,
text="Home",
image=self.home_image,
command=self.home_button_event,
row=1)
# create the "meets requirements" filter button
self.meets_requirements_button = CustomNavigationButton(self, text="Meets Requirements",
image=self.meets_requirements,
command=self.meets_requirements_button_event,
row=2)
# create the "guildless" filter button
self.guildless_button = CustomNavigationButton(self,
text="Guildless & Meets Requirements",
image=self.guildless,
command=self.guildless_button_event,
row=3)
# create the "errors" filter button
self.errors_button = CustomNavigationButton(self,
text="Errors",
image=self.question_mark,
command=self.errors_button_event,
row=5)
# create the "find players" filter button
self.find_players_button = CustomButton(self.navigation_frame,
text="Find Players",
command=self.find_players_button_event,
row=6,
column=0,
pad=15)
self.settings_button = CustomButton(self.navigation_frame,
command=self.settings_button_event,
image=self.settings_icon,
dimensions=(20, 20),
fg_color="transparent",
hover_color="#8369ff",
row=6,
column=1,
pad=5)
# create home frame
self.home_frame = CustomFrame(self)
self.home_no_players_label = CustomLabel(self.home_frame,
text="No players found.\nPlease run /list in a lobby\nand then click Find Players.",
rel=(0.5, 0.5))
# create second frame | No players found
self.meets_requirements_frame = CustomFrame(self)
self.meets_requirements_frame_no_players_label = CustomLabel(self.meets_requirements_frame,
text="No players found.\nPlease run /list in a lobby\nand then click Find Players.",
rel=(0.5, 0.5))
# create third frame | No players found
self.guildless_frame = CustomFrame(self)
self.guildless_frame_no_players_label = CustomLabel(self.guildless_frame,
text="No players found.\nPlease run /list in a lobby\nand then click Find Players.",
rel=(0.5, 0.5))
self.errors_frame = CustomFrame(self)
# create "stat settings" frame
self.settings_frame = CustomFrame(self)
self.settings_frame.text_inputs = []
api_key_text = "HIDDEN" if settings.API_KEY_VALID else ""
self.api_key = CustomEntry(app=self,
frame=self.settings_frame,
text="API Key:",
eRow=0,
eCol=1,
eHeight=1,
hasLabel=True,
lRow=0,
lCol=0,
defaultVal=api_key_text,
append=True)
self.path = CustomComboBox(app=self,
frame=self.settings_frame,
text="Path:",
cRow=0,
cCol=3,
values=["Lunar Client", "Badlion Client", "Feather Client", "Vanilla"],
defaultVal=settings.PATH,
hasLabel=True,
lRow=0,
lCol=2,
append=True)
self.skywars_wins = CustomEntry(app=self,
frame=self.settings_frame,
text="SkyWars Wins:",
eRow=3,
eCol=1,
hasLabel=True,
lRow=3,
lCol=0,
defaultVal=settings.SKYWARS_WINS,
append=True)
self.skywars_level = CustomEntry(app=self,
frame=self.settings_frame,
text="SkyWars Level:",
eRow=3,
eCol=3,
hasLabel=True,
lRow=3,
lCol=2,
defaultVal=settings.SKYWARS_LEVEL,
append=True)
self.bedwars_wins = CustomEntry(app=self,
frame=self.settings_frame,
text="BedWars Wins:",
eRow=4,
eCol=1,
hasLabel=True,
lRow=4,
lCol=0,
defaultVal=settings.BEDWARS_WINS,
append=True)
self.bedwars_stars = CustomEntry(app=self,
frame=self.settings_frame,
text="BedWars Stars:",
eRow=4,
eCol=3,
hasLabel=True,
lRow=4,
lCol=2,
defaultVal=settings.BEDWARS_STARS,
append=True)
self.bedwars_index = CustomEntry(app=self,
frame=self.settings_frame,
text="BedWars Index:",
eRow=5,
eCol=1,
hasLabel=True,
lRow=5,
lCol=0,
defaultVal=settings.BEDWARS_INDEX,
append=True)
self.bedwars_fkdr = CustomEntry(app=self,
frame=self.settings_frame,
text="BedWars FKDR:",
eRow=5,
eCol=3,
hasLabel=True,
lRow=5,
lCol=2,
defaultVal=settings.BEDWARS_FKDR,
append=True)
self.duels_wins = CustomEntry(app=self,
frame=self.settings_frame,
text="Duels Wins:",
eRow=6,
eCol=1,
hasLabel=True,
lRow=6,
lCol=0,
defaultVal=settings.DUELS_WINS,
append=True)
self.duels_wlr = CustomEntry(app=self,
frame=self.settings_frame,
text="Duels WLR:",
eRow=6,
eCol=3,
hasLabel=True,
lRow=6,
lCol=2,
defaultVal=settings.DUELS_WLR,
append=True)
self.arcade_wins = CustomEntry(app=self,
frame=self.settings_frame,
text="Arcade Wins:",
eRow=7,
eCol=1,
hasLabel=True,
lRow=7,
lCol=0,
defaultVal=settings.ARCADE_WINS,
append=True)
self.murder_mystery_wins = CustomEntry(app=self,
frame=self.settings_frame,
text="Murder Mystery Wins:",
eRow=7,
eCol=3,
hasLabel=True,
lRow=7,
lCol=2,
defaultVal=settings.MURDER_MYSTERY_WINS,
append=True)
self.minimum_gexp = CustomEntry(app=self,
frame=self.settings_frame,
text="Minimum GEXP:",
eRow=8,
eCol=1,
hasLabel=True,
lRow=8,
lCol=0,
defaultVal=settings.MINIMUM_GEXP,
append=True)
self.maximum_guild_level = CustomEntry(app=self,
