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utils.lua
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522 lines (471 loc) · 14.1 KB
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-- utils.lua by binbinhfr, v1.0.17
-- modified for use by Maoman
-- To use debug_active, you must define debug_status to 1 or nil in the control.lua before require("utils")
-- also define debug_file to where you want the debug file to go and debug_mod_name to the raw name of the mod.
colors = {
white = {r = 1, g = 1, b = 1},
black = {r = 0, g = 0, b = 0},
darkgrey = {r = 0.25, g = 0.25, b = 0.25},
grey = {r = 0.5, g = 0.5, b = 0.5},
lightgrey = {r = 0.75, g = 0.75, b = 0.75},
red = {r = 1, g = 0, b = 0},
darkred = {r = 0.5, g = 0, b = 0},
lightred = {r = 1, g = 0.5, b = 0.5},
green = {r = 0, g = 1, b = 0},
darkgreen = {r = 0, g = 0.5, b = 0},
lightgreen = {r = 0.5, g = 1, b = 0.5},
blue = {r = 0, g = 0, b = 1},
darkblue = {r = 0, g = 0, b = 0.5},
lightblue = {r = 0.5, g = 0.5, b = 1},
orange = {r = 1, g = 0.55, b = 0.1},
yellow = {r = 1, g = 1, b = 0},
pink = {r = 1, g = 0, b = 1},
purple = {r = 0.6, g = 0.1, b = 0.6},
brown = {r = 0.6, g = 0.4, b = 0.1},
}
anticolors = {
white = colors.black,
black = colors.white,
darkgrey = colors.white,
grey = colors.black,
lightgrey = colors.black,
red = colors.green,
darkred = colors.darkgreen,
lightred = colors.lightgreen,
green = colors.red,
darkgreen = colors.darkred,
lightgreen = colors.lightred,
blue = colors.orange,
darkblue = colors.brown,
lightblue = colors.yellow,
orange = colors.blue,
yellow = colors.purple,
pink = colors.lightgreen,
purple = colors.yellow,
brown = colors.darkblue,
}
lightcolors = {
white = colors.lightgrey,
grey = colors.darkgrey,
lightgrey = colors.grey,
red = colors.lightred,
green = colors.lightgreen,
blue = colors.lightblue,
yellow = colors.orange,
pink = colors.purple,
}
local function truncate_decimal(number, length)
local mult = 10 ^ length
number = math.floor((number*mult)/mult)
return number
end
local function parse_hex(input)
if not input or type(input) ~= "string" or not input:match("^#%x%x%x%x%x%x(%x%x)?$") then return end
-- verify input is a string that starts with # and has either 6 or 8 hex characters
-- or just always use hexcolors.<color>
local r = string.sub(input, 2, 3)
local g = string.sub(input, 4, 5)
local b = string.sub(input, 6, 7)
local a = string.sub(input, 8, 9)
r = tonumber(r, 16) / 255
g = tonumber(g, 16) / 255
b = tonumber(b, 16) / 255
if a ~= "" then a = tonumber(a, 16) / 255 end
r = truncate_decimal(r, 3)
g = truncate_decimal(g, 3)
b = truncate_decimal(b, 3)
if a ~= "" then a = truncate_decimal(a, 3) end
if a == "" then a = 1.0 end -- if alpha is undefined, default to fully opaque
return r, g, b, a
end
-- Shamelessly stolen from https://rentry.co/rentry-text-colors (you can actually see the colors there)
hexcolors = {
black = "#000000",
silver = "#c0c0c0",
gray = "#808080",
white = "#ffffff",
maroon = "#800000",
red = "#ff0000",
purple = "#800080",
fuchsia = "#ff00ff",
green = "#008000",
lime = "#00ff00",
olive = "#808000",
yellow = "#ffff00",
navy = "#000080",
blue = "#0000ff",
teal = "#008080",
aqua = "#00ccff",
aliceblue = "#f0f8ff",
antiquewhite = "#faebd7",
aquamarine = "#7fffd4",
azure = "#f0ffff",
beige = "#f5f5dc",
bisque = "#ffe4c4",
blanchedalmond = "#ffebcd",
blueviolet = "#8a2be2",
brown = "#a52a2a",
burlywood = "#deb887",
cadetblue = "#5f9ea0",
chartreuse = "#7fff00",
chocolate = "#d2691e",
coral = "#ff7f50",
cornflowerblue = "#6495ed",
cornsilk = "#fff8dc",
crimson = "#dc143c",
cyan = "#00ffff",
darkblue = "#00008b",
darkcyan = "#008b8b",
darkgoldenrod = "#b8860b",
darkgray = "#a9a9a9",
darkgreen = "#006400",
darkgrey = "#a9a9a9",
darkkhaki = "#bdb76b",
darkmagenta = "#8b008b",
darkolivegreen = "#556b2f",
darkorange = "#ff8c00",
darkorchid = "#9932cc",
darkred = "#8b0000",
darksalmon = "#e9967a",
darkseagreen = "#8fbc8f",
darkslateblue = "#483d8b",
darkslategray = "#2f4f4f",
