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DropDownList.cpp
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174 lines (149 loc) · 3.98 KB
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#include "stdafx.h"
#include "DropDownList.h"
//Constructors and Destructor:
gui::DropDownList::DropDownList
(
float x, float y, float width, float height,
sf::Font& font, unsigned int font_size, std::string list[],
unsigned number_of_elements, unsigned default_index
)
: font(font), showList(false), keyTimeMax(30.f), keyTime(0.f)
{
//unsigned numberOfElements = sizeof(list) / sizeof(std::string);
this->activeElement = new gui::Button
(
x, y, width, height,
&this->font, list[default_index], font_size,
sf::Color(80, 80, 0, 200), sf::Color(255, 255, 0, 230), sf::Color(0, 0, 0, 200),
sf::Color::Yellow, sf::Color::Black, sf::Color::White,
sf::Color(102, 102, 0, 255), sf::Color(255, 255, 0, 255), sf::Color(0, 0, 0, 255)
);
for (unsigned i = 0; i < number_of_elements; i++)
{
this->list.push_back
(
new gui::Button
(
x, y + ((i + 1) * height), width, height,
&this->font, list[i], font_size,
sf::Color(80, 80, 0, 200), sf::Color(255, 255, 0, 230), sf::Color(0, 0, 0, 200),
sf::Color::Yellow, sf::Color::Black, sf::Color::White,
sf::Color::Transparent, sf::Color::Transparent, sf::Color::Transparent,
i
)
);
}
}
gui::DropDownList::DropDownList
(
float x, float y, float width, float height,
sf::VideoMode video_mode,
sf::Font& font, unsigned int font_size, std::string list[],
unsigned number_of_elements, unsigned default_index
)
: font(font), showList(false), keyTimeMax(30.f), keyTime(0.f)
{
//unsigned numberOfElements = sizeof(list) / sizeof(std::string);
this->activeElement = new gui::Button
(
x, y, width, height,
&this->font, list[default_index], font_size,
sf::Color(80, 80, 0, 200), sf::Color(255, 255, 0, 230), sf::Color(0, 0, 0, 200),
sf::Color::Yellow, sf::Color::Black, sf::Color::White,
sf::Color(102, 102, 0, 255), sf::Color(255, 255, 0, 255), sf::Color(0, 0, 0, 255)
);
this->strWidth = std::to_string(video_mode.width);
this->strHeight = std::to_string(video_mode.height);
this->activeElement->setString(this->strWidth + " x " + this->strHeight);
for (unsigned i = 0; i < number_of_elements; i++)
{
this->list.push_back
(
new gui::Button
(
x, y + ((i + 1) * height), width, height,
&this->font, list[i], font_size,
sf::Color(80, 80, 0, 200), sf::Color(255, 255, 0, 230), sf::Color(0, 0, 0, 200),
sf::Color::Yellow, sf::Color::Black, sf::Color::White,
sf::Color::Transparent, sf::Color::Transparent, sf::Color::Transparent,
i
)
);
}
}
gui::DropDownList::~DropDownList()
{
delete this->activeElement;
for (auto*& i : this->list)
{
delete i;
}
}
//Accessors:
const bool gui::DropDownList::getKeyTime()
{
if (this->keyTime >= this->keyTimeMax)
{
this->keyTime = 0;
return true;
}
return false;
}
const uint32_t& gui::DropDownList::getActiveElementId() const
{
return this->activeElement->getId();
}
//Functions:
void gui::DropDownList::updateKeyTime(const float& dt)
{
if (this->keyTime < this->keyTimeMax)
{
this->keyTime += 100.f * dt;
}
}
void gui::DropDownList::update(const sf::Vector2i& mouse_position, const float& dt)
{
this->updateKeyTime(dt);
//Dropdown list's active element
this->activeElement->update(mouse_position, true);
this->activeElement->updateButtonColor(dt);
//Showing and hiding the dropdown list
if (this->activeElement->isPressed() && this->getKeyTime())
{
if (this->showList)
{
this->showList = false;
}
else
{
this->showList = true;
}
}
//When the dropdown list is showing up
if (this->showList)
{
for (auto& i : this->list)
{
i->update(mouse_position, true);
i->updateButtonColor(dt);
if (i->isPressed() && this->getKeyTime())
{
this->showList = false;
// Pointless because recreating the window recreates all this too
this->activeElement->setString(i->getString());
this->activeElement->setId(i->getId());
}
}
}
}
void gui::DropDownList::render(sf::RenderTarget* target)
{
this->activeElement->render(target);
if (this->showList)
{
for (auto& i : this->list)
{
i->render(target);
}
}
}