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game.js
File metadata and controls
73 lines (73 loc) · 2.38 KB
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$(document).ready(()=>{
var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var title = $("#level-title");
var flag = false;
var clicks = $(".btn");
$(document).keypress(function(){
if(!flag){
title.text("Level "+level);
nextSequence();
flag = true;
}
})
clicks.click(function() {
var userChosenColor = this.id;
userClickedPattern.push(userChosenColor);
animatePress(userChosenColor);
playSound(userChosenColor);
checkAnswer(userClickedPattern.length-1);
});
function nextSequence(){
userClickedPattern = [];
level = level +1;
title.text("Level "+level);
var randomNumber = Math.random();
randomNumber = randomNumber * 4 ;
randomNumber = Math.floor(randomNumber);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("#" + randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColor){
var delayInMilliseconds = 100;
$("#" + currentColor).addClass("pressed");
setTimeout(function() {
$("#" + currentColor).removeClass("pressed");
}, delayInMilliseconds);
}
function checkAnswer(currentLevel){
var delayInMilliseconds = 100;
if(userClickedPattern[currentLevel] === gamePattern[currentLevel]){
if(userClickedPattern.length === gamePattern.length){
setTimeout(function() {
nextSequence();
}, delayInMilliseconds);
}
}
else {
$("body").addClass("game-over");
$("body").removeClass("bg-primary");
setTimeout(function () {
$("body").removeClass("game-over");
$("body").addClass("bg-primary");
}, 200);
var audio = new Audio("sounds/wrong.mp3");
audio.play();
title.text("Game Over, Press Any Key to Restart");
startOver();
}
}
function startOver(){
level = 0;
gamePattern = [];
flag = false;
}
})