Introduction
For proper synchronization of the player, we need to reverse the following classes:
- C_CharacterStateHandlerAim
- C_CharacterStateHandlerClimb
- C_CharacterStateHandlerCover
- C_CharacterStateHandlerDeath (?)
- C_CharacterStateHandlerDowned
- C_CharacterStateHandlerFall
- C_CharacterStateHandlerGrenade
- C_CharacterStateHandlerMelee
- C_CharacterStateHandlerPlayAnimation
- C_CharacterStateHandlerSpeech
- C_CharacterStateHandlerSwim
- C_CharacterStateHandlerWeapon
Introduction
For proper synchronization of the player, we need to reverse the following classes: