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BackInTheGame.sln
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21 lines (21 loc) · 1018 Bytes
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{d152eed0-601e-3c19-b19c-92cb0116c743}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{9da39aaf-feda-28bb-b1e8-a4cc47263a12}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{d152eed0-601e-3c19-b19c-92cb0116c743}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{d152eed0-601e-3c19-b19c-92cb0116c743}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9da39aaf-feda-28bb-b1e8-a4cc47263a12}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9da39aaf-feda-28bb-b1e8-a4cc47263a12}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal