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SeaView.cs
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252 lines (208 loc) · 9.41 KB
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using System.Text;
using HarmonyLib;
using AnchorChain;
using Environment = System.Environment;
namespace SeaView;
[ACPlugin("io.github.justoneother.sea_view_acmi", "SeaView", "0.1.0")]
public class SeaView : IAnchorChainMod
{
private static StreamWriter _acmiWriter = null;
private static float _accumulatedDTime = 0f;
private static readonly HashSet<int> KnownObjects = new HashSet<int>();
private static readonly List<int> ToDestroy = new List<int>();
private static UnityEngine.InputSystem.InputAction _coerceModelAction = null;
private static bool _coerceModel = false;
private static readonly HashSet<SeaPower.ObjectBase.ObjectType> IgnoredTypes = new()
{
SeaPower.ObjectBase.ObjectType.Wakebubble,
SeaPower.ObjectBase.ObjectType.AI_Marker
};
private static readonly Dictionary<SeaPower.ObjectBase.ObjectType, string> ObjectTypes = new()
{
{SeaPower.ObjectBase.ObjectType.Aircraft, "Air+FixedWing"},
{SeaPower.ObjectBase.ObjectType.Biologic, "Sea+Biologic"},
{SeaPower.ObjectBase.ObjectType.Bomb, "Weapon+Bomb"},
{SeaPower.ObjectBase.ObjectType.Chaff, "Weapon+Decoy+Chaff"},
{SeaPower.ObjectBase.ObjectType.Helicopter, "Air+Rotorcraft"},
{SeaPower.ObjectBase.ObjectType.Decoy, "Weapon+Decoy"},
{SeaPower.ObjectBase.ObjectType.Missile, "Weapon+Missile"},
{SeaPower.ObjectBase.ObjectType.Noisemaker, "Weapon+Decoy"},
{SeaPower.ObjectBase.ObjectType.Projectile, "Weapon+Projectile"},
{SeaPower.ObjectBase.ObjectType.Submarine, "Sea+Submarine"},
{SeaPower.ObjectBase.ObjectType.Torpedo, "Weapon+Torpedo"},
{SeaPower.ObjectBase.ObjectType.AerialRocket, "Weapon+Rocket"},
{SeaPower.ObjectBase.ObjectType.LandUnit, "Ground"},
{SeaPower.ObjectBase.ObjectType.RBU, "Weapon+Rocket"},
{SeaPower.ObjectBase.ObjectType.ASROC, "Weapon+Rocket"},
{SeaPower.ObjectBase.ObjectType.Vessel, "Sea+Watercraft"},
{SeaPower.ObjectBase.ObjectType.Any, ""},
{SeaPower.ObjectBase.ObjectType.Other, ""},
};
private static readonly Dictionary<SeaPower.Taskforce.TfType, string> SideColor = new()
{
{SeaPower.Taskforce.TfType.None, "Green"}, {SeaPower.Taskforce.TfType.Player, "Blue"},
{SeaPower.Taskforce.TfType.Ally, "Cyan"}, {SeaPower.Taskforce.TfType.Enemy, "Red"},
{SeaPower.Taskforce.TfType.Neutral, "Green"}
};
private static readonly Dictionary<SeaPower.ObjectBaseParameters.UnitRoles, string> UnitModelsByRole = new()
{
{SeaPower.ObjectBaseParameters.UnitRoles.Deco, "Core.Cube.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SeaMine, "Core.Sphere.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SmallCivilian, "Watercraft.Cargo.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Merchant, "Watercraft.Cargo.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Passenger, "Watercraft.Cargo.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Transport, "Watercraft.Cargo.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Landing, "Watercraft.LST-1.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Minesweep, "Watercraft.Frigate.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.RAS, "Watercraft.Cargo.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Spy, "Watercraft.Zodiac.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Carrier, "Watercraft.CVN-59.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.CVS, "Watercraft.CVN-59.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SS, "Watercraft.Type VIIC.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SSN, "Watercraft.Project 971U.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SSG, "Watercraft.Project 877.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SSGN, "Watercraft.Ohio.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SSB, "Watercraft.Project 877.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SSBN, "Watercraft.Ohio.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Airliner, "FixedWing.B707-300B.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Fighter, "FixedWing.F-5.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Bomber, "FixedWing.A-7.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.HeavyBomber, "FixedWing.B-52.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Recon, "FixedWing.U-2.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.AEW, "FixedWing.E-2C.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.MPA, "FixedWing.P-3.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.SEAD, "FixedWing.F-4.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.Attack, "FixedWing.A-4.obj"},
{SeaPower.ObjectBaseParameters.UnitRoles.LifeRaft, "Watercraft.Zodiac.obj"},
};
private static Dictionary<string, string> _unitModelsByClass = new();
