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CMakeLists.txt
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348 lines (301 loc) · 13 KB
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cmake_minimum_required(VERSION 3.18 FATAL_ERROR)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules")
include(DefaultOptions)
include(ConfigureVcpkg)
IF(NOT MR_EMSCRIPTEN AND NOT APPLE AND EXISTS /usr/bin/time)
# print compile time of each translation unit in the CSV format (user time, system time, command)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "/usr/bin/time -f \",%U,%S,%C\" -a -o compile_timings.txt")
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK "/usr/bin/time -f \",%U,%S,%C\" -a -o link_timings.txt")
ENDIF()
IF(APPLE)
# assume built-in pthreads on macOS
# https://stackoverflow.com/a/54606606/7325599
set(CMAKE_THREAD_LIBS_INIT "-lpthread")
set(CMAKE_HAVE_THREADS_LIBRARY 1)
set(CMAKE_USE_WIN32_THREADS_INIT 0)
set(CMAKE_USE_PTHREADS_INIT 1)
set(THREADS_PREFER_PTHREAD_FLAG ON)
ENDIF()
project(MeshLib CXX)
set(MESHLIB_PROJECT_NAME "MeshLib" CACHE STRING "Project name")
add_compile_definitions(MR_PROJECT_NAME=\"${MESHLIB_PROJECT_NAME}\")
include(CompilerOptions)
IF(EMSCRIPTEN)
include(ConfigureEmscripten)
ENDIF()
# all binaries will be located in ./build/Release/bin
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# work-around for Visual Studio generator
# see: https://stackoverflow.com/a/7750816
IF(${CMAKE_GENERATOR} MATCHES "^Visual Studio")
foreach(BUILD_TYPE ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${BUILD_TYPE} BUILD_TYPE)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${BUILD_TYPE} ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${BUILD_TYPE} ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${BUILD_TYPE} ${CMAKE_BINARY_DIR}/bin)
endforeach()
ENDIF()
option(MESHLIB_PYTHON_SUPPORT "Python support" ON)
option(MESHLIB_BUILD_MRVIEWER "Build MRViewer library" ON)
option(MESHLIB_BUILD_MESHVIEWER "Build MeshViewer application" ON)
option(MESHLIB_BUILD_PYTHON_MODULES "Build Python modules" ON)
option(MESHLIB_BUILD_MESHCONV "Build meshconv utility" ON)
option(MESHLIB_BUILD_SYMBOLMESH "Build symbol-to-mesh library" ON)
option(MESHLIB_BUILD_VOXELS "Build voxels library" ON)
option(MESHLIB_BUILD_EXTRA_IO_FORMATS "Build extra IO format support library" ON)
option(MESHLIB_BUILD_MCP "Enable MCP server" ON)
option(MESHLIB_BUILD_GENERATED_C_BINDINGS "Build C bindings (assuming they are already generated)" OFF)
option(MESHLIB_BUILD_MRCUDA "Build MRCuda library" ON)
option(MESHLIB_EXPERIMENTAL_HIP "(experimental) Use HIP toolkit for MRCuda library" OFF)
IF(MR_EMSCRIPTEN OR APPLE)
set(MESHLIB_BUILD_MRCUDA OFF)
ENDIF()
IF(MESHLIB_BUILD_MRCUDA)
IF(MESHLIB_EXPERIMENTAL_HIP)
include(ConfigureHip)
ELSE()
include(ConfigureCuda)
ENDIF()
ENDIF()
IF(MR_EMSCRIPTEN)
set(MESHLIB_PYTHON_SUPPORT OFF)
set(MESHLIB_BUILD_PYTHON_MODULES OFF)
set(MESHLIB_BUILD_MESHCONV OFF)
set(MESHLIB_BUILD_MCP OFF)
ENDIF()
