In this branch, the data structure of the model in the engine is removed and changed. Now this happens through a separate MetaData class. In addition, the approach to storing all objects in the scene is changing.
- adding and adding to a separate data class about the camera and models
- changing the initialization of the model
- changing the fields of the model class
- changing position calculations
- changing the loading of objects into the scene
- changing the download of the saves file
- changes in the approach to storing models and their abbreviations in the scene