darkslategrey = "#2f4f4f",
darkturquoise = "#00ced1",
darkviolet = "#9400d3",
deeppink = "#ff1493",
deepskyblue = "#00bfff",
dimgray = "#696969",
dimgrey = "#696969",
dodgerblue = "#1e90ff",
firebrick = "#b22222",
floralwhite = "#fffaf0",
forestgreen = "#228b22",
gainsboro = "#dcdcdc",
ghostwhite = "#f8f8ff",
gold = "#ffd700",
goldenrod = "#daa520",
greenyellow = "#adff2f",
grey = "#808080",
gray = "#808080",
honeydew = "#f0fff0",
hotpink = "#ff69b4",
indianred = "#cd5c5c",
indigo = "#4b0082",
ivory = "#fffff0",
khaki = "#f0e68c",
lavender = "#e6e6fa",
lavenderblush = "#fff0f5",
lawngreen = "#7cfc00",
lemonchiffon = "#fffacd",
lightblue = "#add8e6",
lightcoral = "#f08080",
lightcyan = "#e0ffff",
lightgoldenrodyellow = "#fafad2",
lightgray = "#d3d3d3",
lightgreen = "#90ee90",
lightgrey = "#d3d3d3",
lightpink = "#ffb6c1",
lightsalmon = "#ffa07a",
lightseagreen = "#20b2aa",
lightskyblue = "#87cefa",
lightslategray = "#778899",
lightslategrey = "#778899",
lightsteelblue = "#b0c4de",
lightyellow = "#ffffe0",
limegreen = "#32cd32",
linen = "#faf0e6",
magenta = "#ff00ff",
mediumaquamarine = "#66cdaa",
mediumblue = "#0000cd",
mediumorchid = "#ba55d3",
mediumpurple = "#9370db",
mediumseagreen = "#3cb371",
mediumslateblue = "#7b68ee",
mediumspringgreen = "#00fa9a",
mediumturquoise = "#48d1cc",
mediumvioletred = "#c71585",
midnightblue = "#191970",
mintcream = "#f5fffa",
mistyrose = "#ffe4e1",
moccasin = "#ffe4b5",
navajowhite = "#ffdead",
oldlace = "#fdf5e6",
olivedrab = "#6b8e23",
orange = "#ffa500",
orangered = "#ff4500",
orchid = "#da70d6",
palegoldenrod = "#eee8aa",
palegreen = "#98fb98",
paleturquoise = "#afeeee",
palevioletred = "#db7093",
papayawhip = "#ffefd5",
peachpuff = "#ffdab9",
peru = "#cd853f",
pink = "#ffc0cb",
plum = "#dda0dd",
powderblue = "#b0e0e6",
rebeccapurple = "#663399",
rosybrown = "#bc8f8f",
royalblue = "#4169e1",
saddlebrown = "#8b4513",
salmon = "#fa8072",
sandybrown = "#f4a460",
seagreen = "#2e8b57",
seashell = "#fff5ee",
sienna = "#a0522d",
skyblue = "#87ceeb",
slateblue = "#6a5acd",
slategray = "#708090",
slategrey = "#708090",
snow = "#fffafa",
springgreen = "#00ff7f",
steelblue = "#4682b4",
tancolor = "#d2b48c", -- "tan" is a lua keyword
thistle = "#d8bfd8",
tomato = "#ff6347",
turquoise = "#40e0d0",
violet = "#ee82ee",
wheat = "#f5deb3",
whitesmoke = "#f5f5f5",
yellowgreen = "#9acd32"
}
local author1 = "binbinhfr"
local author2 = "binbin"
local author3 = "maoman"
--------------------------------------------------------------------------------------
function read_version(v)
local v1, v2, v3 = string.match(v, "(%d+).(%d+).(%d+)")
debug_print( "version cut = ", v1,v2,v3)
end
--------------------------------------------------------------------------------------
function compare_versions(v1,v2)
local v1a, v1b, v1c = string.match(v1, "(%d+).(%d+).(%d+)")
local v2a, v2b, v2c = string.match(v2, "(%d+).(%d+).(%d+)")
v1a = tonumber(v1a)
v1b = tonumber(v1b)
v1c = tonumber(v1c)
v2a = tonumber(v2a)
v2b = tonumber(v2b)
v2c = tonumber(v2c)
if v1a > v2a then
return 1
elseif v1a < v2a then
return -1
elseif v1b > v2b then
return 1
elseif v1b < v2b then
return -1
elseif v1c > v2c then
return 1
elseif v1c < v2c then
return -1
else
return 0
end
end
--------------------------------------------------------------------------------------
function older_version(v1,v2)
local v1a, v1b, v1c = string.match(v1, "(%d+).(%d+).(%d+)")
local v2a, v2b, v2c = string.match(v2, "(%d+).(%d+).(%d+)")
local ret
v1a = tonumber(v1a)
v1b = tonumber(v1b)
v1c = tonumber(v1c)
v2a = tonumber(v2a)
v2b = tonumber(v2b)
v2c = tonumber(v2c)
if v1a > v2a then
ret = false
elseif v1a < v2a then
ret = true
elseif v1b > v2b then
ret = false
elseif v1b < v2b then
ret = true
elseif v1c < v2c then
ret = true
else
ret = false
end
debug_print( "older_version ", v1, "<", v2, "=", ret )
return(ret)
end
--------------------------------------------------------------------------------------
function debug_active(...)
