Version 1.21.1
Have Sodium, Sodiumdynamiclights, Iris and Distant Horizons mod installed with a 128x resource pack (patrix) and Complementary Unbound shader.
Mod Settings are not changed/untouched.
The Cascades dont show at all, no matter what i try. But all other particles do.
The FPS drops from 50-60 to 30-40 and are generally more unstable if the mod is installed.
If i turn off the 3 options in the effective mod dynamic light settings, the FPS going a little bit up after world reload.
If i turn off all particles they go up more. (But no visible difference regarding particles or other visual stuff at all in taiga forest).
I have no idea on how much chunks the particles are rendered, but it is possible that the mod bashed it with sodiumdynamiclights and has no particle culling integrated or ignores it?
If i install particlecore mod, an optimization mod for particle culling and more, it doesnt make any differenze on FPS.
Version 1.21.1
Have Sodium, Sodiumdynamiclights, Iris and Distant Horizons mod installed with a 128x resource pack (patrix) and Complementary Unbound shader.
Mod Settings are not changed/untouched.
The Cascades dont show at all, no matter what i try. But all other particles do.
The FPS drops from 50-60 to 30-40 and are generally more unstable if the mod is installed.
If i turn off the 3 options in the effective mod dynamic light settings, the FPS going a little bit up after world reload.
If i turn off all particles they go up more. (But no visible difference regarding particles or other visual stuff at all in taiga forest).
I have no idea on how much chunks the particles are rendered, but it is possible that the mod bashed it with sodiumdynamiclights and has no particle culling integrated or ignores it?
If i install particlecore mod, an optimization mod for particle culling and more, it doesnt make any differenze on FPS.