# Python modules are incompatible with _ITERATOR_DEBUG_LEVEL=2 because the
# vcpkg python3 port ships pre-built Release binaries (IDL=0) that cannot load
# .pyd files built against a different debug CRT (error 1114 on Windows).
# Only affects Debug builds; Release with this triplet uses IDL=0 (the default).
IF(DEFINED VCPKG_TARGET_TRIPLET AND VCPKG_TARGET_TRIPLET MATCHES ".*iterator-debug.*" AND CMAKE_BUILD_TYPE STREQUAL "Debug")
set(MESHLIB_PYTHON_SUPPORT OFF)
set(MESHLIB_BUILD_PYTHON_MODULES OFF)
ENDIF()
set(MESHLIB_THIRDPARTY_DIR "${PROJECT_SOURCE_DIR}/thirdparty")
set(MESHLIB_THIRDPARTY_ROOT_DIR "${PROJECT_SOURCE_DIR}" CACHE PATH "Thirdparty library location")
IF(NOT APPLE)
# FIXME: the line below breaks building Python modules on macOS
list(APPEND CMAKE_FIND_ROOT_PATH ${MESHLIB_THIRDPARTY_ROOT_DIR})
ENDIF()
IF(NOT EXISTS "${MESHLIB_THIRDPARTY_ROOT_DIR}/include" OR NOT EXISTS "${MESHLIB_THIRDPARTY_ROOT_DIR}/lib")
message("thirdparty build directory not found! You can build thirdparty with ./scripts/build_thirdparty.sh")
ENDIF()
IF(EXISTS "${MESHLIB_THIRDPARTY_ROOT_DIR}/include")
include_directories(${MESHLIB_THIRDPARTY_ROOT_DIR}/include)
ENDIF()
IF(EXISTS "${MESHLIB_THIRDPARTY_ROOT_DIR}/lib")
link_directories(${MESHLIB_THIRDPARTY_ROOT_DIR}/lib)
ENDIF()
option(MESHLIB_KEEP_CTEST_TARGETS "Keep default CTest targets (Continuous*, Experimental*, Nightly*, etc.)" OFF)
IF(NOT MESHLIB_KEEP_CTEST_TARGETS)
set_property(GLOBAL PROPERTY
CTEST_TARGETS_ADDED 1
)
ENDIF()
include(CTest)
IF(APPLE)
include(ConfigureHomebrew)
# need to hardcode some path to fix wheel (no option to pass path)
# TODO: revise
set(CMAKE_INSTALL_RPATH "@loader_path;@loader_path/..;@loader_path/../lib;@loader_path/../lib/lib;@loader_path/meshlib;${MESHLIB_THIRDPARTY_ROOT_DIR}/lib;${CMAKE_BINARY_DIR}/bin")
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
IF(BUILD_TESTING)
set(GTest_DIR ${MESHLIB_THIRDPARTY_ROOT_DIR}/lib/cmake/GTest)
find_package(GTest REQUIRED CONFIG)
include_directories(${GTEST_INCLUDE_DIRS})
ENDIF()
ENDIF()
include(DetectPlatform)
IF(MESHLIB_PYTHON_SUPPORT AND NOT MR_EMSCRIPTEN)
IF(NOT DEFINED MESHLIB_PYTHON_VERSION)
# TODO: drop Python version hard-coding; set -DMESHLIB_PYTHON_VERSION explicitly in the CI config if needed
IF(APPLE)
set(MESHLIB_PYTHON_VERSION "3.10")
ELSEIF(DEFINED MR_LINUX_DISTRO)
IF(${MR_LINUX_DISTRO} STREQUAL "Ubuntu")
set(MESHLIB_PYTHON_VERSION "3.8")
IF(${MR_PLATFORM} STREQUAL "Ubuntu_22")
set(MESHLIB_PYTHON_VERSION "3.10")
ELSEIF(${MR_PLATFORM} STREQUAL "Ubuntu_24")
set(MESHLIB_PYTHON_VERSION "3.12")
ENDIF()
ENDIF()
ENDIF()
IF($ENV{MESHLIB_PYTHON_VERSION})
set(MESHLIB_PYTHON_VERSION $ENV{MESHLIB_PYTHON_VERSION})
ENDIF()
ENDIF()
IF(DEFINED MESHLIB_PYTHON_VERSION)
find_package(Python ${MESHLIB_PYTHON_VERSION} EXACT REQUIRED COMPONENTS Interpreter Development)
ELSE()
find_package(Python REQUIRED COMPONENTS Interpreter Development)
ENDIF()
IF(APPLE)
# TODO: revise
link_directories(${HOMEBREW_PREFIX}/opt/python@${MESHLIB_PYTHON_VERSION}/Frameworks/Python.framework/Versions/${MESHLIB_PYTHON_VERSION}/lib/)
ENDIF()
ENDIF()
set(PROJECT_SOURCE_DIR ./source)
include_directories(${PROJECT_SOURCE_DIR})
IF(NOT $ENV{MR_VERSION} STREQUAL "")
set(MESHLIB_VERSION $ENV{MR_VERSION})
ELSE()
set(MESHLIB_VERSION 0.0.0)
ENDIF()
message("version: ${MESHLIB_VERSION}")
set(MESHLIB_LIB_SUBDIR "${MESHLIB_PROJECT_NAME}" CACHE STRING "Subdirectory in the library directory to place the MeshLib libraries at")
IF(MESHLIB_USE_VCPKG)
# use OS-agnostic directory structure for vcpkg
set(MR_BIN_DIR bin)
set(MR_INCLUDE_DIR include/MeshLib)
set(MR_MAIN_LIB_DIR lib/${MESHLIB_LIB_SUBDIR})
set(MR_PY_LIB_DIR lib/${MESHLIB_LIB_SUBDIR}/meshlib)
set(MR_CONFIG_DIR lib/cmake/MeshLib)
set(MR_RESOURCES_DIR share/${MESHLIB_PROJECT_NAME})
set(MR_FONTS_DIR share/${MESHLIB_PROJECT_NAME}/fonts)
# set rpath manually for both executables and shared libraries
# related issue: https://gitlab.kitware.com/cmake/cmake/-/issues/23727
list(APPEND CMAKE_INSTALL_RPATH "$ORIGIN" "$ORIGIN/.." "$ORIGIN/../lib" "$ORIGIN/../lib/${MESHLIB_LIB_SUBDIR}")
ELSEIF(NOT APPLE)
include(GNUInstallDirs)
set(MR_BIN_DIR "${CMAKE_INSTALL_BINDIR}")
set(MR_INCLUDE_DIR "${CMAKE_INSTALL_INCLUDEDIR}/MeshLib")
set(MR_MAIN_LIB_DIR "${CMAKE_INSTALL_LIBDIR}/${MESHLIB_LIB_SUBDIR}")
set(MR_PY_LIB_DIR "${CMAKE_INSTALL_LIBDIR}/${MESHLIB_LIB_SUBDIR}/meshlib")
set(MR_CONFIG_DIR "${CMAKE_INSTALL_LIBDIR}/cmake/MeshLib")
set(MR_RESOURCES_DIR "${CMAKE_INSTALL_DATADIR}/${MESHLIB_PROJECT_NAME}")
set(MR_FONTS_DIR "${CMAKE_INSTALL_DATADIR}/${MESHLIB_PROJECT_NAME}/fonts")
ELSE()
# TODO: correct directory structure for macOS
# TODO: https://cmake.org/cmake/help/latest/prop_tgt/RESOURCE.html
IF(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(MR_BIN_DIR "bin")
set(MR_INCLUDE_DIR "include")
set(MR_MAIN_LIB_DIR "lib")
set(MR_PY_LIB_DIR "lib/meshlib")
set(MR_RESOURCES_DIR "Resources")
set(MR_CONFIG_DIR "Resources/cmake")
set(MR_FONTS_DIR "Resources/fonts")
ELSE()
set(MESHLIB_MACOS_INSTALL_PATH "./usr/local" CACHE PATH "")
set(MR_ROOT ${MESHLIB_MACOS_INSTALL_PATH})
set(MR_BIN_DIR "${MR_ROOT}/bin")
set(MR_INCLUDE_DIR "${MR_ROOT}/include/MeshLib")
set(MR_MAIN_LIB_DIR "${MR_ROOT}/lib/MeshLib")
set(MR_PY_LIB_DIR "${MR_ROOT}/lib/MeshLib/meshlib")
set(MR_RESOURCES_DIR "${MR_ROOT}/etc/MeshLib")
set(MR_FONTS_DIR "${MR_ROOT}/share/fonts")
set(MR_CONFIG_DIR "${MR_ROOT}/lib/MeshLib")
ENDIF()
ENDIF()
# MRMesh library is always built
add_subdirectory(${PROJECT_SOURCE_DIR}/MRPch ./MRPch)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRMesh ./MRMesh)
IF(MESHLIB_BUILD_EXTRA_IO_FORMATS)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRIOExtras ./MRIOExtras)
ENDIF()
IF(MESHLIB_BUILD_GENERATED_C_BINDINGS)
option(MESHLIB_C_BINDINGS_UNITY_BUILD "Use unity build for C bindings" ON)
add_subdirectory(${PROJECT_SOURCE_DIR}/MeshLibC2 ./MeshLibC2)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRTestC2 ./MRTestC2)