-- can be called everywhere, except in on_load where game is not existing
if not debug_status or not debug_file or not debug_mod_name then return end
local s = ""
for i, v in ipairs({...}) do
s = s .. tostring(v)
end
if s == "RESET" or debug_do_reset == true then
game.remove_path(debug_file)
debug_do_reset = false
elseif s == "CLEAR" then
for _, player in pairs(game.players) do
if player.connected then player.clear_console() end
end
end
s = debug_mod_name .. "(" .. game.tick .. "): " .. s
game.write_file( debug_file, s .. "\n", true )
for _, player in pairs(game.players) do
if player.connected then player.print(s) end
end
end
if debug_status == 1 then debug_print = debug_active else debug_print = function() end end
--------------------------------------------------------------------------------------
function message_all(s)
for _, player in pairs(game.players) do
if player.connected then
player.print(s)
end
end
end
--------------------------------------------------------------------------------------
function message_force(force, s)
for _, player in pairs(force.players) do
if player.connected then
player.print(s)
end
end
end
--------------------------------------------------------------------------------------
function square_area( origin, radius )
return {
{x=origin.x - radius, y=origin.y - radius},
{x=origin.x + radius, y=origin.y + radius}
}
end
--------------------------------------------------------------------------------------
function distance( pos1, pos2 )
local dx = pos2.x - pos1.x
local dy = pos2.y - pos1.y
return( math.sqrt(dx*dx+dy*dy) )
end
--------------------------------------------------------------------------------------
function distance_square( pos1, pos2 )
return( math.max(math.abs(pos2.x - pos1.x),math.abs(pos2.y - pos1.y)) )
end
--------------------------------------------------------------------------------------
function pos_offset( pos, offset )
return { x=pos.x + offset.x, y=pos.y + offset.y }
end
--------------------------------------------------------------------------------------
function surface_area(surf)
local x1, y1, x2, y2 = 0,0,0,0
for chunk in surf.get_chunks() do
if chunk.x < x1 then
x1 = chunk.x
elseif chunk.x > x2 then
x2 = chunk.x
end
if chunk.y < y1 then
y1 = chunk.y
elseif chunk.y > y2 then
y2 = chunk.y
end
end
return( {{x1*32-8,y1*32-8},{x2*32+40,y2*32+40}} )
end
--------------------------------------------------------------------------------------
function iif( cond, val1, val2 )
if cond then
return val1
else
return val2
end
end
--------------------------------------------------------------------------------------
function add_list(list, obj)
-- to avoid duplicates...
for i, obj2 in pairs(list) do
if obj2 == obj then
return(false)
end
end
table.insert(list,obj)
return(true)
end
--------------------------------------------------------------------------------------
function del_list(list, obj)
for i, obj2 in pairs(list) do
if obj2 == obj then
table.remove( list, i )
return(true)
end
end
return(false)
end
--------------------------------------------------------------------------------------
function in_list(list, obj)
for k, obj2 in pairs(list) do
if obj2 == obj then
return(k)
end
end
return(nil)
end
--------------------------------------------------------------------------------------
function size_list(list)
local n = 0
for i in pairs(list) do
n = n + 1
end
return(n)
end
--------------------------------------------------------------------------------------
function concat_lists(list1, list2)
-- add list2 into list1 , do not avoid duplicates...
for i, obj in pairs(list2) do
table.insert(list1,obj)
end
end
------------------------------------------------------------------------------------
function is_dev(player)
local name == string.lower(player.name)
return( name == author1 or name == author2 or name == author3)
end
--------------------------------------------------------------------------------------
function dupli_proto( type, name1, name2 )
--Deep copies a prototype of type "type" named "name1" and names the new prototype "name2"
if data.raw[type][name1] then
local proto = table.deepcopy(data.raw[type][name1])
proto.name = name2
if proto.minable and proto.minable.result then proto.minable.result = name2 end
if proto.place_result then proto.place_result = name2 end
if proto.take_result then proto.take_result = name2 end
if proto.result then proto.result = name2 end
return(proto)
else
error("prototype unknown " .. name1 )
return(nil)
end
end
--------------------------------------------------------------------------------------
function debug_guis( guip, indent )
if guip == nil then return end
debug_print( indent .. string.rep("....",indent) .. " " .. guip.name )
indent = indent+1
for k, gui in pairs(guip.children_names) do
debug_guis( guip[gui], indent )
end
end
--------------------------------------------------------------------------------------
function extract_monolith(filename, x, y, w, h)
return {
type = "monolith",
top_monolith_border = 0,
right_monolith_border = 0,
bottom_monolith_border = 0,
left_monolith_border = 0,
monolith_image = {
filename = filename,
priority = "extra-high-no-scale",
width = w,
height = h,
x = x,
y = y,
},
}
end