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PPSettings.cs
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235 lines (189 loc) · 7.53 KB
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using Sandbox.Engine.Utils;
using Sandbox.Game.Entities.Character;
using Sandbox.Game.World;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using VRage.FileSystem;
using VRageMath;
using VRageRender;
namespace MorePPSettings
{
public class PPSettings
{
public static Settings Static;
private static MyPostprocessSettings.Layout sett;
public static bool IsDifferent()
{
return !MyPostprocessSettingsWrapper.Settings.Data.Equals(sett);
}
public struct Settings
{
public bool EnableBloom;
public bool EnableEyeAdaption;
public bool EnablePlayerShake;
public bool EnableAmbientOcclusion;
public bool EnableChromaticAberration;
public bool EnableVignette;
public bool EnableFullbright;
public bool EnableSunGlare;
public float BloomScale;
public float BloomDirtRatio;
public float BloomMult;
public float BloomSize;
public float Saturation;
public float Brightness;
public float ChromaticFactor;
public float VignetteStart;
public float VignetteLength;
public Color HeadlampColor;
}
public static Settings DefaultSettings = new Settings
{
EnableBloom = true,
EnableEyeAdaption = true,
EnablePlayerShake = true,
EnableAmbientOcclusion = true,
EnableChromaticAberration = true,
EnableVignette = true,
EnableFullbright = false,
EnableSunGlare = true,
BloomScale = 40,
BloomDirtRatio = 0.75f,
BloomMult = 0.1f,
BloomSize = 4,
Saturation = 1,
Brightness = 1,
ChromaticFactor = .03f,
VignetteStart = 1.84f,
VignetteLength = 2.5f,
HeadlampColor = Color.White,
};
public static void Apply()
{
if (MySector.MainCamera == null)
{
return;
}
MyPostprocessSettingsWrapper.AllEnabled = true;
MyFakes.SUN_GLARE = Static.EnableSunGlare;
//eye
if (Static.EnableEyeAdaption)
{
MySector.SunProperties.EnvironmentLight.EnvShadowFadeoutMultiplier = 0;
}
else
{
MySector.SunProperties.EnvironmentLight.EnvShadowFadeoutMultiplier = 0.1f;
}
if (Static.EnableFullbright)
{
MySector.SunProperties.EnvironmentLight.EnvShadowFadeoutMultiplier = 1;
MySector.SunProperties.EnvironmentLight.EnvSkyboxBrightness = 5;
MySector.SunProperties.EnvironmentLight.SkyboxBrightness = 50;
}
else
{
MySector.SunProperties.EnvironmentLight.EnvSkyboxBrightness = 1;
MySector.SunProperties.EnvironmentLight.SkyboxBrightness = 5;
}
if (Static.EnablePlayerShake)
{
MySector.MainCamera.CameraShake.MaxShake = 0;
}
else
{
MySector.MainCamera.CameraShake.MaxShake = 15;
}
//headlamp
MyCharacter.POINT_COLOR = Static.HeadlampColor;
MyCharacter.REFLECTOR_COLOR = Static.HeadlampColor;
MyCharacter.LIGHT_PARAMETERS_CHANGED = true;
//Occlusion
MySector.SunProperties.EnvironmentLight.AOIndirectLight = Static.EnableAmbientOcclusion ? 1 : 0;
MySector.SunProperties.EnvironmentLight.AODirLight = Static.EnableAmbientOcclusion ? 1 : 0;
//Bloom
MyPostprocessSettingsWrapper.Settings.Data.BloomEmissiveness = Static.BloomScale;
MyPostprocessSettingsWrapper.Settings.BloomSize = (int)Static.BloomSize;
MyPostprocessSettingsWrapper.Settings.Data.BloomMult = Static.BloomMult;
MyPostprocessSettingsWrapper.Settings.Data.BloomDirtRatio = Static.BloomDirtRatio;
MyPostprocessSettingsWrapper.Settings.BloomEnabled = Static.EnableBloom;
//Vignette
MyPostprocessSettingsWrapper.Settings.Data.VignetteLength = Static.VignetteLength;
MyPostprocessSettingsWrapper.Settings.Data.VignetteStart = Static.EnableVignette ? Static.VignetteStart : 0;
//Chromatic
MyPostprocessSettingsWrapper.Settings.Data.ChromaticFactor = Static.EnableChromaticAberration ? Static.ChromaticFactor : 0;
MyPostprocessSettingsWrapper.Settings.Data.Brightness = Static.Brightness;
MyPostprocessSettingsWrapper.Settings.Data.Saturation = Static.Saturation;
sett = MyPostprocessSettingsWrapper.Settings.Data;
}
public static void Load()
{
if (FileExsists("PPSettings.cfg"))
{
var reader = ReadFileStream("PPSettings.cfg");
Static = SerializeFromXML<Settings>(reader.ReadToEnd());
reader.Close();
}
else
{
Save();
}
}
public static void Save()
{
if (FileExsists("PPSettings.cfg"))
{
DeleteFile("PPSettings.cfg");
}
var writer = GetFileStreamToStorage("PPSettings.cfg");
writer.Write(SerializeToXML(Static));
writer.Close();
}
//Just copy and paste keen because MyApiGateway.Util is null when i need it most---
private static T SerializeFromXML<T>(string xml)
{
T result;
if (string.IsNullOrEmpty(xml))
{
result = default(T);
return result;
}
XmlSerializer xmlSerializer = new XmlSerializer(typeof(T));
using (StringReader stringReader = new StringReader(xml))
{
using (XmlReader xmlReader = XmlReader.Create(stringReader))
{
result = (T)((object)xmlSerializer.Deserialize(xmlReader));
}
}
return result;
}
private static string SerializeToXML<T>(T objToSerialize)
{
XmlSerializer xmlSerializer = new XmlSerializer(objToSerialize.GetType());
StringWriter stringWriter = new StringWriter();
xmlSerializer.Serialize(stringWriter, objToSerialize);
return stringWriter.ToString();
}
private static StreamReader ReadFileStream(string file)
{
Stream stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.UserDataPath, "Storage", "MorePPSettings", file));
return new StreamReader(stream);
}
private static StreamWriter GetFileStreamToStorage(string file)
{
Stream stream = MyFileSystem.OpenWrite(Path.Combine(MyFileSystem.UserDataPath, "Storage", "MorePPSettings", file), FileMode.Create);
return new StreamWriter(stream);
}
private static bool FileExsists(string file)
{
return file.IndexOfAny(Path.GetInvalidFileNameChars()) == -1 && File.Exists(Path.Combine(MyFileSystem.UserDataPath, "Storage", "MorePPSettings", file));
}
private static void DeleteFile(string file)
{
if (FileExsists(file))
File.Delete(Path.Combine(MyFileSystem.UserDataPath, "Storage", "MorePPSettings", file));
}
}
}