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WoodplatesLose.cs
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47 lines (46 loc) · 1.42 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
public class WoodplatesLose : MonoBehaviour, IPointerClickHandler
{
public GameObject choiceText;
public GameObject textWrong;
public GameObject textWrongActive;
public GameObject graphicWrong;
public GameObject graphicWrongActive;
public GameObject woodplate_Left;
public void Start()
{
choiceText = GameObject.Find("Choice_text");
textWrong = GameObject.Find("Text_wrong");
textWrongActive = textWrong;
if (textWrong)
{
Debug.Log(textWrong.name);
textWrong.SetActive(false);
}
else Debug.Log("No Text_wrong");
graphicWrong = GameObject.Find("Wrong_graphic");
graphicWrongActive = graphicWrong;
if (graphicWrong)
{
Debug.Log(graphicWrong.name);
graphicWrong.SetActive(false);
}
woodplate_Left = GameObject.Find("Woodplate_Left");
}
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("click received");
if (choiceText)
{
Debug.Log(choiceText.name);
choiceText.SetActive(false);
}
textWrongActive.SetActive(true);
graphicWrongActive.SetActive(true);
woodplate_Left.SetActive(false);
}
}