frame=self.settings_frame,
text="Max Guild Level:",
eRow=8,
eCol=3,
hasLabel=True,
lRow=8,
lCol=2,
defaultVal=settings.MAXIMUM_GUILD_LEVEL,
append=True)
self.minimum_network_level = CustomEntry(app=self,
frame=self.settings_frame,
text="Network Level:",
eRow=9,
eCol=1,
hasLabel=True,
lRow=9,
lCol=0,
defaultVal=settings.NETWORK_LEVEL,
append=True)
self.save_button = CustomButton(self.settings_frame,
text="Save",
command=self.save_settings,
row=10,
column=3,
pad=0,
dimensions=(80, 10))
# select default frame
if not settings.API_KEY:
select_frame_by_name(self, "settings_frame")
if not settings.API_KEY_VALID:
CTkMessagebox(title="Error", message="Your API Key is invalid!", icon="warning")
select_frame_by_name(self, "settings_frame")
else:
select_frame_by_name(self, "home")
def find_players(self):
all_players, guildless, meets_requirements, errors = asyncio.run(grabChat())
if all_players is not None and set(all_players) != set(self.all_players):
self.guildless_frame_no_players_label.destroy()
self.meets_requirements_frame_no_players_label.destroy()
self.home_no_players_label.destroy()
self.home_frame = ScrollableLabelButtonFrame(master=self, fg_color="transparent")
for player in all_players:
if player:
self.home_frame.add_item(label_text=player, button_image=self.copy_icon)
self.meets_requirements_frame = ScrollableLabelButtonFrame(master=self, fg_color="transparent")
for player in meets_requirements:
if player:
self.meets_requirements_frame.add_item(label_text=player, button_image=self.copy_icon)
self.guildless_frame = ScrollableLabelButtonFrame(master=self, fg_color="transparent")
for player in guildless:
if player:
self.guildless_frame.add_item(label_text=player, button_image=self.copy_icon)
self.errors_frame = ScrollableLabelButtonFrame(master=self, fg_color="transparent")
for player in errors:
if player:
self.errors_frame.add_item(label_text=player, button_type=1)
self.all_players = all_players
def home_button_event(self):
select_frame_by_name(self, "home")
def meets_requirements_button_event(self):
select_frame_by_name(self, "guildless_frame")
def guildless_button_event(self):
select_frame_by_name(self, "meets_requirements_frame")
def errors_button_event(self):
select_frame_by_name(self, "errors_frame")
def settings_button_event(self):
select_frame_by_name(self, "settings_frame")
def find_players_button_event(self):
self.find_players()
# Event that gets called every 5 millisecond, makes user focus on next text box if tab is pressed
def tab_press_check(self, event):
if "text_inputs" in dir(self.selected_frame):
helper = self.tab_fix()
if helper[0]:
self.selected_text_box_pos = helper[1] + 1
if self.selected_text_box_pos >= len(self.selected_frame.text_inputs):
self.selected_text_box_pos = 0
self.selected_frame.text_inputs[self.selected_text_box_pos].focus_set()
self.after(5, self.tab_press_check, self.tab_press_check) # Schedules itself to run again
# Returns True if Tab is in any text boxes, also removes the Tab, if no Tabs then it returns False
def tab_fix(self):
for textbox in enumerate(self.selected_frame.text_inputs):
try:
contents = textbox[1].get(1.0, "end-1c")
except:
contents = textbox[1].get()
if self.switch_text in contents:
contents = contents.split(self.switch_text)[0]
textbox[1].delete(1.0, "end-1c")
textbox[1].insert(text=contents, index=1.0)
return (True, textbox[0])
return (False, textbox[0])
def save_settings(self):
API_KEY = (self.api_key.get(1.0, "end-1c"))
PATH = (self.path.get())
SKYWARS_WINS = int(self.skywars_wins.get(1.0, "end-1c"))
SKYWARS_LEVEL = int(self.skywars_level.get(1.0, "end-1c"))
BEDWARS_STARS = int(self.bedwars_stars.get(1.0, "end-1c"))
BEDWARS_WINS = int(self.bedwars_wins.get(1.0, "end-1c"))
BEDWARS_INDEX = int(self.bedwars_index.get(1.0, "end-1c"))
BEDWARS_FKDR = int(self.bedwars_fkdr.get(1.0, "end-1c"))
DUELS_WINS = int(self.duels_wins.get(1.0, "end-1c"))
DUELS_WLR = int(self.duels_wlr.get(1.0, "end-1c"))
ARCADE_WINS = int(self.arcade_wins.get(1.0, "end-1c"))
MURDER_MYSTERY_WINS = int(self.murder_mystery_wins.get(1.0, "end-1c"))
MINIMUM_GEXP = int(self.minimum_gexp.get(1.0, "end-1c"))
MAXIMUM_GUILD_LEVEL = int(self.maximum_guild_level.get(1.0, "end-1c"))
NETWORK_LEVEL = int(self.minimum_network_level.get(1.0, "end-1c"))
settings.updateSettings(API_KEY, PATH, SKYWARS_WINS, SKYWARS_LEVEL, BEDWARS_STARS, BEDWARS_WINS, BEDWARS_INDEX,
BEDWARS_FKDR,
DUELS_WINS, DUELS_WLR, ARCADE_WINS, MURDER_MYSTERY_WINS, MINIMUM_GEXP,
MAXIMUM_GUILD_LEVEL, NETWORK_LEVEL)
asyncio.run(asyncio.sleep(0.5))
select_frame_by_name(self, "home")