# The Cuda is always enabled. Even if we don't want to actually build Cuda, we still need the stubs.
add_subdirectory(${PROJECT_SOURCE_DIR}/MeshLibC2Cuda ./MeshLibC2Cuda)
ENDIF()
IF(MESHLIB_BUILD_SYMBOLMESH)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRSymbolMesh ./MRSymbolMesh)
ENDIF()
IF(MESHLIB_BUILD_VOXELS)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRVoxels ./MRVoxels)
ENDIF()
IF(MESHLIB_BUILD_MRVIEWER)
IF(MR_EMSCRIPTEN)
include(EmscriptenHelpers)
mr_emscripten_pack_directory("${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/assets" "/")
IF(NOT MR_DISABLE_EMSCRIPTEN_ASYNCIFY)
mr_emscripten_set_async_func_list("${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/wasm_async_func_list.txt")
ENDIF()
ENDIF()
add_subdirectory(${PROJECT_SOURCE_DIR}/imgui ./imgui)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRViewer ./MRViewer)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRCommonPlugins ./MRCommonPlugins)
IF(MESHLIB_BUILD_MESHVIEWER)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRViewerApp ./MRViewerApp)
ENDIF()
ENDIF()
IF(NOT MR_EMSCRIPTEN)
IF(MESHLIB_PYTHON_SUPPORT)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRPython ./MRPython)
add_subdirectory(${PROJECT_SOURCE_DIR}/MREmbeddedPython ./MREmbeddedPython)
IF(MESHLIB_BUILD_PYTHON_MODULES)
add_subdirectory(${PROJECT_SOURCE_DIR}/mrmeshnumpy ./mrmeshnumpy)
IF(MESHLIB_BUILD_MRVIEWER)
add_subdirectory(${PROJECT_SOURCE_DIR}/mrviewerpy ./mrviewerpy)
ENDIF()
ENDIF()
ENDIF()
ENDIF()
IF(MESHLIB_PYTHON_SUPPORT)
set(PYBIND11_NONLIMITEDAPI_PYTHON_MIN_VERSION_HEX 0x030800f0 CACHE STRING "") # Python 3.8
set(PYBIND11_NONLIMITEDAPI_SUFFIX "${MESHLIB_PYBIND11_LIB_SUFFIX}" CACHE STRING "")
set(PYBIND11_NONLIMITEDAPI_LIBRARY_OUTPUT_DIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/meshlib" CACHE PATH "")
set(PYBIND11_NONLIMITEDAPI_INSTALL_LIBDIR_STUBS "${MR_MAIN_LIB_DIR}" CACHE PATH "")
set(PYBIND11_NONLIMITEDAPI_INSTALL_LIBDIR_SHIMS "${MR_PY_LIB_DIR}" CACHE PATH "")
# We want to always build stubs here because we want to set `PYBIND11_COMPILER_TYPE`, `PYBIND11_BUILD_ABI` for them, and accessing them in `thirdparty/CMakeLists.txt` gets weird.
# If not for that, we'd build them here only on Windows (because there we don't have a thirdparty build script).
option(PYBIND11_NONLIMITEDAPI_BUILD_STUBS "" ON)
option(PYBIND11_NONLIMITEDAPI_INSTALL_EXPORTS "" ON)
add_subdirectory(${MESHLIB_THIRDPARTY_DIR}/mrbind-pybind11/source/non_limited_api ./meshlib)
ENDIF()
IF(MSVC)
add_subdirectory(${PROJECT_SOURCE_DIR}/laz-perf)
add_subdirectory(${PROJECT_SOURCE_DIR}/OpenCTM)
ENDIF()
IF(NOT MR_EMSCRIPTEN)
IF(MESHLIB_BUILD_MESHCONV)
add_subdirectory(${PROJECT_SOURCE_DIR}/meshconv ./meshconv)
ENDIF()
ENDIF()
IF(NOT MR_EMSCRIPTEN AND NOT APPLE)
IF(MESHLIB_BUILD_MRCUDA)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRCuda ./MRCuda)
ELSE()
message(STATUS "MESHLIB_BUILD_MRCUDA is ${MESHLIB_BUILD_MRCUDA}")
ENDIF()
ENDIF()
IF(MESHLIB_BUILD_MCP AND NOT MR_EMSCRIPTEN)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRMcp ./MRMcp)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRMCPGateway ./MRMCPGateway)
ENDIF()
IF(BUILD_TESTING)
enable_testing()
add_subdirectory(${PROJECT_SOURCE_DIR}/MRTest ./MRTest)
IF(MESHLIB_BUILD_MRCUDA)
add_subdirectory(${PROJECT_SOURCE_DIR}/MRTestCuda ./MRTestCuda)
ENDIF()
ENDIF()
include(CMakePackageConfigHelpers)
configure_package_config_file(meshlib-config.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/meshlib-config.cmake
INSTALL_DESTINATION ${MR_CONFIG_DIR}
PATH_VARS CMAKE_INSTALL_INCLUDEDIR CMAKE_INSTALL_LIBDIR MR_INCLUDE_DIR MR_MAIN_LIB_DIR MR_RESOURCES_DIR
)
write_basic_package_version_file(${CMAKE_CURRENT_BINARY_DIR}/meshlib-config-version.cmake
VERSION ${MESHLIB_VERSION}
COMPATIBILITY ExactVersion
)
install(
FILES
${CMAKE_CURRENT_BINARY_DIR}/meshlib-config.cmake
${CMAKE_CURRENT_BINARY_DIR}/meshlib-config-version.cmake
DESTINATION ${MR_CONFIG_DIR}
)
install(
DIRECTORY cmake/Modules
DESTINATION ${MR_CONFIG_DIR}
)
IF(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(CPACK_GENERATOR "DRAGNDROP")
include(CPack)
ENDIF()
# vim: ts=2:sw=2