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Protocol Documentation

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mod_api.proto

PlayerCurrency

Sent when the player joins the server.

Field Type Label Description
tokens int32 The amount of tokens the player has.
tickets int32 The amount of tickets the player has.
ticket_bundles PlayerCurrency.TicketBundle repeated The unclaimed ticket bundles the player has.
sparks int32 The amount of sparks the player has.

PlayerCurrency.TicketBundle

Represents an unclaimed ticket bundle.

Field Type Label Description
event_name string The name of the event the bundle is from.
prize_name string The name of the prize the bundle is for.
ticket_amount int32 The amount of tickets in the bundle.

PlayerMode

Sent when the player switches modes.

Field Type Label Description
mode Mode The mode the player is in.

PlayerPermissions

Sent when the player joins the server, admins will have all permissions set to their highest level.

Field Type Label Description
donor int32 The donor rank level of the player. (Noble, Emperor, Mythic, Overlord)
support int32 The support rank level of the player. (JrHelper, Helper, SrHelper)
mod int32 The mod rank level of the player. (JrMod, Mod, SrMod)
admin int32 The admin rank level of the player. (Dev, Admin, Owner)

PlotInfo

Sent when the player joins a plot.

Field Type Label Description
id int32 The identifier of the plot.
name string The name of the plot as a serialized component in JSON format.
owner_name string The name of the owner of the plot.
owner_uuid string The UUID of the owner of the plot (36 characters including dashes).
plot_size int32 The size of the plot (1 = Basic, 2 = Large, 3 = Massive, 4 = Mega).
plot_min_x int32 The minimum X coordinate of the plot.
plot_min_z int32 The minimum Z coordinate of the plot.
spawn_pos_x int32 The spawn X coordinate of the plot.
spawn_pos_y int32 The spawn Y coordinate of the plot.
spawn_pos_z int32 The spawn Z coordinate of the plot.
is_owner bool Whether the player is the owner of the plot.
is_developer bool Whether the player has developer permissions on the plot.
is_builder bool Whether the player has builder permissions on the plot.
tags string repeated The tags of this plot (e.g. "adventure", "combat", ...).
handle string The handle of the plot, or empty if none is set.
players PlotInfo.PlotPlayer repeated The players currently on the plot.

PlotInfo.PlotPlayer

Represents a player in a plot.

Field Type Label Description
user_name string The name of the player.
user_uuid string The UUID of the player (36 characters including dashes).
is_owner bool Whether the player is the owner of the plot.
is_developer bool Whether the player has developer permissions on the plot.
is_builder bool Whether the player has builder permissions on the plot.
mode Mode The mode the player is in.

ServerBooster

Sent when the player joins the server.

Field Type Label Description
is_active bool Whether a booster is currently active.
active_booster ServerBooster.ActiveBooster optional The active booster, if any.

ServerBooster.ActiveBooster

Represents an active booster.

Field Type Label Description
tipped bool Whether the booster was tipped by the player.
multiplier int32 The multiplier of the booster (e.g. 2 for 2x).
time_remaining int64 The time remaining of the booster in milliseconds.
user_name string The name of the player who activated the booster.
user_uuid string The UUID of the player who activated the booster (36 characters including dashes).

ServerInfo

Sent when the player joins the server.

Field Type Label Description
protocol_version string The version of the protocol in semver format.
bungee_name string The identifier of the server.
patch_version string The patch version of the server.
server_type ServerInfo.DFServerType The type of the server.

Mode

Represents a player's mode.

Name Number Description
PLAY 0 Play mode.
BUILD 1 Build mode.
CODE 2 Dev (code) mode.
STALK 3 Code spectate (stalk) mode.
VANISH 4 Mod vanish mode.
SPAWN 5 Spawn (idle) mode.
VERIFY 6 Account check (verify) mode.

ServerInfo.DFServerType

Represents a server type.

Name Number Description
MAIN 0 Main nodes.
BETA 1 Node beta.
DEV 2 Dev nodes.
PUBLIC_TEST 3 Unused.
PUBLIC_EVENT 4 Event node.
LOCAL_DEV 5 Local dev servers.
PRIVATE 6 Private nodes.

Scalar Value Types

.proto Type Notes C++ Java Python Go C# PHP Ruby
double double double float float64 double float Float
float float float float float32 float float Float
int32 Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. int32 int int int32 int integer Bignum or Fixnum (as required)
int64 Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. int64 long int/long int64 long integer/string Bignum
uint32 Uses variable-length encoding. uint32 int int/long uint32 uint integer Bignum or Fixnum (as required)
uint64 Uses variable-length encoding. uint64 long int/long uint64 ulong integer/string Bignum or Fixnum (as required)
sint32 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. int32 int int int32 int integer Bignum or Fixnum (as required)
sint64 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. int64 long int/long int64 long integer/string Bignum
fixed32 Always four bytes. More efficient than uint32 if values are often greater than 2^28. uint32 int int uint32 uint integer Bignum or Fixnum (as required)
fixed64 Always eight bytes. More efficient than uint64 if values are often greater than 2^56. uint64 long int/long uint64 ulong integer/string Bignum
sfixed32 Always four bytes. int32 int int int32 int integer Bignum or Fixnum (as required)
sfixed64 Always eight bytes. int64 long int/long int64 long integer/string Bignum
bool bool boolean boolean bool bool boolean TrueClass/FalseClass
string A string must always contain UTF-8 encoded or 7-bit ASCII text. string String str/unicode string string string String (UTF-8)
bytes May contain any arbitrary sequence of bytes. string ByteString str []byte ByteString string String (ASCII-8BIT)

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