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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Midnight Cavern - Concept</title>
<link
rel="stylesheet"
href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.3/css/all.min.css"
integrity="sha512-iBBXm8fW90+nuLcSKlbmrPcLa0OT92xO1BIsZ+ywDWZCvqsWgccV3gFoRBv0z+8dLJgyAHIhR35VZc2oM/gI1w=="
crossorigin="anonymous"
referrerpolicy="no-referrer"
/>
<link rel="apple-touch-icon" sizes="120x120" href="assets/image/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="assets/image/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="assets/image/favicon-16x16.png">
<link rel="manifest" href="assets/image/site.webmanifest">
<link rel="mask-icon" href="assets/image/safari-pinned-tab.svg" color="#5bbad5">
<meta name="msapplication-TileColor" content="#da532c">
<meta name="theme-color" content="#151627">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=VT323&display=swap" rel="stylesheet">
<link rel="stylesheet" href="assets/css/style.css" />
</head>
<body>
<div id="navbar">
<div class="hamburger">
<span></span>
<span></span>
<span></span>
</div>
<ul class="nav-list">
<li class="nav-item">
<a href="index.html">Midnight Cavern</a>
</li>
<li class="nav-item">
<a href="index.html">Home</a>
</li>
<li class="nav-item">
<a href="concept.html">Concept</a>
</li>
<li class="nav-item">
<a href="demo.html">Live Demo</a>
</li>
<li class="nav-item">
<a href="https://github.com/MidnightCavern/Midnight-Cavern-Unity">GitHub Repo</a>
</li>
</ul>
</div>
<section class="headerpanel">
<div class="video-container">
<video src="assets/video/concept.mp4" autoplay muted loop></video>
</div>
<div class="content">
<h1>Concept Features</h1>
<p class="hero-subtitle">A glimpse into what makes Midnight Cavern tick</p>
<a href="#features" class="btn btn-primary">Explore Features</a>
</div>
</section>
<main class="container">
<div id="features" class="section-intro fade-in">
<h2>What Awaits You</h2>
<p>Midnight Cavern blends dungeon crawling, boss encounters, and deep RPG systems into one dark, retro adventure.</p>
</div>
<section class="card fade-in">
<img src="https://img.itch.zone/aW1hZ2UvNjAzNDgwLzMyMDA5MTYucG5n/original/40Zk2Z.png" alt="The Ruined Cavern" />
<div>
<span class="card-label"><i class="fas fa-dungeon"></i> Exploration</span>
<h3>The Ruined Cavern</h3>
<p>
Dive deep into dark, crumbling dungeons filled with ancient structures and hidden secrets.
Each cavern holds a unique purpose — recover lost relics, uncover ancient artifacts, and sell them for a hefty price.
But every cavern is also guarded by a boss. And not all of them are hostile — some might even have a story to tell.
</p>
</div>
</section>
<section class="card fade-in">
<img src="https://img.itch.zone/aW1hZ2UvODM4MDk1LzQ2OTc3ODYuZ2lm/347x500/ZQ6Opu.gif" alt="Cavern Bosses" />
<div>
<span class="card-label"><i class="fas fa-skull-crossbones"></i> Boss Fights</span>
<h3>Cavern Bosses</h3>
<p>
Every cavern is ruled by a unique boss with distinct strengths, weaknesses, and personality.
Some hit hard, some are nearly unbreakable — and some are open to conversation before the fight begins.
A dialogue system lets you approach each encounter your way, but choose carefully: every decision shapes your reputation.
</p>
</div>
</section>
<section class="card fade-in">
<img src="https://img.itch.zone/aW1hZ2UvNzYyMDkxLzUyMTQxNTIucG5n/347x500/KRDY0t.png" alt="Inventory System" />
<div>
<span class="card-label"><i class="fas fa-box-open"></i> Inventory</span>
<h3>Intuitive Inventory</h3>
<p>
A clean, responsive inventory system built for quick access in any situation.
Swap armor mid-battle, equip items on the fly, and use shortcuts to keep the action flowing.
Designed to feel fast and natural — so you spend less time in menus and more time exploring.
</p>
</div>
</section>
<section class="card fade-in">
<img src="https://img.itch.zone/aW1hZ2UvMTA2ODc5Mi82MTIxNTU1LnBuZw==/original/WGWJZs.png" alt="RPG Combat" />
<div>
<span class="card-label"><i class="fas fa-fire"></i> Combat</span>
<h3>RPG Roguelike Combat</h3>
<p>
Every swing, spell, and buff is designed to feel satisfying and impactful.
A deep skill tree lets you specialize your playstyle across three core classes: Archer, Knight, and Mage.
Master your build, chain abilities together, and take on increasingly dangerous foes. More classes are planned for the future.
</p>
</div>
</section>
</main>
<footer class="footer">
<div class="containerfooter">
<div>
<h1>Midnight Cavern</h1>
<p>Copyright © 2020 - 2026 All Rights Reserved<br>
Made by <a href="https://antton.ca" target="_blank" rel="noopener noreferrer">Anton</a></p>
</div>
<nav>
<ul>
<li><a href="index.html">Home</a></li>
<li><a href="concept.html">Concept</a></li>
<li><a href="demo.html">Live Demo</a></li>
<li><a href="https://github.com/MidnightCavern/Midnight-Cavern-Unity">GitHub Repo</a></li>
</ul>
</nav>
</div>
</footer>
<script src="js/main.js"></script>
</body>
</html>