public static void AddModelByClass(string className, string model)
{
_unitModelsByClass[className] = model;
}
public static bool RemoveModelByClass(string className)
{
return _unitModelsByClass.Remove(className);
}
public void TriggerEntryPoint()
{
// Plugin startup logic
var harmony = new Harmony("org.avesdev.plugins.sea_view_acmi");
var disableAcmi = typeof(SeaView).GetMethod(nameof(SeaView.EndAcmi));
var enableAcmi = typeof(SeaView).GetMethod(nameof(SeaView.BeginAcmi));
var update = typeof(SeaView).GetMethod(nameof(SeaView.OnUpdate));
var destroy = typeof(SeaView).GetMethod(nameof(SeaView.DestroyAcmiObject));
var disableAcmiLS = typeof(SeaView).GetMethod(nameof(SeaView.EndAcmiLoadScreen));
harmony.Patch(typeof(SeaPower.MissionManager).GetMethod(nameof(SeaPower.MissionManager.ExitToMainMenu)), prefix: new HarmonyMethod(disableAcmi));
harmony.Patch(typeof(SeaPower.MissionManager).GetMethod(nameof(SeaPower.MissionManager.UnloadMissionAndReload)), prefix: new HarmonyMethod(disableAcmi), postfix: new HarmonyMethod(enableAcmi));
harmony.Patch(typeof(SeaPower.GameInitializer).GetMethod(nameof(SeaPower.GameInitializer.init)), postfix: new HarmonyMethod(enableAcmi));
harmony.Patch(typeof(SeaPower.GameUpdater).GetMethod(nameof(SeaPower.GameUpdater.update)), postfix: new HarmonyMethod(update));
harmony.Patch(typeof(SeaPower.ObjectsManager).GetMethod(nameof(SeaPower.ObjectsManager.removeObject)), prefix: new HarmonyMethod(destroy));
// Temp method until I can find a better way to identify closing the mission
harmony.Patch(typeof(SeaPower.LoadScreen).GetMethod(nameof(SeaPower.LoadScreen.ExecuteLoadScreen)), prefix: new HarmonyMethod(disableAcmiLS));
}
public static void OnUpdate()
{
if (_coerceModelAction.triggered)
{
_coerceModel = !_coerceModel;
}
// Should work as a truth value for if player is in mission (unless I've missed an exit case)
if (_acmiWriter is null)
{
return;
}
// Handle short pauses
_accumulatedDTime += SeaPower.GameTime.deltaTime;
if (_accumulatedDTime < 0.05f) { return; }
_accumulatedDTime = 0f;
_acmiWriter.WriteLine($"#{SeaPower.GameTime.time}");
// We know that all Singleton<T>s are instantiated
List<SeaPower.ObjectBase> objects = SeaPower.Singleton<SeaPower.ObjectsManager>.Instance._listOfAllObjects;
foreach (var obj in objects)
{
if (IgnoredTypes.Contains(obj._type) || obj.IsDestroyed) { continue; }
_acmiWriter.Write($"{obj.UniqueID:x8},");
if (!KnownObjects.Contains(obj.UniqueID))
{
KnownObjects.Add(obj.UniqueID);
_acmiWriter.Write($"Name={obj.ClassName},Type={ObjectTypes[obj._type]},Color={SideColor[obj._taskforce.Side]},Callsign={obj.getName()},");
// Try to write a shape if any is present, else allow tacview to decide
try
{
_acmiWriter.WriteLine($"Shape={_unitModelsByClass[obj.ClassName]},");
}
catch
{
if (_coerceModel)
{
try
{
_acmiWriter.WriteLine($"Shape={UnitModelsByRole[obj._obp._unitRoles[0]]},");
} catch { }
}
}
}
SeaPower.GeoPosition objPos = obj.getGeoPosition();
_acmiWriter.WriteLine($"T={objPos._longitude}|{objPos._latitude}|{obj.Altitude.Value}|0|0|{obj.getHeading()}");
}
if (ToDestroy.Count > 0)
{
foreach (var id in ToDestroy)
{
_acmiWriter.WriteLine($"{id:x8},Health=0,Visible=0");
}
_acmiWriter.Write("0,Event=Destroyed");
foreach (int id in ToDestroy)
{
_acmiWriter.Write($"|{id:x8}");
KnownObjects.Remove(id); // We shouldn't need it again so free the memory
}
_acmiWriter.Write("\n");
ToDestroy.Clear();
}
// Write all operations to disk
_acmiWriter.Flush();
}
public static void EndAcmi()
{
if (_acmiWriter is not null)
{
_acmiWriter.Close();
_acmiWriter.Dispose();
_acmiWriter = null;
}
}
public static void EndAcmiLoadScreen(List<SeaPower.LoadAction> coroutines)
{
if (coroutines.Count != 1 || coroutines[0].description != "UnloadMission")
{
return;
}
if (_acmiWriter is not null)
{
_acmiWriter.Close();
_acmiWriter.Dispose();
_acmiWriter = null;
}
}
public static void BeginAcmi()
{
SeaPower.Environment timeData = SeaPower.Singleton<SeaPower.Environment>.Instance;
if (_acmiWriter is not null)
{
EndAcmi();
}
_acmiWriter = new StreamWriter($@"{Environment.GetEnvironmentVariable("USERPROFILE")}\Saved Games\Sea View\{DateTime.Now:yy-MM-dd HH-mm-ss zz}.acmi", false, Encoding.UTF8);
_acmiWriter.Write($"FileType=text/acmi/tacview\nFileVersion=2.2\n0,ReferenceTime={timeData.Year:D4}-{timeData.Month:D2}-{timeData.Day:D2}T{timeData.Hour:D2}:{timeData.Minutes:D2}:{(int) timeData.Seconds:D2}Z\n");
_acmiWriter.Flush();
// Clear any residuals
ToDestroy.Clear();
}
public static void DestroyAcmiObject(SeaPower.ObjectBase obj)
{
// Don't destroy things that aren't displayed or are already dead
if (!KnownObjects.Contains(obj.UniqueID) || ToDestroy.Contains(obj.UniqueID)) { return; }
ToDestroy.Add(obj.UniqueID);
}
}