-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathTile.cpp
More file actions
134 lines (119 loc) · 3.56 KB
/
Tile.cpp
File metadata and controls
134 lines (119 loc) · 3.56 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
#include "Tile.h"
Tile::Tile(sf::Vector2f position, const char* texture, SecretState sec_state) {
sprite = sf::Sprite(GetTexture(texture));
sprite.setPosition(position.x, position.y);
this->position = position;
state = State::HIDDEN;
secret_state = sec_state;
clickable = true;
right_clickable = true;
}
Tile::State Tile::GetState() const {
return state;
}
Tile::SecretState Tile::GetSecretState() const {
return secret_state;
}
void Tile::SetState(State state_change) {
state = state_change;
}
void Tile::SetSecretState(SecretState secret_state_change) {
secret_state = secret_state_change;
}
sf::Sprite& Tile::GetSprite() {
return sprite;
}
void Tile::SetSprite(const char* texture) {
sprite.setTexture(GetTexture(texture));
sprite.setPosition(position);
}
bool Tile::Reveal() {
if (clickable) {
if (state == State::HIDDEN) {
state = State::REVEALED;
if (secret_state == SecretState::MINE) {
SetSprite("mine");
return true;
}
else if (secret_state == SecretState::ONE) {
SetSprite("number_1");
return false;
}
else if (secret_state == SecretState::TWO) {
SetSprite("number_2");
return false;
}
else if (secret_state == SecretState::THREE) {
SetSprite("number_3");
return false;
}
else if (secret_state == SecretState::FOUR) {
SetSprite("number_4");
return false;
}
else if (secret_state == SecretState::FIVE) {
SetSprite("number_5");
return false;
}
else if (secret_state == SecretState::SIX) {
SetSprite("number_6");
return false;
}
else if (secret_state == SecretState::SEVEN) {
SetSprite("number_7");
return false;
}
else if (secret_state == SecretState::EIGHT) {
SetSprite("number_8");
return false;
}
else {
SetSprite("tile_revealed");
for (int i = 0; i < GetNeighborCount(); i++)
GetNeighbor(i)->Reveal();
return false;
}
}
}
return false;
}
void Tile::SetClickable(bool t_or_f) {
if (t_or_f)
clickable = true;
else
clickable = false;
}
void Tile::SetRightClickable(bool t_or_f) {
if (t_or_f)
right_clickable = true;
else
right_clickable = false;
}
void Tile::ToggleFlag(bool debug) {
if (right_clickable) {
if (state == State::HIDDEN) {
clickable = false;
state = State::FLAGGED;
SetSprite("flag");
}
else if (state == State::FLAGGED && debug && secret_state == SecretState::MINE) {
clickable = true;
state = State::HIDDEN;
SetSprite("mine");
}
else if (state == State::FLAGGED) {
clickable = true;
state = State::HIDDEN;
SetSprite("tile_hidden");
}
}
}
int Tile::GetNeighborCount() {
return neighbors.size();
}
void Tile::AddNeighbor(Tile* _neighbor) {
neighbors.push_back(_neighbor);
}
Tile* Tile::GetNeighbor(unsigned int _neighbor) {
return neighbors.at(_neighbor);
}