- 1.1 Problem Identification
- 1.2 Stakeholders
- 1.3 Research
- 1.4a Features of Proposed Solution
- 1.4b Computational Methods
- 1.5 Success Criteria
- 1.6 Hardware and Software Requirements
- References
- 2.1 Design Frame
- 2.2.1 Cycle 1: Database
- 2.2.2 Cycle 2: Login and Register System
- 2.2.3 Cycle 3: Setup and the opening
- 2.2.4 Cycle 4: Further development for the first path
- 2.2.4.b Cycle 4b: Continuing with 2nd half of Cycle 4
- 2.2.5 Finishing the map (completing the second path)
- 2.2.5.b Cycle 5b: Continuing with the second half of Cycle 5
- 2.2.6 Cycle 6: Minigames
- 2.2.6.b Cycle 6b: Creating the second minigame
- 2.2.7 Cycle 7: Adding the final level
- 2.2.8 Cycle 8: Adding Characters (and change of plans)
- 2.2.9 Cycle 9: Adding AI interference to the game
- 2.2.10 Cycle 10: Adding a main menu
- 2.2.11 Cycle 11: Adding a timer and adding Music